added a reusable object pool system

will allow management of both textures and framebuffers
added support for `glTexSubImage2D`
added handling of 'GL_OUT_OF_MEMORY' errors
removed the default internal texture (unused)
This commit is contained in:
Bigfoot71 2026-03-15 22:39:41 +01:00
parent 52d4fbaea6
commit fae2e88ff6

703
src/external/rlsw.h vendored

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