rlDrawMeshInstanced OpenGL 3.3 and VAO checks
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@ -2839,7 +2839,7 @@ void rlDrawMeshInstanced(Mesh mesh, Material material, int count, Matrix *transf
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#if defined(GRAPHICS_API_OPENGL_33)
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#if defined(GRAPHICS_API_OPENGL_33)
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if (!RLGL.ExtSupported.vao) {
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if (!RLGL.ExtSupported.vao) {
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TRACELOG(LOG_INFO, "VAO: Instanced rendering requires VAO support");
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TRACELOG(LOG_ERROR, "VAO: Instanced rendering requires VAO support");
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return;
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return;
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}
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}
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@ -2943,7 +2943,7 @@ void rlDrawMeshInstanced(Mesh mesh, Material material, int count, Matrix *transf
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RLGL.State.modelview = matView;
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RLGL.State.modelview = matView;
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#else
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#else
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TRACELOG(LOG_INFO, "VAO: Instanced rendering requires GRAPHICS_API_OPENGL_33");
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TRACELOG(LOG_ERROR, "VAO: Instanced rendering requires GRAPHICS_API_OPENGL_33");
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#endif
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#endif
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}
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}
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