diff --git a/examples/shapes/shapes_rlgl_color_wheel.c b/examples/shapes/shapes_rlgl_color_wheel.c index c9ad6b967..80fd81dcc 100644 --- a/examples/shapes/shapes_rlgl_color_wheel.c +++ b/examples/shapes/shapes_rlgl_color_wheel.c @@ -189,14 +189,14 @@ int main(void) float angleNonRadian = (angle / (2.0f * PI)) * 360.0f; float angleNonRadianOffset = (angleOffset / (2.0f * PI)) * 360.0f; - Color color = ColorFromHSV(angleNonRadian, 1.0f, 1.0f); + Color currentColor = ColorFromHSV(angleNonRadian, 1.0f, 1.0f); Color offsetColor = ColorFromHSV(angleNonRadian + angleNonRadianOffset, 1.0f, 1.0f); // Input vertices differently depending on mode if (renderType == RL_TRIANGLES) { // RL_TRIANGLES expects three vertices per triangle - rlColor4ub(color.r, color.g, color.b, color.a); + rlColor4ub(currentColor.r, currentColor.g, currentColor.b, currentColor.a); rlVertex2f(position.x, position.y); rlColor4f(value, value, value, 1.0f); rlVertex2f(center.x, center.y); @@ -206,7 +206,7 @@ int main(void) else if (renderType == RL_LINES) { // RL_LINES expects two vertices per line - rlColor4ub(color.r, color.g, color.b, color.a); + rlColor4ub(currentColor.r, currentColor.g, currentColor.b, currentColor.a); rlVertex2f(position.x, position.y); rlColor4ub(WHITE.r, WHITE.g, WHITE.b, WHITE.a); rlVertex2f(center.x, center.y); @@ -216,7 +216,7 @@ int main(void) rlVertex2f(position2.x, position2.y); rlVertex2f(position2.x, position2.y); - rlColor4ub(color.r, color.g, color.b, color.a); + rlColor4ub(currentColor.r, currentColor.g, currentColor.b, currentColor.a); rlVertex2f(position.x, position.y); } }