Update rcore_ios.c
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@ -293,7 +293,6 @@ Vector2 GetWindowPosition(void)
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// Get window scale DPI factor for current monitor
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Vector2 GetWindowScaleDPI(void)
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{
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TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
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return (Vector2){ 1.0f, 1.0f };
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}
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@ -457,11 +456,13 @@ void PollInputEvents(void)
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// Initialize platform: graphics, inputs and more
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int InitPlatform(void)
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{
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CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width;
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CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height;
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if(CORE.Window.screen.width == 0){
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CORE.Window.screen.width = platform.viewController.view.frame.size.width;
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CORE.Window.screen.width = [[UIScreen mainScreen] bounds].size.width;
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}
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if(CORE.Window.screen.height == 0){
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CORE.Window.screen.height = platform.viewController.view.frame.size.height;
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CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height;
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}
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long long orientation = [[UIApplication sharedApplication] statusBarOrientation];
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@ -577,8 +578,8 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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TRACELOG(LOG_WARNING, " > GL: %s", glGetString(GL_VERSION));
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TRACELOG(LOG_WARNING, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
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TRACELOG(LOG_INFO, " > GL: %s", glGetString(GL_VERSION));
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
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}
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//----------------------------------------------------------------------------
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// Load OpenGL extensions
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