fix example resize
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@ -51,7 +51,6 @@ int main(void)
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 screenCenter = {.x = screenWidth/2.0f, .y = screenHeight/2.0f};
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer");
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@ -26,7 +26,7 @@
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#define SCREEN_HEIGHT 450
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Vector2 screenSize = { SCREEN_WIDTH, SCREEN_HEIGHT };
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Vector2 screenCenter = CalculateCenter(screenSize);
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Vector2 screenCenter = { SCREEN_WIDTH * 0.5, SCREEN_HEIGHT * 0.5 - 100 };
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// Constant for Simulation
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#define SIMULATION_STEPS 30
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@ -160,11 +160,11 @@ int main(void)
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(Vector2){0, lineThick * 0.5}, 90 - RAD2DEG * theta2, RAYWHITE);
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// Draw double pendulum
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DrawRectanglePro((Rectangle){ screenWidth/2, screenHeight/2 - 100, 10 * l1, lineThick },
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DrawRectanglePro((Rectangle){ screenSize.x * 0.5, screenSize.y * 0.5 - 100, 10 * l1, lineThick },
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(Vector2){0, lineThick * 0.5}, 90 - RAD2DEG * theta1, RAYWHITE);
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Vector2 endpoint1 = CalculatePendulumEndPoint(l1, theta1);
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DrawRectanglePro((Rectangle){ screenWidth/2 + endpoint1.x, screenHeight/2 - 100 + endpoint1.y, 10 * l2, lineThick },
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endpoint1 = CalculatePendulumEndPoint(l1, theta1);
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DrawRectanglePro((Rectangle){ screenSize.x * 0.5 + endpoint1.x, screenSize.y * 0.5 - 100 + endpoint1.y, 10 * l2, lineThick },
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(Vector2){0, lineThick * 0.5}, 90 - RAD2DEG * theta2, RAYWHITE);
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EndDrawing();
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