mem leak in gltf loader

This commit is contained in:
Chris 2019-10-22 23:04:10 +01:00
parent 9b6227688f
commit f85b177957

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@ -3419,7 +3419,8 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath
free(data); free(data);
Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
free(raw);
// TODO: Tint shouldn't be applied here! // TODO: Tint shouldn't be applied here!
ImageColorTint(&rimage, tint); ImageColorTint(&rimage, tint);
texture = LoadTextureFromImage(rimage); texture = LoadTextureFromImage(rimage);