Update rcore_ios.c
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c12462397c
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@ -459,23 +459,6 @@ int InitPlatform(void)
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CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height;
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CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height;
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}
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}
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long long orientation = [[UIApplication sharedApplication] statusBarOrientation];
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if(orientation == UIInterfaceOrientationPortrait){
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TRACELOG(LOG_INFO, "IOS: Window orientation set as Portrait");
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}else if(orientation == UIInterfaceOrientationPortraitUpsideDown){
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TRACELOG(LOG_INFO, "IOS: Window orientation set as PortraitUpsideDown");
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}else if(orientation == UIInterfaceOrientationLandscapeLeft){
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TRACELOG(LOG_INFO, "IOS: Window orientation set as LandscapeLeft");
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}else if(orientation == UIInterfaceOrientationLandscapeRight){
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TRACELOG(LOG_INFO, "IOS: Window orientation set as LandscapeRight");
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}
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// TODO: Initialize graphic device: display/window
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// It usually requires setting up the platform display system configuration
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// and connexion with the GPU through some system graphic API
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// raylib uses OpenGL so, platform should create that kind of connection
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// Below example illustrates that process using EGL library
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//----------------------------------------------------------------------------
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CORE.Window.fullscreen = true;
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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@ -573,6 +556,19 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Render size: %i x %i", GetRenderWidth(), GetRenderHeight());
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TRACELOG(LOG_INFO, " > Render size: %i x %i", GetRenderWidth(), GetRenderHeight());
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
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long long orientation = [[UIApplication sharedApplication] statusBarOrientation];
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if(orientation == UIInterfaceOrientationPortrait){
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TRACELOG(LOG_INFO, " > Orientation: Portrait");
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}else if(orientation == UIInterfaceOrientationPortraitUpsideDown){
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TRACELOG(LOG_INFO, " > Orientation: PortraitUpsideDown");
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}else if(orientation == UIInterfaceOrientationLandscapeLeft){
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TRACELOG(LOG_INFO, " > Orientation: LandscapeLeft");
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}else if(orientation == UIInterfaceOrientationLandscapeRight){
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TRACELOG(LOG_INFO, " > Orientation: LandscapeRight");
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}else{
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TRACELOG(LOG_INFO, " > Orientation: Unknown");
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}
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Load OpenGL extensions
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// Load OpenGL extensions
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