Screen/world-space related functions rename

This commit is contained in:
aiaf 2024-02-25 09:34:59 +02:00
parent c251e9309e
commit fb3f616be5
6 changed files with 9 additions and 9 deletions

View File

@ -60,7 +60,7 @@ int main(void)
{
if (!collision.hit)
{
ray = GetMouseRay(GetMousePosition(), camera);
ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
collision = GetRayCollisionBox(ray,

View File

@ -109,7 +109,7 @@ int main(void)
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
// Check collision between ray and box
if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
else selected = false;
}
//----------------------------------------------------------------------------------

View File

@ -88,7 +88,7 @@ int main(void)
Color cursorColor = WHITE;
// Get ray and test against objects
ray = GetMouseRay(GetMousePosition(), camera);
ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check ray collision against ground quad
RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);

View File

@ -195,7 +195,7 @@ int main(void)
// Handle clicking the cube
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
Ray ray = GetMouseRay(GetMousePosition(), camera);
Ray ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
RayCollision collision = GetRayCollisionBox(ray,

View File

@ -1049,8 +1049,8 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
// Screen-space-related functions
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position

View File

@ -1404,13 +1404,13 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
//----------------------------------------------------------------------------------
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
{
return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
{
Ray ray = { 0 };