diff --git a/examples/shapes/shapes_rlgl_triangle.c b/examples/shapes/shapes_rlgl_triangle.c deleted file mode 100644 index 7cda0c97d..000000000 --- a/examples/shapes/shapes_rlgl_triangle.c +++ /dev/null @@ -1,190 +0,0 @@ -/******************************************************************************************* -* -* raylib [shapes] example - rlgl beginner triangle -* -* Example complexity rating: [★★☆☆] 2/4 -* -* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev -* -* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) -* -* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software -* -* Copyright (c) 2025-2025 Robin (@RobinsAviary) -* -********************************************************************************************/ - -#include "raylib.h" -#include "rlgl.h" -#include "raymath.h" - -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl beginner triangle"); - - // Starting postions and rendered triangle positions - Vector2 startingPositions[] = {{ 400.0f, 150.0f }, { 300.0f, 300.0f }, { 500.0f, 300.0f }}; - Vector2 trianglePositions[] = { startingPositions[0], startingPositions[1], startingPositions[2] }; - - // Currently selected vertex, -1 means none - int triangleIndex = -1; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // Reset index on release - if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) - { - triangleIndex = -1; - } - - // If the user has selected a vertex, offset it by the mouse's delta this frame - if (triangleIndex != -1) - { - Vector2 *position = &trianglePositions[triangleIndex]; - - Vector2 mouseDelta = GetMouseDelta(); - position->x += mouseDelta.x; - position->y += mouseDelta.y; - } - - // Enable/disable backface culling (2-sided triangles, slower to render) - if (IsKeyPressed(KEY_LEFT)) - { - rlEnableBackfaceCulling(); - } - - if (IsKeyPressed(KEY_RIGHT)) - { - rlDisableBackfaceCulling(); - } - - // Reset triangle vertices to starting positions and reset backface culling - if (IsKeyPressed(KEY_R)) - { - trianglePositions[0] = startingPositions[0]; - trianglePositions[1] = startingPositions[1]; - trianglePositions[2] = startingPositions[2]; - - rlEnableBackfaceCulling(); - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - if (IsKeyDown(KEY_SPACE)) - { - // Draw triangle with lines - rlBegin(RL_LINES); - // Three lines, six points - - // Define color for next vertex - rlColor4ub(255, 0, 0, 255); - // Define vertex - rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); - rlColor4ub(0, 255, 0, 255); - rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); - - rlColor4ub(0, 255, 0, 255); - rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); - rlColor4ub(0, 0, 255, 255); - rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); - - rlColor4ub(0, 0, 255, 255); - rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); - rlColor4ub(255, 0, 0, 255); - rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); - rlEnd(); - } - else - { - // Draw triangle as a triangle - rlBegin(RL_TRIANGLES); - // One triangle, three points - // Define color for next vertex - rlColor4ub(255, 0, 0, 255); - // Define vertex - rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); - rlColor4ub(0, 255, 0, 255); - rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); - rlColor4ub(0, 0, 255, 255); - rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); - rlEnd(); - } - - // Render the vertex handles, reacting to mouse movement/input - for (unsigned int i = 0; i < 3; i++) - { - Vector2 position = trianglePositions[i]; - - float size = 4.0f; - - Vector2 mousePosition = GetMousePosition(); - - // If the cursor is within the handle circle - if (Vector2Distance(mousePosition, position) < size) - { - float fillAlpha = 0.0f; - if (triangleIndex == -1) - { - fillAlpha = 0.5f; - } - - // If handle selected/clicked - if (i == triangleIndex) - { - fillAlpha = 1.0f; - } - - // If clicked, set selected index to handle index - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) - { - triangleIndex = i; - } - - // If visible, draw DARKGRAY circle with varying alpha. - if (fillAlpha > 0.0f) - { - Color fillColor = ColorAlpha(DARKGRAY, fillAlpha); - - DrawCircleV(position, size, fillColor); - } - } - - // Draw handle outline - DrawCircleLinesV(position, size, BLACK); - } - - // Draw controls - DrawText("space for lines\nleft for backface culling\nright for no backface culling\nclick and drag points\nr to reset", 10, 10, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file diff --git a/examples/shapes/shapes_rlgl_triangle.png b/examples/shapes/shapes_rlgl_triangle.png deleted file mode 100644 index 9fec558ff..000000000 Binary files a/examples/shapes/shapes_rlgl_triangle.png and /dev/null differ