[rtextures] Promote calculation to long long in GetPixelDataSize() to allow for larger image sizes.
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@ -5403,7 +5403,9 @@ int GetPixelDataSize(int width, int height, int format)
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default: break;
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}
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dataSize = width*height*bpp/8; // Total data size in bytes
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// Total data size in bytes
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// NOTE: promote to long long during calculation to avoid overflows before dividing by 8
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dataSize = width*height*(long long)bpp/8;
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// Most compressed formats works on 4x4 blocks,
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// if texture is smaller, minimum dataSize is 8 or 16
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