diff --git a/src/core.c b/src/core.c index 9ca789210..e00793e71 100644 --- a/src/core.c +++ b/src/core.c @@ -292,7 +292,7 @@ #endif #define MAX_GAMEPADS 4 // Max number of gamepads supported -#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) +#define MAX_GAMEPAD_AXIS 6 // Max number of axis supported (per gamepad) #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) #define MAX_CHARS_QUEUE 16 // Max number of characters in the input queue @@ -486,7 +486,6 @@ static void InitTimer(void); // Initialize timer static void Wait(float ms); // Wait for some milliseconds (stop program execution) static int GetGamepadButton(int button); // Get gamepad button generic to all platforms -static int GetGamepadAxis(int axis); // Get gamepad axis generic to all platforms static void PollInputEvents(void); // Register user events #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -3547,40 +3546,6 @@ static int GetGamepadButton(int button) return btn; } -// Get gamepad axis generic to all platforms -static int GetGamepadAxis(int axis) -{ - int axs = GAMEPAD_AXIS_UNKNOWN; -#if defined(PLATFORM_DESKTOP) - switch (axis) - { - case GLFW_GAMEPAD_AXIS_LEFT_X: axs = GAMEPAD_AXIS_LEFT_X; break; - case GLFW_GAMEPAD_AXIS_LEFT_Y: axs = GAMEPAD_AXIS_LEFT_Y; break; - case GLFW_GAMEPAD_AXIS_RIGHT_X: axs = GAMEPAD_AXIS_RIGHT_X; break; - case GLFW_GAMEPAD_AXIS_RIGHT_Y: axs = GAMEPAD_AXIS_RIGHT_Y; break; - case GLFW_GAMEPAD_AXIS_LEFT_TRIGGER: axs = GAMEPAD_AXIS_LEFT_TRIGGER; break; - case GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER: axs = GAMEPAD_AXIS_RIGHT_TRIGGER; break; - } -#endif - -#if defined(PLATFORM_UWP) - axs = axis; // UWP will provide the correct axis -#endif - -#if defined(PLATFORM_WEB) - // Gamepad axis reference:https://www.w3.org/TR/gamepad/#gamepad-interface - switch (axis) - { - case 0: axs = GAMEPAD_AXIS_LEFT_X; - case 1: axs = GAMEPAD_AXIS_LEFT_Y; - case 2: axs = GAMEPAD_AXIS_RIGHT_X; - case 3: axs = GAMEPAD_AXIS_RIGHT_X; - } -#endif - - return axs; -} - // Poll (store) all input events static void PollInputEvents(void) { @@ -3835,15 +3800,14 @@ static void PollInputEvents(void) for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++) { - const int axis = GetGamepadAxis(k); - CORE.Input.Gamepad.axisState[i][axis] = axes[k]; + CORE.Input.Gamepad.axisState[i][k] = axes[k]; } // Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis) CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); - CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST; + CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1; } } @@ -3891,8 +3855,7 @@ static void PollInputEvents(void) // Register axis data for every connected gamepad for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++) { - const int axis = GetGamepadAxis(j); - CORE.Input.Gamepad.axisState[i][axis] = gamepadState.axis[j]; + CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; } CORE.Input.Gamepad.axisCount = gamepadState.numAxes; diff --git a/src/raylib.h b/src/raylib.h index 5c096f80f..220b88b26 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -665,20 +665,17 @@ typedef enum { } GamepadButton; typedef enum { - // This is here just for error checking - GAMEPAD_AXIS_UNKNOWN = 0, - // Left stick - GAMEPAD_AXIS_LEFT_X, - GAMEPAD_AXIS_LEFT_Y, + GAMEPAD_AXIS_LEFT_X = 0, + GAMEPAD_AXIS_LEFT_Y = 1, // Right stick - GAMEPAD_AXIS_RIGHT_X, - GAMEPAD_AXIS_RIGHT_Y, + GAMEPAD_AXIS_RIGHT_X = 2, + GAMEPAD_AXIS_RIGHT_Y = 3, // Pressure levels for the back triggers - GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level) - GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level) + GAMEPAD_AXIS_LEFT_TRIGGER = 4, // [1..-1] (pressure-level) + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level) } GamepadAxis; // Shader location point type