Added TraceLog info on image spritefont loading
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@ -594,6 +594,8 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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spriteFont.size = spriteFont.charRecs[0].height;
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spriteFont.size = spriteFont.charRecs[0].height;
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TraceLog(INFO, "Image file loaded correctly as SpriteFont");
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return spriteFont;
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return spriteFont;
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}
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}
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