added a reusable object pool system
will allow management of both textures and framebuffers added support for `glTexSubImage2D` added handling of 'GL_OUT_OF_MEMORY' errors removed the default internal texture (unused)
This commit is contained in:
parent
52d4fbaea6
commit
fae2e88ff6
703
src/external/rlsw.h
vendored
703
src/external/rlsw.h
vendored
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user