Better default values for normals and tangents (VBOs)

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Le Juez Victor 2025-02-13 13:23:12 +01:00 committed by GitHub
parent 1d87932d93
commit fb4e5afb75
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@ -1307,7 +1307,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
{
// Default vertex attribute: normal
// WARNING: Default value provided to shader if location available
float value[3] = { 1.0f, 1.0f, 1.0f };
float value[3] = { 0.0f, 0.0f, 1.0f };
rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3);
rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL);
}
@ -1339,7 +1339,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
{
// Default vertex attribute: tangent
// WARNING: Default value provided to shader if location available
float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
float value[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4);
rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT);
}