[build.zig] Fix raygui build when using addRaygui externally

When addRaygui is used from an external build, for example in a
bindings project, the build of a generated `raygui.c` fails with
"raylib.h not found" error from the compiler.

I've traced this down to a raylib step not adding its `src/` to the
shared list of include paths using `addIncludePath` but relying on
`addCSourceFiles` `.root` to provide the implicit include path for
raylib proper's own files.

If raygui is later added to the step the compiler won't know where
to look for `raylib.h` and friends and will fail to build.

This change simply adds raylib's `src/` to the include path list.
This commit is contained in:
Viktor Pocedulic 2024-06-02 12:24:10 +02:00
parent 11202bf299
commit f7dcf8aba0

View File

@ -216,6 +216,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
},
}
raylib.addIncludePath(b.path("src"));
raylib.root_module.addCSourceFiles(.{
.root = b.path("src"),
.files = c_source_files.items,