Add Texture render options without Vector2 cords

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PixelLate 2020-11-12 11:14:17 -06:00 committed by GitHub
parent c222e231f0
commit f712e2fbae
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@ -3032,6 +3032,10 @@ void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint); DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint);
} }
void DrawTextureScaleRotate(Texture2D texture, int posX, int posY, float rotation, float scale, Color tint)
{
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, float rotation, float scale, tint);
}
// Draw a Texture2D with position defined as Vector2 // Draw a Texture2D with position defined as Vector2
void DrawTextureV(Texture2D texture, Vector2 position, Color tint) void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
{ {