Merge branch 'raysan5:master' into master

This commit is contained in:
Luiz Pestana 2021-08-18 12:05:07 -03:00 committed by GitHub
commit f23eeade37
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14 changed files with 419 additions and 424 deletions

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@ -6,7 +6,7 @@ exception to this however, and that is Windows, because Windows
doesn't have a built-in C compiler. On Windows, you'll need to install
[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you
didn't install them in the default location, write your changes around
line 101 of [`build-windows.bat`](build-windows.bat).
line 38 of [`build-windows.bat`](build-windows.bat).
## Script customization
First of all, the scripts have a few variables at the very top, which

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@ -94,10 +94,6 @@
} CameraProjection;
#endif
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -106,6 +102,11 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
#if defined(CAMERA_STANDALONE)
void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
void UpdateCamera(Camera *camera); // Update camera position for selected mode

52
src/external/jar_xm.h vendored
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@ -75,7 +75,7 @@ struct jar_xm_context_s;
typedef struct jar_xm_context_s jar_xm_context_t;
#ifdef __cplusplus
extern "C" {
extern "C" {
#endif
//** Create a XM context.
@ -363,7 +363,7 @@ struct jar_xm_sample_s {
uint16_t num_patterns;
uint16_t num_instruments;
uint16_t linear_interpolation;
uint16_t ramping;
uint16_t ramping;
jar_xm_frequency_type_t frequency_type;
uint8_t pattern_table[PATTERN_ORDER_TABLE_LENGTH];
@ -457,7 +457,7 @@ struct jar_xm_sample_s {
uint16_t default_tempo; // Number of ticks per row
uint16_t default_bpm;
float default_global_volume;
uint16_t tempo; // Number of ticks per row
uint16_t bpm;
float global_volume;
@ -708,7 +708,7 @@ int jar_xm_check_sanity_postload(jar_xm_context_t* ctx) {
if(ctx->module.pattern_table[i] >= ctx->module.num_patterns) {
if(i+1 == ctx->module.length && ctx->module.length > 1) {
DEBUG("trimming invalid POT at pos %X", i);
--ctx->module.length;
--ctx->module.length;
} else {
DEBUG("module has invalid POT, pos %X references nonexistent pattern %X", i, ctx->module.pattern_table[i]);
return 1;
@ -823,7 +823,7 @@ char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t modd
pat->slots = (jar_xm_pattern_slot_t*)mempool;
mempool += mod->num_channels * pat->num_rows * sizeof(jar_xm_pattern_slot_t);
offset += READ_U32(offset); /* Pattern header length */
if(packed_patterndata_size == 0) { /* No pattern data is present */
memset(pat->slots, 0, sizeof(jar_xm_pattern_slot_t) * pat->num_rows * mod->num_channels);
} else {
@ -1236,7 +1236,7 @@ static void jar_xm_post_pattern_change(jar_xm_context_t* ctx) {
/* Loop if necessary */
if(ctx->current_table_index >= ctx->module.length) {
ctx->current_table_index = ctx->module.restart_position;
ctx->tempo =ctx->default_tempo; // reset to file default value
ctx->tempo =ctx->default_tempo; // reset to file default value
ctx->bpm = ctx->default_bpm; // reset to file default value
ctx->global_volume = ctx->default_global_volume; // reset to file default value
}
@ -1586,7 +1586,7 @@ static void jar_xm_trigger_note(jar_xm_context_t* ctx, jar_xm_channel_context_t*
ch->sample_position = 0.f;
ch->ping = true;
};
if (!(flags & jar_xm_TRIGGER_KEEP_VOLUME)) {
if(ch->sample != NULL) {
ch->volume = ch->sample->volume;
@ -1665,7 +1665,7 @@ static void jar_xm_row(jar_xm_context_t* ctx) {
/* No E6y loop is in effect (or we are in the first pass) */
ctx->loop_count = (ctx->row_loop_count[MAX_NUM_ROWS * ctx->current_table_index + ctx->current_row]++);
}
/// Move to next row
ctx->current_row++; /* uint8 warning: can increment from 255 to 0, in which case it is still necessary to go the next pattern. */
if (!ctx->position_jump && !ctx->pattern_break && (ctx->current_row >= cur->num_rows || ctx->current_row == 0)) {
@ -1721,7 +1721,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) {
if(ctx->current_tick == 0) {
jar_xm_row(ctx); // We have processed all ticks and we run the row
}
jar_xm_module_t* mod = &(ctx->module);
for(uint8_t i = 0; i < ctx->module.num_channels; ++i) {
jar_xm_channel_context_t* ch = ctx->channels + i;
@ -1885,7 +1885,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) {
}
break;
case 16: /* Fxy: Set tempo/BPM */
break;
break;
case 17: /* Hxy: Global volume slide */
if(ctx->current_tick == 0) break;
if((ch->global_volume_slide_param & 0xF0) && (ch->global_volume_slide_param & 0x0F)) { break; }; /* Invalid state */
@ -1904,7 +1904,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) {
if(ctx->current_tick == ch->current->effect_param) { jar_xm_key_off(ch); };
break;
case 21: /* Lxx: Set envelope position */
break;
break;
case 25: /* Pxy: Panning slide */
if(ctx->current_tick == 0) break;
jar_xm_panning_slide(ch, ch->panning_slide_param);
@ -2105,7 +2105,7 @@ static void jar_xm_next_of_sample(jar_xm_context_t* ctx, jar_xm_channel_context_
// gather all channel audio into stereo float
static void jar_xm_mixdown(jar_xm_context_t* ctx, float* left, float* right) {
jar_xm_module_t* mod = &(ctx->module);
if(ctx->remaining_samples_in_tick <= 0) {
jar_xm_tick(ctx);
};
@ -2142,7 +2142,7 @@ static void jar_xm_mixdown(jar_xm_context_t* ctx, float* left, float* right) {
// apply brick wall limiter when audio goes beyond bounderies
if(*left < -1.0) {*left = -1.0;} else if(*left > 1.0) {*left = 1.0;};
if(*right < -1.0) {*right = -1.0;} else if(*right > 1.0) {*right = 1.0;};
if(*right < -1.0) {*right = -1.0;} else if(*right > 1.0) {*right = 1.0;};
};
void jar_xm_generate_samples(jar_xm_context_t* ctx, float* output, size_t numsamples) {
@ -2244,7 +2244,7 @@ int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const
return 6;
break;
}
return 0;
}
@ -2256,7 +2256,7 @@ void jar_xm_reset(jar_xm_context_t* ctx) {
ctx->current_row = 0;
ctx->current_table_index = 0;
ctx->current_tick = 0;
ctx->tempo =ctx->default_tempo; // reset to file default value
ctx->tempo =ctx->default_tempo; // reset to file default value
ctx->bpm = ctx->default_bpm; // reset to file default value
ctx->global_volume = ctx->default_global_volume; // reset to file default value
}
@ -2282,7 +2282,7 @@ void jar_xm_table_jump(jar_xm_context_t* ctx, int table_ptr) {
} else {
ctx->current_table_index = 0;
ctx->module.restart_position = 0; // The reason to jump is to start a new loop or track
ctx->tempo =ctx->default_tempo; // reset to file default value
ctx->tempo =ctx->default_tempo; // reset to file default value
ctx->bpm = ctx->default_bpm; // reset to file default value
ctx->global_volume = ctx->default_global_volume; // reset to file default value
};
@ -2383,31 +2383,31 @@ void jar_xm_debug(jar_xm_context_t *ctx) {
y += size; DrawText(TextFormat("LCT = %i", ctx->loop_count), x, y, size, WHITE);
y += size; DrawText(TextFormat("MAX LCT = %i", ctx->max_loop_count), x, y, size, WHITE);
x = size * 12; y = 0;
y += size; DrawText(TextFormat("CUR TCK = %i", ctx->current_tick), x, y, size, WHITE);
y += size; DrawText(TextFormat("XTR TCK = %i", ctx->extra_ticks), x, y, size, WHITE);
y += size; DrawText(TextFormat("TCK/ROW = %i", ctx->tempo), x, y, size, ORANGE);
y += size; DrawText(TextFormat("SPL TCK = %f", ctx->remaining_samples_in_tick), x, y, size, WHITE);
y += size; DrawText(TextFormat("GEN SPL = %i", ctx->generated_samples), x, y, size, WHITE);
y += size * 7;
x = 0;
size=16;
// TIMELINE OF MODULE
for (int i=0; i < ctx->module.length; i++) {
if (i == ctx->jump_dest) {
if (ctx->position_jump) {
DrawRectangle(i * size * 2, y - size, size * 2, size, GOLD);
DrawRectangle(i * size * 2, y - size, size * 2, size, GOLD);
} else {
DrawRectangle(i * size * 2, y - size, size * 2, size, BROWN);
DrawRectangle(i * size * 2, y - size, size * 2, size, BROWN);
};
};
if (i == ctx->current_table_index) {
// DrawText(TextFormat("%02X", ctx->current_tick), i * size * 2, y - size, size, WHITE);
DrawRectangle(i * size * 2, y, size * 2, size, RED);
DrawRectangle(i * size * 2, y, size * 2, size, RED);
DrawText(TextFormat("%02X", ctx->current_row), i * size * 2, y - size, size, YELLOW);
} else {
DrawRectangle(i * size * 2, y, size * 2, size, ORANGE);
DrawRectangle(i * size * 2, y, size * 2, size, ORANGE);
};
DrawText(TextFormat("%02X", ctx->module.pattern_table[i]), i * size * 2, y, size, WHITE);
};
@ -2426,19 +2426,19 @@ void jar_xm_debug(jar_xm_context_t *ctx) {
DrawText("FX", x + size * 6, y, size, YELLOW);
x += 9 * size;
};
x += size;
x += size;
for (int j=(ctx->current_row - 14); j<(ctx->current_row + 15); j++) {
y += size;
x = 0;
if (j >=0 && j < (cur->num_rows)) {
DrawRectangle(x, y, size * 2, size, BROWN);
DrawRectangle(x, y, size * 2, size, BROWN);
DrawText(TextFormat("%02X",j), x, y, size, WHITE);
x += 2 * size;
for(uint8_t i = 0; i < ctx->module.num_channels; i++) {
if (j==(ctx->current_row)) {
DrawRectangle(x, y, 8 * size, size, DARKGREEN);
DrawRectangle(x, y, 8 * size, size, DARKGREEN);
} else {
DrawRectangle(x, y, 8 * size, size, DARKGRAY);
DrawRectangle(x, y, 8 * size, size, DARKGRAY);
};
jar_xm_pattern_slot_t *s = cur->slots + j * ctx->module.num_channels + i;
// jar_xm_channel_context_t *ch = ctx->channels + i;

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@ -16,16 +16,9 @@
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define PHYSAC_STATIC (defined by default)
* The generated implementation will stay private inside implementation file and all
* internal symbols and functions will only be visible inside that file.
*
* #define PHYSAC_DEBUG
* Show debug traces log messages about physic bodies creation/destruction, physic system errors,
* some calculations results and NULL reference exceptions
*
* #define PHYSAC_DEFINE_VECTOR2_TYPE
* Forces library to define struct Vector2 data type (float x; float y)
* some calculations results and NULL reference exceptions.
*
* #define PHYSAC_AVOID_TIMMING_SYSTEM
* Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps,
@ -79,14 +72,8 @@
#if !defined(PHYSAC_H)
#define PHYSAC_H
#if defined(PHYSAC_STATIC)
#define PHYSACDEF static // Functions just visible to module including this file
#else
#if defined(__cplusplus)
#define PHYSACDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
#define PHYSACDEF extern // Functions visible from other files
#endif
#ifndef PHYSACDEF
#define PHYSACDEF // We are building or using physac as a static library
#endif
// Allow custom memory allocators
@ -127,7 +114,7 @@ typedef enum PhysicsShapeType { PHYSICS_CIRCLE = 0, PHYSICS_POLYGON } PhysicsSha
// Previously defined to be used in PhysicsShape struct as circular dependencies
typedef struct PhysicsBodyData *PhysicsBody;
#if defined(PHYSAC_DEFINE_VECTOR2_TYPE)
#if !defined(RL_VECTOR2_TYPE)
// Vector2 type
typedef struct Vector2 {
float x;
@ -192,13 +179,13 @@ typedef struct PhysicsManifoldData {
float staticFriction; // Mixed static friction during collision
} PhysicsManifoldData, *PhysicsManifold;
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Physics system management
PHYSACDEF void InitPhysics(void); // Initializes physics system
PHYSACDEF void UpdatePhysics(void); // Update physics system
@ -225,7 +212,6 @@ PHYSACDEF int GetPhysicsBodiesCount(void);
PHYSACDEF int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
PHYSACDEF int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
#if defined(__cplusplus)
}
#endif
@ -253,11 +239,17 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex);
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
// Time management functionality
#include <time.h> // Required for: time(), clock_gettime()
#include <time.h> // Required for: time(), clock_gettime()
#if defined(_WIN32)
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#if defined(__cplusplus)
}
#endif
#endif
#if defined(__linux__) || defined(__FreeBSD__)
#if _POSIX_C_SOURCE < 199309L
@ -366,7 +358,7 @@ static Vector2 MathTriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3);
//----------------------------------------------------------------------------------
// Initializes physics values, pointers and creates physics loop thread
PHYSACDEF void InitPhysics(void)
void InitPhysics(void)
{
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
// Initialize high resolution timer
@ -377,21 +369,21 @@ PHYSACDEF void InitPhysics(void)
}
// Sets physics global gravity force
PHYSACDEF void SetPhysicsGravity(float x, float y)
void SetPhysicsGravity(float x, float y)
{
gravityForce.x = x;
gravityForce.y = y;
}
// Creates a new circle physics body with generic parameters
PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density)
PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density)
{
PhysicsBody body = CreatePhysicsBodyPolygon(pos, radius, PHYSAC_DEFAULT_CIRCLE_VERTICES, density);
return body;
}
// Creates a new rectangle physics body with generic parameters
PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density)
PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density)
{
// NOTE: Make sure body data is initialized to 0
PhysicsBody body = (PhysicsBody)PHYSAC_CALLOC(sizeof(PhysicsBodyData), 1);
@ -469,7 +461,7 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float
}
// Creates a new polygon physics body with generic parameters
PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density)
PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density)
{
PhysicsBody body = (PhysicsBody)PHYSAC_MALLOC(sizeof(PhysicsBodyData));
usedMemory += sizeof(PhysicsBodyData);
@ -551,19 +543,19 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int si
}
// Adds a force to a physics body
PHYSACDEF void PhysicsAddForce(PhysicsBody body, Vector2 force)
void PhysicsAddForce(PhysicsBody body, Vector2 force)
{
if (body != NULL) body->force = MathVector2Add(body->force, force);
}
// Adds an angular force to a physics body
PHYSACDEF void PhysicsAddTorque(PhysicsBody body, float amount)
void PhysicsAddTorque(PhysicsBody body, float amount)
{
if (body != NULL) body->torque += amount;
}
// Shatters a polygon shape physics body to little physics bodies with explosion force
PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
{
if (body != NULL)
{
@ -700,13 +692,13 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
}
// Returns the current amount of created physics bodies
PHYSACDEF int GetPhysicsBodiesCount(void)
int GetPhysicsBodiesCount(void)
{
return physicsBodiesCount;
}
// Returns a physics body of the bodies pool at a specific index
PHYSACDEF PhysicsBody GetPhysicsBody(int index)
PhysicsBody GetPhysicsBody(int index)
{
PhysicsBody body = NULL;
@ -722,7 +714,7 @@ PHYSACDEF PhysicsBody GetPhysicsBody(int index)
}
// Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
PHYSACDEF int GetPhysicsShapeType(int index)
int GetPhysicsShapeType(int index)
{
int result = -1;
@ -739,7 +731,7 @@ PHYSACDEF int GetPhysicsShapeType(int index)
}
// Returns the amount of vertices of a physics body shape
PHYSACDEF int GetPhysicsShapeVerticesCount(int index)
int GetPhysicsShapeVerticesCount(int index)
{
int result = 0;
@ -764,7 +756,7 @@ PHYSACDEF int GetPhysicsShapeVerticesCount(int index)
}
// Returns transformed position of a body shape (body position + vertex transformed position)
PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
{
Vector2 position = { 0.0f, 0.0f };
@ -791,7 +783,7 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
}
// Sets physics body shape transform based on radians parameter
PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians)
void SetPhysicsBodyRotation(PhysicsBody body, float radians)
{
if (body != NULL)
{
@ -802,7 +794,7 @@ PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians)
}
// Unitializes and destroys a physics body
PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
void DestroyPhysicsBody(PhysicsBody body)
{
if (body != NULL)
{
@ -844,7 +836,7 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
}
// Destroys created physics bodies and manifolds and resets global values
PHYSACDEF void ResetPhysics(void)
void ResetPhysics(void)
{
if (physicsBodiesCount > 0)
{
@ -886,7 +878,7 @@ PHYSACDEF void ResetPhysics(void)
}
// Unitializes physics pointers and exits physics loop thread
PHYSACDEF void ClosePhysics(void)
void ClosePhysics(void)
{
// Unitialize physics manifolds dynamic memory allocations
if (physicsManifoldsCount > 0)
@ -912,91 +904,98 @@ PHYSACDEF void ClosePhysics(void)
else TRACELOG("[PHYSAC] Physics module closed successfully\n");
}
// Update physics system
// Physics steps are launched at a fixed time step if enabled
void UpdatePhysics(void)
{
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
static double deltaTimeAccumulator = 0.0;
// Calculate current time (ms)
currentTime = GetCurrentTime();
// Calculate current delta time (ms)
const double delta = currentTime - startTime;
// Store the time elapsed since the last frame began
deltaTimeAccumulator += delta;
// Fixed time stepping loop
while (deltaTimeAccumulator >= deltaTime)
{
UpdatePhysicsStep();
deltaTimeAccumulator -= deltaTime;
}
// Record the starting of this frame
startTime = currentTime;
#else
UpdatePhysicsStep();
#endif
}
void SetPhysicsTimeStep(double delta)
{
deltaTime = delta;
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Finds a valid index for a new physics body initialization
static int FindAvailableBodyIndex()
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
// Initializes hi-resolution MONOTONIC timer
static void InitTimerHiRes(void)
{
int index = -1;
for (int i = 0; i < PHYSAC_MAX_BODIES; i++)
{
int currentId = i;
#if defined(_WIN32)
QueryPerformanceFrequency((unsigned long long int *) &frequency);
#endif
// Check if current id already exist in other physics body
for (unsigned int k = 0; k < physicsBodiesCount; k++)
{
if (bodies[k]->id == currentId)
{
currentId++;
break;
}
}
#if defined(__EMSCRIPTEN__) || defined(__linux__)
struct timespec now;
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) frequency = 1000000000;
#endif
// If it is not used, use it as new physics body id
if (currentId == (int)i)
{
index = (int)i;
break;
}
}
#if defined(__APPLE__)
mach_timebase_info_data_t timebase;
mach_timebase_info(&timebase);
frequency = (timebase.denom*1e9)/timebase.numer;
#endif
return index;
baseClockTicks = (double)GetClockTicks(); // Get MONOTONIC clock time offset
startTime = GetCurrentTime(); // Get current time in milliseconds
}
// Creates a default polygon shape with max vertex distance from polygon pivot
static PhysicsVertexData CreateDefaultPolygon(float radius, int sides)
// Get hi-res MONOTONIC time measure in clock ticks
static unsigned long long int GetClockTicks(void)
{
PhysicsVertexData data = { 0 };
data.vertexCount = sides;
unsigned long long int value = 0;
// Calculate polygon vertices positions
for (unsigned int i = 0; i < data.vertexCount; i++)
{
data.positions[i].x = (float)cosf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
data.positions[i].y = (float)sinf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
}
#if defined(_WIN32)
QueryPerformanceCounter((unsigned long long int *) &value);
#endif
// Calculate polygon faces normals
for (int i = 0; i < (int)data.vertexCount; i++)
{
int nextIndex = (((i + 1) < sides) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
#if defined(__linux__)
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec;
#endif
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
#if defined(__APPLE__)
value = mach_absolute_time();
#endif
return data;
return value;
}
// Creates a rectangle polygon shape based on a min and max positions
static PhysicsVertexData CreateRectanglePolygon(Vector2 pos, Vector2 size)
// Get current time in milliseconds
static double GetCurrentTime(void)
{
PhysicsVertexData data = { 0 };
data.vertexCount = 4;
// Calculate polygon vertices positions
data.positions[0] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y - size.y/2 };
data.positions[1] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y + size.y/2 };
data.positions[2] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y + size.y/2 };
data.positions[3] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y - size.y/2 };
// Calculate polygon faces normals
for (unsigned int i = 0; i < data.vertexCount; i++)
{
int nextIndex = (((i + 1) < data.vertexCount) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
return (double)(GetClockTicks() - baseClockTicks)/frequency*1000;
}
#endif // !PHYSAC_AVOID_TIMMING_SYSTEM
// Update physics step (dynamics, collisions and position corrections)
void UpdatePhysicsStep(void)
static void UpdatePhysicsStep(void)
{
// Clear previous generated collisions information
for (int i = (int)physicsManifoldsCount - 1; i >= 0; i--)
@ -1098,39 +1097,84 @@ void UpdatePhysicsStep(void)
}
}
// Update physics system
// Physics steps are launched at a fixed time step if enabled
PHYSACDEF void UpdatePhysics(void)
// Finds a valid index for a new physics body initialization
static int FindAvailableBodyIndex()
{
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
static double deltaTimeAccumulator = 0.0;
// Calculate current time (ms)
currentTime = GetCurrentTime();
// Calculate current delta time (ms)
const double delta = currentTime - startTime;
// Store the time elapsed since the last frame began
deltaTimeAccumulator += delta;
// Fixed time stepping loop
while (deltaTimeAccumulator >= deltaTime)
int index = -1;
for (int i = 0; i < PHYSAC_MAX_BODIES; i++)
{
UpdatePhysicsStep();
deltaTimeAccumulator -= deltaTime;
int currentId = i;
// Check if current id already exist in other physics body
for (unsigned int k = 0; k < physicsBodiesCount; k++)
{
if (bodies[k]->id == currentId)
{
currentId++;
break;
}
}
// If it is not used, use it as new physics body id
if (currentId == (int)i)
{
index = (int)i;
break;
}
}
// Record the starting of this frame
startTime = currentTime;
#else
UpdatePhysicsStep();
#endif
return index;
}
PHYSACDEF void SetPhysicsTimeStep(double delta)
// Creates a default polygon shape with max vertex distance from polygon pivot
static PhysicsVertexData CreateDefaultPolygon(float radius, int sides)
{
deltaTime = delta;
PhysicsVertexData data = { 0 };
data.vertexCount = sides;
// Calculate polygon vertices positions
for (unsigned int i = 0; i < data.vertexCount; i++)
{
data.positions[i].x = (float)cosf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
data.positions[i].y = (float)sinf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
}
// Calculate polygon faces normals
for (int i = 0; i < (int)data.vertexCount; i++)
{
int nextIndex = (((i + 1) < sides) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
}
// Creates a rectangle polygon shape based on a min and max positions
static PhysicsVertexData CreateRectanglePolygon(Vector2 pos, Vector2 size)
{
PhysicsVertexData data = { 0 };
data.vertexCount = 4;
// Calculate polygon vertices positions
data.positions[0] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y - size.y/2 };
data.positions[1] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y + size.y/2 };
data.positions[2] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y + size.y/2 };
data.positions[3] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y - size.y/2 };
// Calculate polygon faces normals
for (unsigned int i = 0; i < data.vertexCount; i++)
{
int nextIndex = (((i + 1) < data.vertexCount) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
}
// Finds a valid index for a new manifold initialization
@ -1844,59 +1888,6 @@ static Vector2 MathTriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3)
return result;
}
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
// Initializes hi-resolution MONOTONIC timer
static void InitTimerHiRes(void)
{
#if defined(_WIN32)
QueryPerformanceFrequency((unsigned long long int *) &frequency);
#endif
#if defined(__EMSCRIPTEN__) || defined(__linux__)
struct timespec now;
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) frequency = 1000000000;
#endif
#if defined(__APPLE__)
mach_timebase_info_data_t timebase;
mach_timebase_info(&timebase);
frequency = (timebase.denom*1e9)/timebase.numer;
#endif
baseClockTicks = (double)GetClockTicks(); // Get MONOTONIC clock time offset
startTime = GetCurrentTime(); // Get current time in milliseconds
}
// Get hi-res MONOTONIC time measure in clock ticks
static unsigned long long int GetClockTicks(void)
{
unsigned long long int value = 0;
#if defined(_WIN32)
QueryPerformanceCounter((unsigned long long int *) &value);
#endif
#if defined(__linux__)
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec;
#endif
#if defined(__APPLE__)
value = mach_absolute_time();
#endif
return value;
}
// Get current time in milliseconds
static double GetCurrentTime(void)
{
return (double)(GetClockTicks() - baseClockTicks)/frequency*1000;
}
#endif // !PHYSAC_AVOID_TIMMING_SYSTEM
// Returns the cross product of a vector and a value
static inline Vector2 MathVector2Product(Vector2 vector, float value)
{

View File

@ -99,10 +99,6 @@ typedef struct {
Vector2 position[4];
} GestureEvent;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -111,11 +107,15 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (must be called every frame)
#if defined(GESTURES_STANDALONE)
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
int GetGestureDetected(void); // Get latest detected gesture
int GetTouchPointsCount(void); // Get touch points count
@ -141,9 +141,15 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
#if defined(GESTURES_IMPLEMENTATION)
#if defined(_WIN32)
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#if defined(__cplusplus)
}
#endif
#elif defined(__linux__)
#if _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE

View File

@ -828,16 +828,16 @@ void UnloadModelKeepMeshes(Model model)
BoundingBox GetModelBoundingBox(Model model)
{
BoundingBox bounds = { 0 };
if (model.meshCount > 0)
{
{
Vector3 temp = { 0 };
bounds = GetMeshBoundingBox(model.meshes[0]);
for (int i = 1; i < model.meshCount; i++)
{
BoundingBox tempBounds = GetMeshBoundingBox(model.meshes[i]);
temp.x = (bounds.min.x < tempBounds.min.x)? bounds.min.x : tempBounds.min.x;
temp.y = (bounds.min.y < tempBounds.min.y)? bounds.min.y : tempBounds.min.y;
temp.z = (bounds.min.z < tempBounds.min.z)? bounds.min.z : tempBounds.min.z;
@ -849,7 +849,7 @@ BoundingBox GetModelBoundingBox(Model model)
bounds.max = temp;
}
}
return bounds;
}
@ -1105,7 +1105,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
// transforms[0]: model transformation provided (includes DrawModel() params combined with model.transform)
// rlGetMatrixTransform(): rlgl internal transform matrix due to push/pop matrix stack
matModel = MatrixMultiply(transforms[0], rlGetMatrixTransform());
// Get model-view matrix
matModelView = MatrixMultiply(matModel, matView);
}
@ -1376,7 +1376,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
if (materials != NULL)
{
for (unsigned int i = 0; i < count; i++)
for (unsigned int i = 0; i < count; i++)
{
materials[i].shader.id = rlGetShaderIdDefault();
materials[i].shader.locs = rlGetShaderLocsDefault();
@ -1396,7 +1396,7 @@ Material LoadMaterialDefault(void)
// Using rlgl default shader
material.shader.id = rlGetShaderIdDefault();
material.shader.locs = rlGetShaderLocsDefault();
// Using rlgl default texture (1x1 pixel, UNCOMPRESSED_R8G8B8A8, 1 mipmap)
material.maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
//material.maps[MATERIAL_MAP_NORMAL].texture; // NOTE: By default, not set
@ -2825,7 +2825,7 @@ void GenMeshTangents(Mesh *mesh)
RL_FREE(tan2);
if (mesh->vboId != NULL)
{
{
if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0)
{
// Upate existing vertex buffer
@ -2834,15 +2834,15 @@ void GenMeshTangents(Mesh *mesh)
else
{
// Load a new tangent attributes buffer
mesh->vboId[SHADER_LOC_VERTEX_TANGENT] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), false);
mesh->vboId[SHADER_LOC_VERTEX_TANGENT] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), false);
}
rlEnableVertexArray(mesh->vaoId);
rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(4);
rlDisableVertexArray();
}
TRACELOG(LOG_INFO, "MESH: Tangents data computed and uploaded for provided mesh");
}
@ -3370,7 +3370,7 @@ static Model LoadOBJ(const char *fileName)
if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName);
else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount);
model.meshCount = materialCount;
model.meshCount = materialCount;
// Init model materials array
if (materialCount > 0)
@ -3468,7 +3468,7 @@ static Model LoadOBJ(const char *fileName)
// Get default texture, in case no texture is defined
// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd

View File

@ -728,11 +728,11 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
if (success)
{
wave.sampleCount = (unsigned int)wav.totalPCMFrameCount*wav.channels;
wave.frameCount = (unsigned int)wav.totalPCMFrameCount;
wave.sampleRate = wav.sampleRate;
wave.sampleSize = 16;
wave.channels = wav.channels;
wave.data = (short *)RL_MALLOC(wave.sampleCount*sizeof(short));
wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
// NOTE: We are forcing conversion to 16bit sample size on reading
drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data);
@ -754,11 +754,11 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.sampleRate = info.sample_rate;
wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
wave.channels = info.channels;
wave.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData)*info.channels; // Independent by channel
wave.data = (short *)RL_MALLOC(wave.sampleCount*sizeof(short));
wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
// NOTE: Get the number of samples to process (be careful! we ask for number of shorts!)
stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.sampleCount);
// NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!)
stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
stb_vorbis_close(oggData);
}
else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data");
@ -773,7 +773,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
wave.sampleSize = 16;
if (wave.data != NULL) wave.sampleCount = (unsigned int)totalFrameCount*wave.channels;
if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount;
else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data");
}
#endif
@ -791,7 +791,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
{
wave.channels = config.channels;
wave.sampleRate = config.sampleRate;
wave.sampleCount = (int)totalFrameCount*wave.channels;
wave.frameCount = (int)totalFrameCount;
}
else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data");
@ -835,7 +835,7 @@ Sound LoadSoundFromWave(Wave wave)
// First option has been selected, format conversion is done on the loading stage.
// The downside is that it uses more memory if the original sound is u8 or s16.
ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
ma_uint32 frameCountIn = wave.sampleCount/wave.channels;
ma_uint32 frameCountIn = wave.frameCount;
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
@ -850,7 +850,7 @@ Sound LoadSoundFromWave(Wave wave)
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
sound.sampleCount = frameCount*AUDIO_DEVICE_CHANNELS;
sound.frameCount = frameCount;
sound.stream.sampleRate = AUDIO.System.device.sampleRate;
sound.stream.sampleSize = 32;
sound.stream.channels = AUDIO_DEVICE_CHANNELS;
@ -908,7 +908,7 @@ bool ExportWave(Wave wave, const char *fileName)
void *fileData = NULL;
size_t fileDataSize = 0;
success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
if (success) success = (int)drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data);
if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
drwav_result result = drwav_uninit(&wav);
if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
@ -920,7 +920,7 @@ bool ExportWave(Wave wave, const char *fileName)
{
// Export raw sample data (without header)
// NOTE: It's up to the user to track wave parameters
success = SaveFileData(fileName, wave.data, wave.sampleCount*wave.sampleSize/8);
success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
}
if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
@ -938,7 +938,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
#define TEXT_BYTES_PER_LINE 20
#endif
int waveDataSize = wave.sampleCount*wave.channels*wave.sampleSize/8;
int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8;
// NOTE: Text data buffer size is estimated considering wave data size in bytes
// and requiring 6 char bytes for every byte: "0x00, "
@ -966,7 +966,8 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
#endif
bytesCount += sprintf(txtData + bytesCount, "// Wave data information\n");
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_COUNT %u\n", varFileName, wave.sampleCount);
bytesCount += sprintf(txtData + bytesCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount);
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_COUNT %u\n", varFileName, wave.frameCount*wave.channels);
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate);
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize);
bytesCount += sprintf(txtData + bytesCount, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels);
@ -1111,7 +1112,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32));
ma_uint32 frameCountIn = wave->sampleCount/wave->channels;
ma_uint32 frameCountIn = wave->frameCount;
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate);
if (frameCount == 0)
@ -1129,7 +1130,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
return;
}
wave->sampleCount = frameCount*channels;
wave->frameCount = frameCount;
wave->sampleSize = sampleSize;
wave->sampleRate = sampleRate;
wave->channels = channels;
@ -1142,14 +1143,14 @@ Wave WaveCopy(Wave wave)
{
Wave newWave = { 0 };
newWave.data = RL_MALLOC(wave.sampleCount*wave.sampleSize/8);
newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8);
if (newWave.data != NULL)
{
// NOTE: Size must be provided in bytes
memcpy(newWave.data, wave.data, wave.sampleCount*wave.sampleSize/8);
memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
newWave.sampleCount = wave.sampleCount;
newWave.frameCount = wave.frameCount;
newWave.sampleRate = wave.sampleRate;
newWave.sampleSize = wave.sampleSize;
newWave.channels = wave.channels;
@ -1163,7 +1164,7 @@ Wave WaveCopy(Wave wave)
void WaveCrop(Wave *wave, int initSample, int finalSample)
{
if ((initSample >= 0) && (initSample < finalSample) &&
(finalSample > 0) && ((unsigned int)finalSample < wave->sampleCount))
(finalSample > 0) && ((unsigned int)finalSample < (wave->frameCount*wave->channels)))
{
int sampleCount = finalSample - initSample;
@ -1182,11 +1183,11 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
// NOTE 2: Sample data allocated should be freed with UnloadWaveSamples()
float *LoadWaveSamples(Wave wave)
{
float *samples = (float *)RL_MALLOC(wave.sampleCount*sizeof(float));
float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float));
// NOTE: sampleCount is the total number of interlaced samples (including channels)
for (unsigned int i = 0; i < wave.sampleCount; i++)
for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++)
{
if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f;
@ -1228,7 +1229,7 @@ Music LoadMusicStream(const char *fileName)
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.sampleCount = (unsigned int)ctxWav->totalPCMFrameCount*ctxWav->channels;
music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1249,7 +1250,7 @@ Music LoadMusicStream(const char *fileName)
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1266,7 +1267,7 @@ Music LoadMusicStream(const char *fileName)
drflac *ctxFlac = (drflac *)music.ctxData;
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels;
music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1284,7 +1285,7 @@ Music LoadMusicStream(const char *fileName)
if (result > 0)
{
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels;
music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1309,9 +1310,9 @@ Music LoadMusicStream(const char *fileName)
// NOTE: Only stereo is supported for XM
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
musicLoaded = true;
}
}
@ -1330,7 +1331,7 @@ Music LoadMusicStream(const char *fileName)
{
// NOTE: Only stereo is supported for MOD
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1367,10 +1368,10 @@ Music LoadMusicStream(const char *fileName)
{
// Show some music stream info
TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName);
TRACELOG(LOG_INFO, " > Total samples: %i", music.sampleCount);
TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
}
return music;
@ -1402,7 +1403,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.sampleCount = (unsigned int)ctxWav->totalPCMFrameCount*ctxWav->channels;
music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1419,7 +1420,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
drflac *ctxFlac = (drflac *)music.ctxData;
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels;
music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1437,7 +1438,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
if (success)
{
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels;
music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1459,7 +1460,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
music.looping = true; // Looping enabled by default
musicLoaded = true;
}
@ -1483,7 +1484,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
// NOTE: Only stereo is supported for XM
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
@ -1521,7 +1522,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
// NOTE: Only stereo is supported for MOD
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2);
music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1561,10 +1562,10 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
{
// Show some music stream info
TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully");
TRACELOG(LOG_INFO, " > Total samples: %i", music.sampleCount);
TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
}
return music;
@ -1660,29 +1661,22 @@ void UpdateMusicStream(Music music)
{
if (music.stream.buffer == NULL) return;
#if defined(SUPPORT_FILEFORMAT_XM)
if (music.ctxType == MUSIC_MODULE_XM) jar_xm_set_max_loop_count(music.ctxData, music.looping ? 0 : 1);
#endif
bool streamEnding = false;
unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2;
// NOTE: Using dynamic allocation because it could require more than 16KB
void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1);
int samplesCount = 0; // Total size of data streamed in L+R samples for xm floats, individual L or R for ogg shorts
int frameCountToStream = 0; // Total size of data in frames to be streamed
// TODO: Get the sampleLeft using framesProcessed... but first, get total frames processed correctly...
// TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly...
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
int sampleLeft = music.sampleCount - (music.stream.buffer->framesProcessed*music.stream.channels);
if (music.ctxType == MUSIC_MODULE_XM && music.looping) sampleLeft = subBufferSizeInFrames*4;
int framesLeft = music.frameCount - music.stream.buffer->framesProcessed;
while (IsAudioStreamProcessed(music.stream))
{
if ((sampleLeft/music.stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music.stream.channels;
else samplesCount = sampleLeft;
if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
else frameCountToStream = framesLeft;
switch (music.ctxType)
{
@ -1690,8 +1684,8 @@ void UpdateMusicStream(Music music)
case MUSIC_AUDIO_WAV:
{
// NOTE: Returns the number of samples to process (not required)
if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, samplesCount/music.stream.channels, (short *)pcm);
else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, samplesCount/music.stream.channels, (float *)pcm);
if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)pcm);
else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)pcm);
} break;
#endif
@ -1699,7 +1693,7 @@ void UpdateMusicStream(Music music)
case MUSIC_AUDIO_OGG:
{
// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, samplesCount);
stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, frameCountToStream*music.stream.channels);
} break;
#endif
@ -1707,15 +1701,14 @@ void UpdateMusicStream(Music music)
case MUSIC_AUDIO_FLAC:
{
// NOTE: Returns the number of samples to process (not required)
drflac_read_pcm_frames_s16((drflac *)music.ctxData, samplesCount, (short *)pcm);
drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)pcm);
} break;
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
case MUSIC_AUDIO_MP3:
{
// NOTE: samplesCount, actually refers to framesCount and returns the number of frames processed
drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, samplesCount/music.stream.channels, (float *)pcm);
drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)pcm);
} break;
#endif
@ -1723,9 +1716,9 @@ void UpdateMusicStream(Music music)
case MUSIC_MODULE_XM:
{
// NOTE: Internally we consider 2 channels generation, so samplesCount/2
if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, samplesCount/2);
else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, samplesCount/2);
else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, samplesCount/2);
if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, frameCountToStream);
else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, frameCountToStream);
else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, frameCountToStream);
} break;
#endif
@ -1733,22 +1726,17 @@ void UpdateMusicStream(Music music)
case MUSIC_MODULE_MOD:
{
// NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, samplesCount/2, 0);
jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, frameCountToStream, 0);
} break;
#endif
default: break;
}
UpdateAudioStream(music.stream, pcm, samplesCount);
UpdateAudioStream(music.stream, pcm, frameCountToStream);
if ((music.ctxType == MUSIC_MODULE_XM) || music.ctxType == MUSIC_MODULE_MOD)
{
if (samplesCount > 1) sampleLeft -= samplesCount/2;
else sampleLeft -= samplesCount;
}
else sampleLeft -= samplesCount;
framesLeft -= frameCountToStream;
if (sampleLeft <= 0)
if (framesLeft <= 0)
{
streamEnding = true;
break;
@ -1795,7 +1783,7 @@ float GetMusicTimeLength(Music music)
{
float totalSeconds = 0.0f;
totalSeconds = (float)music.sampleCount/(music.stream.sampleRate*music.stream.channels);
totalSeconds = (float)music.frameCount/music.stream.sampleRate;
return totalSeconds;
}
@ -1803,22 +1791,24 @@ float GetMusicTimeLength(Music music)
// Get current music time played (in seconds)
float GetMusicTimePlayed(Music music)
{
#if defined(SUPPORT_FILEFORMAT_XM)
if (music.ctxType == MUSIC_MODULE_XM)
{
uint64_t samples = 0;
jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &samples);
samples = samples % (music.sampleCount);
return (float)(samples)/(music.stream.sampleRate*music.stream.channels);
}
#endif
float secondsPlayed = 0.0f;
if (music.stream.buffer != NULL)
{
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
unsigned int samplesPlayed = music.stream.buffer->framesProcessed*music.stream.channels;
secondsPlayed = (float)samplesPlayed/(music.stream.sampleRate*music.stream.channels);
#if defined(SUPPORT_FILEFORMAT_XM)
if (music.ctxType == MUSIC_MODULE_XM)
{
uint64_t framesPlayed = 0;
jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed);
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
}
else
#endif
{
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
unsigned int framesPlayed = music.stream.buffer->framesProcessed;
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
}
}
return secondsPlayed;
@ -1867,7 +1857,7 @@ void UnloadAudioStream(AudioStream stream)
// Update audio stream buffers with data
// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed()
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
{
if (stream.buffer != NULL)
{
@ -1896,11 +1886,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
// Does this API expect a whole buffer to be updated in one go?
// Assuming so, but if not will need to change this logic.
if (subBufferSizeInFrames >= (ma_uint32)samplesCount/stream.channels)
if (subBufferSizeInFrames >= (ma_uint32)frameCount)
{
ma_uint32 framesToWrite = subBufferSizeInFrames;
if (framesToWrite > ((ma_uint32)samplesCount/stream.channels)) framesToWrite = (ma_uint32)samplesCount/stream.channels;
if (framesToWrite > (ma_uint32)frameCount) framesToWrite = (ma_uint32)frameCount;
ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
memcpy(subBuffer, data, bytesToWrite);

View File

@ -78,49 +78,42 @@
#endif
#endif
// Wave type, defines audio wave data
// Wave, audio wave data
typedef struct Wave {
unsigned int sampleCount; // Total number of samples
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
void *data; // Buffer data pointer
unsigned int frameCount; // Total number of frames (considering channels)
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
void *data; // Buffer data pointer
} Wave;
typedef struct rAudioBuffer rAudioBuffer;
// Audio stream type
// NOTE: Useful to create custom audio streams not bound to a specific file
// AudioStream, custom audio stream
typedef struct AudioStream {
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
} AudioStream;
// Sound source type
// Sound
typedef struct Sound {
unsigned int sampleCount; // Total number of samples
AudioStream stream; // Audio stream
AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
} Sound;
// Music stream type (audio file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed
// Music, audio stream, anything longer than ~10 seconds should be streamed
typedef struct Music {
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
bool looping; // Music looping enable
bool looping; // Music looping enable
unsigned int sampleCount; // Total number of samples
AudioStream stream; // Audio stream
int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type
} Music;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -130,6 +123,10 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
// Audio device management functions
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context

View File

@ -81,19 +81,18 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
#define RAYLIB_VERSION "3.8-dev"
#define RAYLIB_VERSION "4.0-dev"
#ifndef RLAPI
#define RLAPI // We are building or using rlgl as a static library (or Linux shared library)
#endif
#if defined(_WIN32)
// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
#if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
#else
#define RLAPI // We are building or using raylib as a static library
#endif
#else
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
#endif
//----------------------------------------------------------------------------------
@ -424,10 +423,10 @@ typedef struct BoundingBox {
// Wave, audio wave data
typedef struct Wave {
unsigned int sampleCount; // Total number of samples (considering channels!)
unsigned int frameCount; // Total number of frames (considering channels)
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
void *data; // Buffer data pointer
} Wave;
@ -439,19 +438,19 @@ typedef struct AudioStream {
unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
} AudioStream;
// Sound
typedef struct Sound {
AudioStream stream; // Audio stream
unsigned int sampleCount; // Total number of samples
unsigned int frameCount; // Total number of frames (considering channels)
} Sound;
// Music, audio stream, anything longer than ~10 seconds should be streamed
typedef struct Music {
AudioStream stream; // Audio stream
unsigned int sampleCount; // Total number of samples
unsigned int frameCount; // Total number of frames (considering channels)
bool looping; // Music looping enable
int ctxType; // Type of music context (audio filetype)
@ -894,11 +893,6 @@ typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
//------------------------------------------------------------------------------------
// Global Variables Definition
//------------------------------------------------------------------------------------
@ -908,6 +902,10 @@ extern "C" { // Prevents name mangling of functions
// Window and Graphics Device Functions (Module: core)
//------------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Window-related functions
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
@ -1515,7 +1513,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
// AudioStream management functions
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int framesCount); // Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream

View File

@ -1432,7 +1432,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
{
Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
if (axisLength != 0.0f)
{
angle *= 0.5f;

View File

@ -41,7 +41,7 @@
* #define SUPPORT_GL_DETAILS_INFO
* Show OpenGL extensions and capabilities detailed logs on init
*
* rlgl capabilities could be customized just defining some internal
* rlgl capabilities could be customized just defining some internal
* values before library inclusion (default values listed):
*
* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
@ -54,7 +54,7 @@
* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
*
* When loading a shader, the following vertex attribute and uniform
* When loading a shader, the following vertex attribute and uniform
* location names are tried to be set automatically:
*
* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
@ -246,11 +246,11 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum {
OPENGL_11 = 1,
OPENGL_21,
OPENGL_33,
OPENGL_ES_20
typedef enum {
OPENGL_11 = 1,
OPENGL_21,
OPENGL_33,
OPENGL_ES_20
} rlGlVersion;
typedef enum {
@ -457,13 +457,14 @@ typedef enum {
RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
} rlShaderAttributeDataType;
//------------------------------------------------------------------------------------
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
//------------------------------------------------------------------------------------
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed
RLAPI void rlPushMatrix(void); // Push the current matrix to stack
RLAPI void rlPopMatrix(void); // Pop lattest inserted matrix from stack
@ -642,6 +643,7 @@ RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set e
// Quick and dirty cube/quad buffers load->draw->unload
RLAPI void rlLoadDrawCube(void); // Load and draw a cube
RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#if defined(__cplusplus)
}
#endif
@ -1023,7 +1025,7 @@ void rlLoadIdentity(void)
// Multiply the current matrix by a translation matrix
void rlTranslatef(float x, float y, float z)
{
Matrix matTranslation = {
Matrix matTranslation = {
1.0f, 0.0f, 0.0f, x,
0.0f, 1.0f, 0.0f, y,
0.0f, 0.0f, 1.0f, z,
@ -1039,7 +1041,7 @@ void rlTranslatef(float x, float y, float z)
void rlRotatef(float angle, float x, float y, float z)
{
Matrix matRotation = rlMatrixIdentity();
// Axis vector (x, y, z) normalization
float lengthSquared = x*x + y*y + z*z;
if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f))
@ -1049,7 +1051,7 @@ void rlRotatef(float angle, float x, float y, float z)
y *= inverseLength;
z *= inverseLength;
}
// Rotation matrix generation
float sinres = sinf(DEG2RAD*angle);
float cosres = cosf(DEG2RAD*angle);
@ -1082,11 +1084,11 @@ void rlRotatef(float angle, float x, float y, float z)
// Multiply the current matrix by a scaling matrix
void rlScalef(float x, float y, float z)
{
Matrix matScale = {
Matrix matScale = {
x, 0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f, 0.0f,
0.0f, 0.0f, z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
0.0f, 0.0f, 0.0f, 1.0f
};
// NOTE: We transpose matrix with multiplication order
@ -1143,7 +1145,7 @@ void rlOrtho(double left, double right, double bottom, double top, double znear,
// NOTE: If left-right and top-botton values are equal it could create a division by zero,
// response to it is platform/compiler dependant
Matrix matOrtho = { 0 };
float rl = (float)(right - left);
float tb = (float)(top - bottom);
float fn = (float)(zfar - znear);
@ -1556,11 +1558,11 @@ void rlActiveDrawBuffers(int count)
// it can be queried with glGet*() but it must be at least 8
//GLint maxDrawBuffers = 0;
//glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
if (count > 0)
{
if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8");
else
else
{
unsigned int buffers[8] = {
GL_COLOR_ATTACHMENT0,
@ -2397,10 +2399,10 @@ void rlDrawRenderBatch(rlRenderBatch *batch)
// Create modelview-projection matrix and upload to shader
Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection);
float matMVPfloat[16] = {
matMVP.m0, matMVP.m1, matMVP.m2, matMVP.m3,
matMVP.m4, matMVP.m5, matMVP.m6, matMVP.m7,
matMVP.m8, matMVP.m9, matMVP.m10, matMVP.m11,
float matMVPfloat[16] = {
matMVP.m0, matMVP.m1, matMVP.m2, matMVP.m3,
matMVP.m4, matMVP.m5, matMVP.m6, matMVP.m7,
matMVP.m8, matMVP.m9, matMVP.m10, matMVP.m11,
matMVP.m12, matMVP.m13, matMVP.m14, matMVP.m15
};
glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, matMVPfloat);
@ -3465,7 +3467,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
{
int namelen = -1;
int num = -1;
char name[256]; // Assume no variable names longer than 256
char name[256] = { 0 }; // Assume no variable names longer than 256
GLenum type = GL_ZERO;
// Get the name of the uniforms
@ -3580,7 +3582,15 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
program = 0;
}
else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
else
{
// Get the size of compiled shader program (not available on OpenGL ES 2.0)
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
//GLint binarySize = 0;
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
}
#endif
return program;
}
@ -3660,10 +3670,10 @@ void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType
void rlSetUniformMatrix(int locIndex, Matrix mat)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
float matfloat[16] = {
mat.m0, mat.m1, mat.m2, mat.m3,
mat.m4, mat.m5, mat.m6, mat.m7,
mat.m8, mat.m9, mat.m10, mat.m11,
float matfloat[16] = {
mat.m0, mat.m1, mat.m2, mat.m3,
mat.m4, mat.m5, mat.m6, mat.m7,
mat.m8, mat.m9, mat.m10, mat.m11,
mat.m12, mat.m13, mat.m14, mat.m15
};
glUniformMatrix4fv(locIndex, 1, false, matfloat);

View File

@ -899,9 +899,9 @@ void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin,
rlTranslatef(position.x, position.y, 0.0f);
rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
rlTranslatef(-origin.x, -origin.y, 0.0f);
DrawTextEx(font, text, (Vector2){ 0.0f, 0.0f }, fontSize, spacing, tint);
rlPopMatrix();
}
@ -1002,7 +1002,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
}
// Get index position for a unicode character on font
// NOTE: If codepoint is not found in the font it fallbacks to '?'
// NOTE: If codepoint is not found in the font it fallbacks to '?'
int GetGlyphIndex(Font font, int codepoint)
{
#ifndef GLYPH_NOTFOUND_CHAR_FALLBACK
@ -1030,24 +1030,24 @@ int GetGlyphIndex(Font font, int codepoint)
}
// Get glyph font info data for a codepoint (unicode character)
// NOTE: If codepoint is not found in the font it fallbacks to '?'
// NOTE: If codepoint is not found in the font it fallbacks to '?'
GlyphInfo GetGlyphInfo(Font font, int codepoint)
{
GlyphInfo info = { 0 };
info = font.chars[GetGlyphIndex(font, codepoint)];
return info;
}
// Get glyph rectangle in font atlas for a codepoint (unicode character)
// NOTE: If codepoint is not found in the font it fallbacks to '?'
// NOTE: If codepoint is not found in the font it fallbacks to '?'
Rectangle GetGlyphAtlasRec(Font font, int codepoint)
{
Rectangle rec = { 0 };
rec = font.recs[GetGlyphIndex(font, codepoint)];
return rec;
}

View File

@ -382,7 +382,7 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps);
else TRACELOG(LOG_WARNING, "IMAGE: Failed to load image data");
return image;
}
@ -2419,28 +2419,28 @@ void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
// Draw line within an image
void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
{
// Using Bresenham's algorithm as described in
// Using Bresenham's algorithm as described in
// Drawing Lines with Pixels - Joshua Scott - March 2012
// https://classic.csunplugged.org/wp-content/uploads/2014/12/Lines.pdf
int changeInX = (endPosX - startPosX);
int absChangeInX = (changeInX < 0)? -changeInX : changeInX;
int changeInY = (endPosY - startPosY);
int absChangeInY = (changeInY < 0)? -changeInY : changeInY;
int startU, startV, endU, stepV; // Substitutions, either U = X, V = Y or vice versa. See loop at end of function
//int endV; // Not needed but left for better understanding, check code below
int A, B, P; // See linked paper above, explained down in the main loop
int reversedXY = (absChangeInY < absChangeInX);
if (reversedXY)
if (reversedXY)
{
A = 2*absChangeInY;
B = A - 2*absChangeInX;
P = A - absChangeInX;
if (changeInX > 0)
{
{
startU = startPosX;
startV = startPosY;
endU = endPosX;
@ -2452,23 +2452,23 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
startV = endPosY;
endU = startPosX;
//endV = startPosY;
// Since start and end are reversed
changeInX = -changeInX;
changeInY = -changeInY;
}
stepV = (changeInY < 0)? -1 : 1;
ImageDrawPixel(dst, startU, startV, color); // At this point they are correctly ordered...
}
else
{
A = 2*absChangeInX;
A = 2*absChangeInX;
B = A - 2*absChangeInY;
P = A - absChangeInY;
if (changeInY > 0)
if (changeInY > 0)
{
startU = startPosY;
startV = startPosX;
@ -2481,21 +2481,21 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
startV = endPosX;
endU = startPosY;
//endV = startPosX;
// Since start and end are reversed
changeInX = -changeInX;
changeInY = -changeInY;
}
stepV = (changeInX < 0)? -1 : 1;
ImageDrawPixel(dst, startV, startU, color); // ... but need to be reversed here. Repeated in the main loop below
}
}
// We already drew the start point. If we started at startU + 0, the line would be crooked and too short
for (int u = startU + 1, v = startV; u <= endU; u++)
for (int u = startU + 1, v = startV; u <= endU; u++)
{
if (P >= 0)
if (P >= 0)
{
v += stepV; // Adjusts whenever we stray too far from the direct line. Details in the linked paper above
P += B; // Remembers that we corrected our path

View File

@ -55,9 +55,7 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//...
//----------------------------------------------------------------------------------
// Global Variables Definition
@ -67,6 +65,10 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!