Merge branch 'raysan5:master' into master

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Luiz Pestana 2021-08-18 12:05:07 -03:00 committed by GitHub
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14 changed files with 419 additions and 424 deletions

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@ -6,7 +6,7 @@ exception to this however, and that is Windows, because Windows
doesn't have a built-in C compiler. On Windows, you'll need to install doesn't have a built-in C compiler. On Windows, you'll need to install
[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you [Visual Studio][visual-studio] or the [build tools][vs-tools]. If you
didn't install them in the default location, write your changes around didn't install them in the default location, write your changes around
line 101 of [`build-windows.bat`](build-windows.bat). line 38 of [`build-windows.bat`](build-windows.bat).
## Script customization ## Script customization
First of all, the scripts have a few variables at the very top, which First of all, the scripts have a few variables at the very top, which

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@ -94,10 +94,6 @@
} CameraProjection; } CameraProjection;
#endif #endif
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -106,6 +102,11 @@ extern "C" { // Prevents name mangling of functions
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
#if defined(CAMERA_STANDALONE) #if defined(CAMERA_STANDALONE)
void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
void UpdateCamera(Camera *camera); // Update camera position for selected mode void UpdateCamera(Camera *camera); // Update camera position for selected mode

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@ -16,16 +16,9 @@
* If not defined, the library is in header only mode and can be included in other headers * If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation. * or source files without problems. But only ONE file should hold the implementation.
* *
* #define PHYSAC_STATIC (defined by default)
* The generated implementation will stay private inside implementation file and all
* internal symbols and functions will only be visible inside that file.
*
* #define PHYSAC_DEBUG * #define PHYSAC_DEBUG
* Show debug traces log messages about physic bodies creation/destruction, physic system errors, * Show debug traces log messages about physic bodies creation/destruction, physic system errors,
* some calculations results and NULL reference exceptions * some calculations results and NULL reference exceptions.
*
* #define PHYSAC_DEFINE_VECTOR2_TYPE
* Forces library to define struct Vector2 data type (float x; float y)
* *
* #define PHYSAC_AVOID_TIMMING_SYSTEM * #define PHYSAC_AVOID_TIMMING_SYSTEM
* Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps, * Disables internal timming system, used by UpdatePhysics() to launch timmed physic steps,
@ -79,14 +72,8 @@
#if !defined(PHYSAC_H) #if !defined(PHYSAC_H)
#define PHYSAC_H #define PHYSAC_H
#if defined(PHYSAC_STATIC) #ifndef PHYSACDEF
#define PHYSACDEF static // Functions just visible to module including this file #define PHYSACDEF // We are building or using physac as a static library
#else
#if defined(__cplusplus)
#define PHYSACDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
#else
#define PHYSACDEF extern // Functions visible from other files
#endif
#endif #endif
// Allow custom memory allocators // Allow custom memory allocators
@ -127,7 +114,7 @@ typedef enum PhysicsShapeType { PHYSICS_CIRCLE = 0, PHYSICS_POLYGON } PhysicsSha
// Previously defined to be used in PhysicsShape struct as circular dependencies // Previously defined to be used in PhysicsShape struct as circular dependencies
typedef struct PhysicsBodyData *PhysicsBody; typedef struct PhysicsBodyData *PhysicsBody;
#if defined(PHYSAC_DEFINE_VECTOR2_TYPE) #if !defined(RL_VECTOR2_TYPE)
// Vector2 type // Vector2 type
typedef struct Vector2 { typedef struct Vector2 {
float x; float x;
@ -192,13 +179,13 @@ typedef struct PhysicsManifoldData {
float staticFriction; // Mixed static friction during collision float staticFriction; // Mixed static friction during collision
} PhysicsManifoldData, *PhysicsManifold; } PhysicsManifoldData, *PhysicsManifold;
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Physics system management // Physics system management
PHYSACDEF void InitPhysics(void); // Initializes physics system PHYSACDEF void InitPhysics(void); // Initializes physics system
PHYSACDEF void UpdatePhysics(void); // Update physics system PHYSACDEF void UpdatePhysics(void); // Update physics system
@ -225,7 +212,6 @@ PHYSACDEF int GetPhysicsBodiesCount(void);
PHYSACDEF int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) PHYSACDEF int GetPhysicsShapeType(int index); // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
PHYSACDEF int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape PHYSACDEF int GetPhysicsShapeVerticesCount(int index); // Returns the amount of vertices of a physics body shape
PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position) PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex); // Returns transformed position of a body shape (body position + vertex transformed position)
#if defined(__cplusplus) #if defined(__cplusplus)
} }
#endif #endif
@ -255,9 +241,15 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex);
// Time management functionality // Time management functionality
#include <time.h> // Required for: time(), clock_gettime() #include <time.h> // Required for: time(), clock_gettime()
#if defined(_WIN32) #if defined(_WIN32)
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Functions required to query time on Windows // Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#if defined(__cplusplus)
}
#endif
#endif #endif
#if defined(__linux__) || defined(__FreeBSD__) #if defined(__linux__) || defined(__FreeBSD__)
#if _POSIX_C_SOURCE < 199309L #if _POSIX_C_SOURCE < 199309L
@ -366,7 +358,7 @@ static Vector2 MathTriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Initializes physics values, pointers and creates physics loop thread // Initializes physics values, pointers and creates physics loop thread
PHYSACDEF void InitPhysics(void) void InitPhysics(void)
{ {
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) #if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
// Initialize high resolution timer // Initialize high resolution timer
@ -377,21 +369,21 @@ PHYSACDEF void InitPhysics(void)
} }
// Sets physics global gravity force // Sets physics global gravity force
PHYSACDEF void SetPhysicsGravity(float x, float y) void SetPhysicsGravity(float x, float y)
{ {
gravityForce.x = x; gravityForce.x = x;
gravityForce.y = y; gravityForce.y = y;
} }
// Creates a new circle physics body with generic parameters // Creates a new circle physics body with generic parameters
PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density) PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density)
{ {
PhysicsBody body = CreatePhysicsBodyPolygon(pos, radius, PHYSAC_DEFAULT_CIRCLE_VERTICES, density); PhysicsBody body = CreatePhysicsBodyPolygon(pos, radius, PHYSAC_DEFAULT_CIRCLE_VERTICES, density);
return body; return body;
} }
// Creates a new rectangle physics body with generic parameters // Creates a new rectangle physics body with generic parameters
PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density) PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float height, float density)
{ {
// NOTE: Make sure body data is initialized to 0 // NOTE: Make sure body data is initialized to 0
PhysicsBody body = (PhysicsBody)PHYSAC_CALLOC(sizeof(PhysicsBodyData), 1); PhysicsBody body = (PhysicsBody)PHYSAC_CALLOC(sizeof(PhysicsBodyData), 1);
@ -469,7 +461,7 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float
} }
// Creates a new polygon physics body with generic parameters // Creates a new polygon physics body with generic parameters
PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density) PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int sides, float density)
{ {
PhysicsBody body = (PhysicsBody)PHYSAC_MALLOC(sizeof(PhysicsBodyData)); PhysicsBody body = (PhysicsBody)PHYSAC_MALLOC(sizeof(PhysicsBodyData));
usedMemory += sizeof(PhysicsBodyData); usedMemory += sizeof(PhysicsBodyData);
@ -551,19 +543,19 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int si
} }
// Adds a force to a physics body // Adds a force to a physics body
PHYSACDEF void PhysicsAddForce(PhysicsBody body, Vector2 force) void PhysicsAddForce(PhysicsBody body, Vector2 force)
{ {
if (body != NULL) body->force = MathVector2Add(body->force, force); if (body != NULL) body->force = MathVector2Add(body->force, force);
} }
// Adds an angular force to a physics body // Adds an angular force to a physics body
PHYSACDEF void PhysicsAddTorque(PhysicsBody body, float amount) void PhysicsAddTorque(PhysicsBody body, float amount)
{ {
if (body != NULL) body->torque += amount; if (body != NULL) body->torque += amount;
} }
// Shatters a polygon shape physics body to little physics bodies with explosion force // Shatters a polygon shape physics body to little physics bodies with explosion force
PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
{ {
if (body != NULL) if (body != NULL)
{ {
@ -700,13 +692,13 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
} }
// Returns the current amount of created physics bodies // Returns the current amount of created physics bodies
PHYSACDEF int GetPhysicsBodiesCount(void) int GetPhysicsBodiesCount(void)
{ {
return physicsBodiesCount; return physicsBodiesCount;
} }
// Returns a physics body of the bodies pool at a specific index // Returns a physics body of the bodies pool at a specific index
PHYSACDEF PhysicsBody GetPhysicsBody(int index) PhysicsBody GetPhysicsBody(int index)
{ {
PhysicsBody body = NULL; PhysicsBody body = NULL;
@ -722,7 +714,7 @@ PHYSACDEF PhysicsBody GetPhysicsBody(int index)
} }
// Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON) // Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
PHYSACDEF int GetPhysicsShapeType(int index) int GetPhysicsShapeType(int index)
{ {
int result = -1; int result = -1;
@ -739,7 +731,7 @@ PHYSACDEF int GetPhysicsShapeType(int index)
} }
// Returns the amount of vertices of a physics body shape // Returns the amount of vertices of a physics body shape
PHYSACDEF int GetPhysicsShapeVerticesCount(int index) int GetPhysicsShapeVerticesCount(int index)
{ {
int result = 0; int result = 0;
@ -764,7 +756,7 @@ PHYSACDEF int GetPhysicsShapeVerticesCount(int index)
} }
// Returns transformed position of a body shape (body position + vertex transformed position) // Returns transformed position of a body shape (body position + vertex transformed position)
PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex) Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
{ {
Vector2 position = { 0.0f, 0.0f }; Vector2 position = { 0.0f, 0.0f };
@ -791,7 +783,7 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex)
} }
// Sets physics body shape transform based on radians parameter // Sets physics body shape transform based on radians parameter
PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians) void SetPhysicsBodyRotation(PhysicsBody body, float radians)
{ {
if (body != NULL) if (body != NULL)
{ {
@ -802,7 +794,7 @@ PHYSACDEF void SetPhysicsBodyRotation(PhysicsBody body, float radians)
} }
// Unitializes and destroys a physics body // Unitializes and destroys a physics body
PHYSACDEF void DestroyPhysicsBody(PhysicsBody body) void DestroyPhysicsBody(PhysicsBody body)
{ {
if (body != NULL) if (body != NULL)
{ {
@ -844,7 +836,7 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body)
} }
// Destroys created physics bodies and manifolds and resets global values // Destroys created physics bodies and manifolds and resets global values
PHYSACDEF void ResetPhysics(void) void ResetPhysics(void)
{ {
if (physicsBodiesCount > 0) if (physicsBodiesCount > 0)
{ {
@ -886,7 +878,7 @@ PHYSACDEF void ResetPhysics(void)
} }
// Unitializes physics pointers and exits physics loop thread // Unitializes physics pointers and exits physics loop thread
PHYSACDEF void ClosePhysics(void) void ClosePhysics(void)
{ {
// Unitialize physics manifolds dynamic memory allocations // Unitialize physics manifolds dynamic memory allocations
if (physicsManifoldsCount > 0) if (physicsManifoldsCount > 0)
@ -912,91 +904,98 @@ PHYSACDEF void ClosePhysics(void)
else TRACELOG("[PHYSAC] Physics module closed successfully\n"); else TRACELOG("[PHYSAC] Physics module closed successfully\n");
} }
// Update physics system
// Physics steps are launched at a fixed time step if enabled
void UpdatePhysics(void)
{
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
static double deltaTimeAccumulator = 0.0;
// Calculate current time (ms)
currentTime = GetCurrentTime();
// Calculate current delta time (ms)
const double delta = currentTime - startTime;
// Store the time elapsed since the last frame began
deltaTimeAccumulator += delta;
// Fixed time stepping loop
while (deltaTimeAccumulator >= deltaTime)
{
UpdatePhysicsStep();
deltaTimeAccumulator -= deltaTime;
}
// Record the starting of this frame
startTime = currentTime;
#else
UpdatePhysicsStep();
#endif
}
void SetPhysicsTimeStep(double delta)
{
deltaTime = delta;
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Finds a valid index for a new physics body initialization #if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
static int FindAvailableBodyIndex() // Initializes hi-resolution MONOTONIC timer
static void InitTimerHiRes(void)
{ {
int index = -1; #if defined(_WIN32)
for (int i = 0; i < PHYSAC_MAX_BODIES; i++) QueryPerformanceFrequency((unsigned long long int *) &frequency);
{ #endif
int currentId = i;
// Check if current id already exist in other physics body #if defined(__EMSCRIPTEN__) || defined(__linux__)
for (unsigned int k = 0; k < physicsBodiesCount; k++) struct timespec now;
{ if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) frequency = 1000000000;
if (bodies[k]->id == currentId) #endif
{
currentId++; #if defined(__APPLE__)
break; mach_timebase_info_data_t timebase;
} mach_timebase_info(&timebase);
frequency = (timebase.denom*1e9)/timebase.numer;
#endif
baseClockTicks = (double)GetClockTicks(); // Get MONOTONIC clock time offset
startTime = GetCurrentTime(); // Get current time in milliseconds
} }
// If it is not used, use it as new physics body id // Get hi-res MONOTONIC time measure in clock ticks
if (currentId == (int)i) static unsigned long long int GetClockTicks(void)
{ {
index = (int)i; unsigned long long int value = 0;
break;
} #if defined(_WIN32)
QueryPerformanceCounter((unsigned long long int *) &value);
#endif
#if defined(__linux__)
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec;
#endif
#if defined(__APPLE__)
value = mach_absolute_time();
#endif
return value;
} }
return index; // Get current time in milliseconds
} static double GetCurrentTime(void)
// Creates a default polygon shape with max vertex distance from polygon pivot
static PhysicsVertexData CreateDefaultPolygon(float radius, int sides)
{ {
PhysicsVertexData data = { 0 }; return (double)(GetClockTicks() - baseClockTicks)/frequency*1000;
data.vertexCount = sides;
// Calculate polygon vertices positions
for (unsigned int i = 0; i < data.vertexCount; i++)
{
data.positions[i].x = (float)cosf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
data.positions[i].y = (float)sinf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
}
// Calculate polygon faces normals
for (int i = 0; i < (int)data.vertexCount; i++)
{
int nextIndex = (((i + 1) < sides) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
}
// Creates a rectangle polygon shape based on a min and max positions
static PhysicsVertexData CreateRectanglePolygon(Vector2 pos, Vector2 size)
{
PhysicsVertexData data = { 0 };
data.vertexCount = 4;
// Calculate polygon vertices positions
data.positions[0] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y - size.y/2 };
data.positions[1] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y + size.y/2 };
data.positions[2] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y + size.y/2 };
data.positions[3] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y - size.y/2 };
// Calculate polygon faces normals
for (unsigned int i = 0; i < data.vertexCount; i++)
{
int nextIndex = (((i + 1) < data.vertexCount) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
} }
#endif // !PHYSAC_AVOID_TIMMING_SYSTEM
// Update physics step (dynamics, collisions and position corrections) // Update physics step (dynamics, collisions and position corrections)
void UpdatePhysicsStep(void) static void UpdatePhysicsStep(void)
{ {
// Clear previous generated collisions information // Clear previous generated collisions information
for (int i = (int)physicsManifoldsCount - 1; i >= 0; i--) for (int i = (int)physicsManifoldsCount - 1; i >= 0; i--)
@ -1098,39 +1097,84 @@ void UpdatePhysicsStep(void)
} }
} }
// Update physics system // Finds a valid index for a new physics body initialization
// Physics steps are launched at a fixed time step if enabled static int FindAvailableBodyIndex()
PHYSACDEF void UpdatePhysics(void)
{ {
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM) int index = -1;
static double deltaTimeAccumulator = 0.0; for (int i = 0; i < PHYSAC_MAX_BODIES; i++)
// Calculate current time (ms)
currentTime = GetCurrentTime();
// Calculate current delta time (ms)
const double delta = currentTime - startTime;
// Store the time elapsed since the last frame began
deltaTimeAccumulator += delta;
// Fixed time stepping loop
while (deltaTimeAccumulator >= deltaTime)
{ {
UpdatePhysicsStep(); int currentId = i;
deltaTimeAccumulator -= deltaTime;
// Check if current id already exist in other physics body
for (unsigned int k = 0; k < physicsBodiesCount; k++)
{
if (bodies[k]->id == currentId)
{
currentId++;
break;
}
} }
// Record the starting of this frame // If it is not used, use it as new physics body id
startTime = currentTime; if (currentId == (int)i)
#else {
UpdatePhysicsStep(); index = (int)i;
#endif break;
}
} }
PHYSACDEF void SetPhysicsTimeStep(double delta) return index;
}
// Creates a default polygon shape with max vertex distance from polygon pivot
static PhysicsVertexData CreateDefaultPolygon(float radius, int sides)
{ {
deltaTime = delta; PhysicsVertexData data = { 0 };
data.vertexCount = sides;
// Calculate polygon vertices positions
for (unsigned int i = 0; i < data.vertexCount; i++)
{
data.positions[i].x = (float)cosf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
data.positions[i].y = (float)sinf(360.0f/sides*i*PHYSAC_DEG2RAD)*radius;
}
// Calculate polygon faces normals
for (int i = 0; i < (int)data.vertexCount; i++)
{
int nextIndex = (((i + 1) < sides) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
}
// Creates a rectangle polygon shape based on a min and max positions
static PhysicsVertexData CreateRectanglePolygon(Vector2 pos, Vector2 size)
{
PhysicsVertexData data = { 0 };
data.vertexCount = 4;
// Calculate polygon vertices positions
data.positions[0] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y - size.y/2 };
data.positions[1] = CLITERAL(Vector2){ pos.x + size.x/2, pos.y + size.y/2 };
data.positions[2] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y + size.y/2 };
data.positions[3] = CLITERAL(Vector2){ pos.x - size.x/2, pos.y - size.y/2 };
// Calculate polygon faces normals
for (unsigned int i = 0; i < data.vertexCount; i++)
{
int nextIndex = (((i + 1) < data.vertexCount) ? (i + 1) : 0);
Vector2 face = MathVector2Subtract(data.positions[nextIndex], data.positions[i]);
data.normals[i] = CLITERAL(Vector2){ face.y, -face.x };
MathVector2Normalize(&data.normals[i]);
}
return data;
} }
// Finds a valid index for a new manifold initialization // Finds a valid index for a new manifold initialization
@ -1844,59 +1888,6 @@ static Vector2 MathTriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3)
return result; return result;
} }
#if !defined(PHYSAC_AVOID_TIMMING_SYSTEM)
// Initializes hi-resolution MONOTONIC timer
static void InitTimerHiRes(void)
{
#if defined(_WIN32)
QueryPerformanceFrequency((unsigned long long int *) &frequency);
#endif
#if defined(__EMSCRIPTEN__) || defined(__linux__)
struct timespec now;
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) frequency = 1000000000;
#endif
#if defined(__APPLE__)
mach_timebase_info_data_t timebase;
mach_timebase_info(&timebase);
frequency = (timebase.denom*1e9)/timebase.numer;
#endif
baseClockTicks = (double)GetClockTicks(); // Get MONOTONIC clock time offset
startTime = GetCurrentTime(); // Get current time in milliseconds
}
// Get hi-res MONOTONIC time measure in clock ticks
static unsigned long long int GetClockTicks(void)
{
unsigned long long int value = 0;
#if defined(_WIN32)
QueryPerformanceCounter((unsigned long long int *) &value);
#endif
#if defined(__linux__)
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec;
#endif
#if defined(__APPLE__)
value = mach_absolute_time();
#endif
return value;
}
// Get current time in milliseconds
static double GetCurrentTime(void)
{
return (double)(GetClockTicks() - baseClockTicks)/frequency*1000;
}
#endif // !PHYSAC_AVOID_TIMMING_SYSTEM
// Returns the cross product of a vector and a value // Returns the cross product of a vector and a value
static inline Vector2 MathVector2Product(Vector2 vector, float value) static inline Vector2 MathVector2Product(Vector2 vector, float value)
{ {

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@ -99,10 +99,6 @@ typedef struct {
Vector2 position[4]; Vector2 position[4];
} GestureEvent; } GestureEvent;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -111,9 +107,13 @@ extern "C" { // Prevents name mangling of functions
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (must be called every frame) void UpdateGestures(void); // Update gestures detected (must be called every frame)
#if defined(GESTURES_STANDALONE) #if defined(GESTURES_STANDALONE)
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected bool IsGestureDetected(int gesture); // Check if a gesture have been detected
@ -141,9 +141,15 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
#if defined(GESTURES_IMPLEMENTATION) #if defined(GESTURES_IMPLEMENTATION)
#if defined(_WIN32) #if defined(_WIN32)
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Functions required to query time on Windows // Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
#if defined(__cplusplus)
}
#endif
#elif defined(__linux__) #elif defined(__linux__)
#if _POSIX_C_SOURCE < 199309L #if _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE #undef _POSIX_C_SOURCE

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@ -728,11 +728,11 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
if (success) if (success)
{ {
wave.sampleCount = (unsigned int)wav.totalPCMFrameCount*wav.channels; wave.frameCount = (unsigned int)wav.totalPCMFrameCount;
wave.sampleRate = wav.sampleRate; wave.sampleRate = wav.sampleRate;
wave.sampleSize = 16; wave.sampleSize = 16;
wave.channels = wav.channels; wave.channels = wav.channels;
wave.data = (short *)RL_MALLOC(wave.sampleCount*sizeof(short)); wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
// NOTE: We are forcing conversion to 16bit sample size on reading // NOTE: We are forcing conversion to 16bit sample size on reading
drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data); drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data);
@ -754,11 +754,11 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.sampleRate = info.sample_rate; wave.sampleRate = info.sample_rate;
wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short) wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
wave.channels = info.channels; wave.channels = info.channels;
wave.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData)*info.channels; // Independent by channel wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
wave.data = (short *)RL_MALLOC(wave.sampleCount*sizeof(short)); wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
// NOTE: Get the number of samples to process (be careful! we ask for number of shorts!) // NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!)
stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.sampleCount); stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
stb_vorbis_close(oggData); stb_vorbis_close(oggData);
} }
else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data"); else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data");
@ -773,7 +773,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL); wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
wave.sampleSize = 16; wave.sampleSize = 16;
if (wave.data != NULL) wave.sampleCount = (unsigned int)totalFrameCount*wave.channels; if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount;
else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data"); else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data");
} }
#endif #endif
@ -791,7 +791,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
{ {
wave.channels = config.channels; wave.channels = config.channels;
wave.sampleRate = config.sampleRate; wave.sampleRate = config.sampleRate;
wave.sampleCount = (int)totalFrameCount*wave.channels; wave.frameCount = (int)totalFrameCount;
} }
else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data"); else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data");
@ -835,7 +835,7 @@ Sound LoadSoundFromWave(Wave wave)
// First option has been selected, format conversion is done on the loading stage. // First option has been selected, format conversion is done on the loading stage.
// The downside is that it uses more memory if the original sound is u8 or s16. // The downside is that it uses more memory if the original sound is u8 or s16.
ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
ma_uint32 frameCountIn = wave.sampleCount/wave.channels; ma_uint32 frameCountIn = wave.frameCount;
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate); ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion"); if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
@ -850,7 +850,7 @@ Sound LoadSoundFromWave(Wave wave)
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate); frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion"); if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
sound.sampleCount = frameCount*AUDIO_DEVICE_CHANNELS; sound.frameCount = frameCount;
sound.stream.sampleRate = AUDIO.System.device.sampleRate; sound.stream.sampleRate = AUDIO.System.device.sampleRate;
sound.stream.sampleSize = 32; sound.stream.sampleSize = 32;
sound.stream.channels = AUDIO_DEVICE_CHANNELS; sound.stream.channels = AUDIO_DEVICE_CHANNELS;
@ -908,7 +908,7 @@ bool ExportWave(Wave wave, const char *fileName)
void *fileData = NULL; void *fileData = NULL;
size_t fileDataSize = 0; size_t fileDataSize = 0;
success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL); success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
if (success) success = (int)drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data); if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
drwav_result result = drwav_uninit(&wav); drwav_result result = drwav_uninit(&wav);
if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize); if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
@ -920,7 +920,7 @@ bool ExportWave(Wave wave, const char *fileName)
{ {
// Export raw sample data (without header) // Export raw sample data (without header)
// NOTE: It's up to the user to track wave parameters // NOTE: It's up to the user to track wave parameters
success = SaveFileData(fileName, wave.data, wave.sampleCount*wave.sampleSize/8); success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
} }
if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName); if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
@ -938,7 +938,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
#define TEXT_BYTES_PER_LINE 20 #define TEXT_BYTES_PER_LINE 20
#endif #endif
int waveDataSize = wave.sampleCount*wave.channels*wave.sampleSize/8; int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8;
// NOTE: Text data buffer size is estimated considering wave data size in bytes // NOTE: Text data buffer size is estimated considering wave data size in bytes
// and requiring 6 char bytes for every byte: "0x00, " // and requiring 6 char bytes for every byte: "0x00, "
@ -966,7 +966,8 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
#endif #endif
bytesCount += sprintf(txtData + bytesCount, "// Wave data information\n"); bytesCount += sprintf(txtData + bytesCount, "// Wave data information\n");
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_COUNT %u\n", varFileName, wave.sampleCount); bytesCount += sprintf(txtData + bytesCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount);
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_COUNT %u\n", varFileName, wave.frameCount*wave.channels);
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate); bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate);
bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize); bytesCount += sprintf(txtData + bytesCount, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize);
bytesCount += sprintf(txtData + bytesCount, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels); bytesCount += sprintf(txtData + bytesCount, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels);
@ -1111,7 +1112,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32));
ma_uint32 frameCountIn = wave->sampleCount/wave->channels; ma_uint32 frameCountIn = wave->frameCount;
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate); ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate);
if (frameCount == 0) if (frameCount == 0)
@ -1129,7 +1130,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
return; return;
} }
wave->sampleCount = frameCount*channels; wave->frameCount = frameCount;
wave->sampleSize = sampleSize; wave->sampleSize = sampleSize;
wave->sampleRate = sampleRate; wave->sampleRate = sampleRate;
wave->channels = channels; wave->channels = channels;
@ -1142,14 +1143,14 @@ Wave WaveCopy(Wave wave)
{ {
Wave newWave = { 0 }; Wave newWave = { 0 };
newWave.data = RL_MALLOC(wave.sampleCount*wave.sampleSize/8); newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8);
if (newWave.data != NULL) if (newWave.data != NULL)
{ {
// NOTE: Size must be provided in bytes // NOTE: Size must be provided in bytes
memcpy(newWave.data, wave.data, wave.sampleCount*wave.sampleSize/8); memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
newWave.sampleCount = wave.sampleCount; newWave.frameCount = wave.frameCount;
newWave.sampleRate = wave.sampleRate; newWave.sampleRate = wave.sampleRate;
newWave.sampleSize = wave.sampleSize; newWave.sampleSize = wave.sampleSize;
newWave.channels = wave.channels; newWave.channels = wave.channels;
@ -1163,7 +1164,7 @@ Wave WaveCopy(Wave wave)
void WaveCrop(Wave *wave, int initSample, int finalSample) void WaveCrop(Wave *wave, int initSample, int finalSample)
{ {
if ((initSample >= 0) && (initSample < finalSample) && if ((initSample >= 0) && (initSample < finalSample) &&
(finalSample > 0) && ((unsigned int)finalSample < wave->sampleCount)) (finalSample > 0) && ((unsigned int)finalSample < (wave->frameCount*wave->channels)))
{ {
int sampleCount = finalSample - initSample; int sampleCount = finalSample - initSample;
@ -1182,11 +1183,11 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
// NOTE 2: Sample data allocated should be freed with UnloadWaveSamples() // NOTE 2: Sample data allocated should be freed with UnloadWaveSamples()
float *LoadWaveSamples(Wave wave) float *LoadWaveSamples(Wave wave)
{ {
float *samples = (float *)RL_MALLOC(wave.sampleCount*sizeof(float)); float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float));
// NOTE: sampleCount is the total number of interlaced samples (including channels) // NOTE: sampleCount is the total number of interlaced samples (including channels)
for (unsigned int i = 0; i < wave.sampleCount; i++) for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++)
{ {
if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f; if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f; else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f;
@ -1228,7 +1229,7 @@ Music LoadMusicStream(const char *fileName)
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels); music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.sampleCount = (unsigned int)ctxWav->totalPCMFrameCount*ctxWav->channels; music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1249,7 +1250,7 @@ Music LoadMusicStream(const char *fileName)
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels); music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels; music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1266,7 +1267,7 @@ Music LoadMusicStream(const char *fileName)
drflac *ctxFlac = (drflac *)music.ctxData; drflac *ctxFlac = (drflac *)music.ctxData;
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels; music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1284,7 +1285,7 @@ Music LoadMusicStream(const char *fileName)
if (result > 0) if (result > 0)
{ {
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels; music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1309,7 +1310,7 @@ Music LoadMusicStream(const char *fileName)
// NOTE: Only stereo is supported for XM // NOTE: Only stereo is supported for XM
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS); music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
musicLoaded = true; musicLoaded = true;
@ -1330,7 +1331,7 @@ Music LoadMusicStream(const char *fileName)
{ {
// NOTE: Only stereo is supported for MOD // NOTE: Only stereo is supported for MOD
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS); music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1367,10 +1368,10 @@ Music LoadMusicStream(const char *fileName)
{ {
// Show some music stream info // Show some music stream info
TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName); TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName);
TRACELOG(LOG_INFO, " > Total samples: %i", music.sampleCount);
TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
} }
return music; return music;
@ -1402,7 +1403,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels); music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.sampleCount = (unsigned int)ctxWav->totalPCMFrameCount*ctxWav->channels; music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1419,7 +1420,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
drflac *ctxFlac = (drflac *)music.ctxData; drflac *ctxFlac = (drflac *)music.ctxData;
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels; music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1437,7 +1438,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
if (success) if (success)
{ {
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels; music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1459,7 +1460,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels); music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels; music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
} }
@ -1483,7 +1484,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
// NOTE: Only stereo is supported for XM // NOTE: Only stereo is supported for XM
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2); music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
@ -1521,7 +1522,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
// NOTE: Only stereo is supported for MOD // NOTE: Only stereo is supported for MOD
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2); music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2);
music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
music.looping = true; // Looping enabled by default music.looping = true; // Looping enabled by default
musicLoaded = true; musicLoaded = true;
@ -1561,10 +1562,10 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int d
{ {
// Show some music stream info // Show some music stream info
TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully"); TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully");
TRACELOG(LOG_INFO, " > Total samples: %i", music.sampleCount);
TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
} }
return music; return music;
@ -1660,29 +1661,22 @@ void UpdateMusicStream(Music music)
{ {
if (music.stream.buffer == NULL) return; if (music.stream.buffer == NULL) return;
#if defined(SUPPORT_FILEFORMAT_XM)
if (music.ctxType == MUSIC_MODULE_XM) jar_xm_set_max_loop_count(music.ctxData, music.looping ? 0 : 1);
#endif
bool streamEnding = false; bool streamEnding = false;
unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2; unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2;
// NOTE: Using dynamic allocation because it could require more than 16KB // NOTE: Using dynamic allocation because it could require more than 16KB
void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1); void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1);
int samplesCount = 0; // Total size of data streamed in L+R samples for xm floats, individual L or R for ogg shorts int frameCountToStream = 0; // Total size of data in frames to be streamed
// TODO: Get the sampleLeft using framesProcessed... but first, get total frames processed correctly... // TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly...
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
int sampleLeft = music.sampleCount - (music.stream.buffer->framesProcessed*music.stream.channels); int framesLeft = music.frameCount - music.stream.buffer->framesProcessed;
if (music.ctxType == MUSIC_MODULE_XM && music.looping) sampleLeft = subBufferSizeInFrames*4;
while (IsAudioStreamProcessed(music.stream)) while (IsAudioStreamProcessed(music.stream))
{ {
if ((sampleLeft/music.stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music.stream.channels; if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
else samplesCount = sampleLeft; else frameCountToStream = framesLeft;
switch (music.ctxType) switch (music.ctxType)
{ {
@ -1690,8 +1684,8 @@ void UpdateMusicStream(Music music)
case MUSIC_AUDIO_WAV: case MUSIC_AUDIO_WAV:
{ {
// NOTE: Returns the number of samples to process (not required) // NOTE: Returns the number of samples to process (not required)
if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, samplesCount/music.stream.channels, (short *)pcm); if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)pcm);
else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, samplesCount/music.stream.channels, (float *)pcm); else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)pcm);
} break; } break;
#endif #endif
@ -1699,7 +1693,7 @@ void UpdateMusicStream(Music music)
case MUSIC_AUDIO_OGG: case MUSIC_AUDIO_OGG:
{ {
// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!) // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, samplesCount); stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, frameCountToStream*music.stream.channels);
} break; } break;
#endif #endif
@ -1707,15 +1701,14 @@ void UpdateMusicStream(Music music)
case MUSIC_AUDIO_FLAC: case MUSIC_AUDIO_FLAC:
{ {
// NOTE: Returns the number of samples to process (not required) // NOTE: Returns the number of samples to process (not required)
drflac_read_pcm_frames_s16((drflac *)music.ctxData, samplesCount, (short *)pcm); drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)pcm);
} break; } break;
#endif #endif
#if defined(SUPPORT_FILEFORMAT_MP3) #if defined(SUPPORT_FILEFORMAT_MP3)
case MUSIC_AUDIO_MP3: case MUSIC_AUDIO_MP3:
{ {
// NOTE: samplesCount, actually refers to framesCount and returns the number of frames processed drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)pcm);
drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, samplesCount/music.stream.channels, (float *)pcm);
} break; } break;
#endif #endif
@ -1723,9 +1716,9 @@ void UpdateMusicStream(Music music)
case MUSIC_MODULE_XM: case MUSIC_MODULE_XM:
{ {
// NOTE: Internally we consider 2 channels generation, so samplesCount/2 // NOTE: Internally we consider 2 channels generation, so samplesCount/2
if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, samplesCount/2); if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, frameCountToStream);
else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, samplesCount/2); else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, frameCountToStream);
else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, samplesCount/2); else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, frameCountToStream);
} break; } break;
#endif #endif
@ -1733,22 +1726,17 @@ void UpdateMusicStream(Music music)
case MUSIC_MODULE_MOD: case MUSIC_MODULE_MOD:
{ {
// NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2 // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, samplesCount/2, 0); jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, frameCountToStream, 0);
} break; } break;
#endif #endif
default: break; default: break;
} }
UpdateAudioStream(music.stream, pcm, samplesCount); UpdateAudioStream(music.stream, pcm, frameCountToStream);
if ((music.ctxType == MUSIC_MODULE_XM) || music.ctxType == MUSIC_MODULE_MOD) framesLeft -= frameCountToStream;
{
if (samplesCount > 1) sampleLeft -= samplesCount/2;
else sampleLeft -= samplesCount;
}
else sampleLeft -= samplesCount;
if (sampleLeft <= 0) if (framesLeft <= 0)
{ {
streamEnding = true; streamEnding = true;
break; break;
@ -1795,7 +1783,7 @@ float GetMusicTimeLength(Music music)
{ {
float totalSeconds = 0.0f; float totalSeconds = 0.0f;
totalSeconds = (float)music.sampleCount/(music.stream.sampleRate*music.stream.channels); totalSeconds = (float)music.frameCount/music.stream.sampleRate;
return totalSeconds; return totalSeconds;
} }
@ -1803,22 +1791,24 @@ float GetMusicTimeLength(Music music)
// Get current music time played (in seconds) // Get current music time played (in seconds)
float GetMusicTimePlayed(Music music) float GetMusicTimePlayed(Music music)
{ {
#if defined(SUPPORT_FILEFORMAT_XM)
if (music.ctxType == MUSIC_MODULE_XM)
{
uint64_t samples = 0;
jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &samples);
samples = samples % (music.sampleCount);
return (float)(samples)/(music.stream.sampleRate*music.stream.channels);
}
#endif
float secondsPlayed = 0.0f; float secondsPlayed = 0.0f;
if (music.stream.buffer != NULL) if (music.stream.buffer != NULL)
{
#if defined(SUPPORT_FILEFORMAT_XM)
if (music.ctxType == MUSIC_MODULE_XM)
{
uint64_t framesPlayed = 0;
jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed);
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
}
else
#endif
{ {
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
unsigned int samplesPlayed = music.stream.buffer->framesProcessed*music.stream.channels; unsigned int framesPlayed = music.stream.buffer->framesProcessed;
secondsPlayed = (float)samplesPlayed/(music.stream.sampleRate*music.stream.channels); secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
}
} }
return secondsPlayed; return secondsPlayed;
@ -1867,7 +1857,7 @@ void UnloadAudioStream(AudioStream stream)
// Update audio stream buffers with data // Update audio stream buffers with data
// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue // NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed() // NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed()
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
{ {
if (stream.buffer != NULL) if (stream.buffer != NULL)
{ {
@ -1896,11 +1886,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
// Does this API expect a whole buffer to be updated in one go? // Does this API expect a whole buffer to be updated in one go?
// Assuming so, but if not will need to change this logic. // Assuming so, but if not will need to change this logic.
if (subBufferSizeInFrames >= (ma_uint32)samplesCount/stream.channels) if (subBufferSizeInFrames >= (ma_uint32)frameCount)
{ {
ma_uint32 framesToWrite = subBufferSizeInFrames; ma_uint32 framesToWrite = subBufferSizeInFrames;
if (framesToWrite > ((ma_uint32)samplesCount/stream.channels)) framesToWrite = (ma_uint32)samplesCount/stream.channels; if (framesToWrite > (ma_uint32)frameCount) framesToWrite = (ma_uint32)frameCount;
ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
memcpy(subBuffer, data, bytesToWrite); memcpy(subBuffer, data, bytesToWrite);

View File

@ -78,49 +78,42 @@
#endif #endif
#endif #endif
// Wave type, defines audio wave data // Wave, audio wave data
typedef struct Wave { typedef struct Wave {
unsigned int sampleCount; // Total number of samples unsigned int frameCount; // Total number of frames (considering channels)
unsigned int sampleRate; // Frequency (samples per second) unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo) unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
void *data; // Buffer data pointer void *data; // Buffer data pointer
} Wave; } Wave;
typedef struct rAudioBuffer rAudioBuffer; typedef struct rAudioBuffer rAudioBuffer;
// Audio stream type // AudioStream, custom audio stream
// NOTE: Useful to create custom audio streams not bound to a specific file
typedef struct AudioStream { typedef struct AudioStream {
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
unsigned int sampleRate; // Frequency (samples per second) unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo) unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
} AudioStream; } AudioStream;
// Sound source type // Sound
typedef struct Sound { typedef struct Sound {
unsigned int sampleCount; // Total number of samples
AudioStream stream; // Audio stream AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
} Sound; } Sound;
// Music stream type (audio file streaming from memory) // Music, audio stream, anything longer than ~10 seconds should be streamed
// NOTE: Anything longer than ~10 seconds should be streamed
typedef struct Music { typedef struct Music {
AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
bool looping; // Music looping enable
int ctxType; // Type of music context (audio filetype) int ctxType; // Type of music context (audio filetype)
void *ctxData; // Audio context data, depends on type void *ctxData; // Audio context data, depends on type
bool looping; // Music looping enable
unsigned int sampleCount; // Total number of samples
AudioStream stream; // Audio stream
} Music; } Music;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -130,6 +123,10 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
// Audio device management functions // Audio device management functions
void InitAudioDevice(void); // Initialize audio device and context void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context void CloseAudioDevice(void); // Close the audio device and context

View File

@ -81,19 +81,18 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
#define RAYLIB_VERSION "3.8-dev" #define RAYLIB_VERSION "4.0-dev"
#ifndef RLAPI
#define RLAPI // We are building or using rlgl as a static library (or Linux shared library)
#endif
#if defined(_WIN32) #if defined(_WIN32)
// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
#if defined(BUILD_LIBTYPE_SHARED) #if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll) #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED) #elif defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
#else
#define RLAPI // We are building or using raylib as a static library
#endif #endif
#else
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -424,10 +423,10 @@ typedef struct BoundingBox {
// Wave, audio wave data // Wave, audio wave data
typedef struct Wave { typedef struct Wave {
unsigned int sampleCount; // Total number of samples (considering channels!) unsigned int frameCount; // Total number of frames (considering channels)
unsigned int sampleRate; // Frequency (samples per second) unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo) unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
void *data; // Buffer data pointer void *data; // Buffer data pointer
} Wave; } Wave;
@ -439,19 +438,19 @@ typedef struct AudioStream {
unsigned int sampleRate; // Frequency (samples per second) unsigned int sampleRate; // Frequency (samples per second)
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo) unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
} AudioStream; } AudioStream;
// Sound // Sound
typedef struct Sound { typedef struct Sound {
AudioStream stream; // Audio stream AudioStream stream; // Audio stream
unsigned int sampleCount; // Total number of samples unsigned int frameCount; // Total number of frames (considering channels)
} Sound; } Sound;
// Music, audio stream, anything longer than ~10 seconds should be streamed // Music, audio stream, anything longer than ~10 seconds should be streamed
typedef struct Music { typedef struct Music {
AudioStream stream; // Audio stream AudioStream stream; // Audio stream
unsigned int sampleCount; // Total number of samples unsigned int frameCount; // Total number of frames (considering channels)
bool looping; // Music looping enable bool looping; // Music looping enable
int ctxType; // Type of music context (audio filetype) int ctxType; // Type of music context (audio filetype)
@ -894,11 +893,6 @@ typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -908,6 +902,10 @@ extern "C" { // Prevents name mangling of functions
// Window and Graphics Device Functions (Module: core) // Window and Graphics Device Functions (Module: core)
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Window-related functions // Window-related functions
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
@ -1515,7 +1513,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
// AudioStream management functions // AudioStream management functions
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int framesCount); // Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream

View File

@ -457,13 +457,14 @@ typedef enum {
RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
} rlShaderAttributeDataType; } rlShaderAttributeDataType;
//------------------------------------------------------------------------------------
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
#if defined(__cplusplus) #if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions extern "C" { // Prevents name mangling of functions
#endif #endif
//------------------------------------------------------------------------------------
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed
RLAPI void rlPushMatrix(void); // Push the current matrix to stack RLAPI void rlPushMatrix(void); // Push the current matrix to stack
RLAPI void rlPopMatrix(void); // Pop lattest inserted matrix from stack RLAPI void rlPopMatrix(void); // Pop lattest inserted matrix from stack
@ -642,6 +643,7 @@ RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set e
// Quick and dirty cube/quad buffers load->draw->unload // Quick and dirty cube/quad buffers load->draw->unload
RLAPI void rlLoadDrawCube(void); // Load and draw a cube RLAPI void rlLoadDrawCube(void); // Load and draw a cube
RLAPI void rlLoadDrawQuad(void); // Load and draw a quad RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#if defined(__cplusplus) #if defined(__cplusplus)
} }
#endif #endif
@ -3465,7 +3467,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
{ {
int namelen = -1; int namelen = -1;
int num = -1; int num = -1;
char name[256]; // Assume no variable names longer than 256 char name[256] = { 0 }; // Assume no variable names longer than 256
GLenum type = GL_ZERO; GLenum type = GL_ZERO;
// Get the name of the uniforms // Get the name of the uniforms
@ -3580,7 +3582,15 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
program = 0; program = 0;
} }
else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); else
{
// Get the size of compiled shader program (not available on OpenGL ES 2.0)
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
//GLint binarySize = 0;
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
}
#endif #endif
return program; return program;
} }

View File

@ -55,9 +55,7 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#ifdef __cplusplus //...
extern "C" { // Prevents name mangling of functions
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
@ -67,6 +65,10 @@ extern "C" { // Prevents name mangling of functions
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only! FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!