Add Texture render options without Vector2 cords
This commit is contained in:
parent
c222e231f0
commit
f712e2fbae
|
|
@ -3032,6 +3032,10 @@ void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
|
|||
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint);
|
||||
}
|
||||
|
||||
void DrawTextureScaleRotate(Texture2D texture, int posX, int posY, float rotation, float scale, Color tint)
|
||||
{
|
||||
DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, float rotation, float scale, tint);
|
||||
}
|
||||
// Draw a Texture2D with position defined as Vector2
|
||||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user