Draw circles to fill gaps between bezier segments.
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@ -1831,7 +1831,10 @@ void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color co
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void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color)
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void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color)
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{
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{
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if (pointCount < 3) return;
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if (pointCount < 3) return;
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for (int i = 2; i < pointCount - 2; i += 2)
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{
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DrawCircleV(points[i], thick/2.0f, color);
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}
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for (int i = 0; i < pointCount - 2; i += 2)
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for (int i = 0; i < pointCount - 2; i += 2)
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{
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{
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DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color);
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DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color);
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@ -1842,7 +1845,10 @@ void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Col
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void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color)
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void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color)
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{
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{
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if (pointCount < 4) return;
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if (pointCount < 4) return;
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for (int i = 3; i < pointCount - 3; i += 3)
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{
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DrawCircleV(points[i], thick/2.0f, color);
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}
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for (int i = 0; i < pointCount - 3; i += 3)
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for (int i = 0; i < pointCount - 3; i += 3)
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{
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{
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DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color);
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DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color);
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