ExportMesh iterated 1/3 of the faces instead of all, hack to fix txt
memory issue on windows?
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6342cf103a
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@ -1651,7 +1651,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
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mesh.triangleCount/3* (int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000");
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mesh.triangleCount/3* (int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000");
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// NOTE: Text data buffer size is estimated considering mesh data size
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// NOTE: Text data buffer size is estimated considering mesh data size
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char *txtData = (char *)RL_CALLOC(dataSize + 2000, sizeof(char));
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char *txtData = (char *)RL_CALLOC(dataSize + 2000, sizeof(char)*4);
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int byteCount = 0;
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int byteCount = 0;
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byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n");
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byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n");
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@ -1684,9 +1684,9 @@ bool ExportMesh(Mesh mesh, const char *fileName)
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byteCount += sprintf(txtData + byteCount, "vn %.3f %.3f %.3f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
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byteCount += sprintf(txtData + byteCount, "vn %.3f %.3f %.3f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
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}
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}
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for (int i = 0; i < mesh.triangleCount; i += 3)
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for (int i = 0; i < mesh.vertexCount; i += 3)
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{
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{
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byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2);
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byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i+1, i+1, i+1, i + 2, i + 2, i + 2, i + 3, i + 3, i + 3);
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}
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}
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byteCount += sprintf(txtData + byteCount, "\n");
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byteCount += sprintf(txtData + byteCount, "\n");
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