mem leak in gltf loader
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@ -3419,6 +3419,7 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath
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free(data);
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Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
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free(raw);
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// TODO: Tint shouldn't be applied here!
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ImageColorTint(&rimage, tint);
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