Update rcore_ios.c

This commit is contained in:
blueloveTH 2024-03-27 13:35:22 +08:00
parent 2e29d3fbdd
commit ee2a30775e

View File

@ -293,7 +293,6 @@ Vector2 GetWindowPosition(void)
// Get window scale DPI factor for current monitor // Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void) Vector2 GetWindowScaleDPI(void)
{ {
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
return (Vector2){ 1.0f, 1.0f }; return (Vector2){ 1.0f, 1.0f };
} }
@ -457,11 +456,13 @@ void PollInputEvents(void)
// Initialize platform: graphics, inputs and more // Initialize platform: graphics, inputs and more
int InitPlatform(void) int InitPlatform(void)
{ {
CORE.Window.display.width = [[UIScreen mainScreen] nativeBounds].size.width;
CORE.Window.display.height = [[UIScreen mainScreen] nativeBounds].size.height;
if(CORE.Window.screen.width == 0){ if(CORE.Window.screen.width == 0){
CORE.Window.screen.width = platform.viewController.view.frame.size.width; CORE.Window.screen.width = [[UIScreen mainScreen] bounds].size.width;
} }
if(CORE.Window.screen.height == 0){ if(CORE.Window.screen.height == 0){
CORE.Window.screen.height = platform.viewController.view.frame.size.height; CORE.Window.screen.height = [[UIScreen mainScreen] bounds].size.height;
} }
long long orientation = [[UIApplication sharedApplication] statusBarOrientation]; long long orientation = [[UIApplication sharedApplication] statusBarOrientation];
@ -577,8 +578,8 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
TRACELOG(LOG_WARNING, " > GL: %s", glGetString(GL_VERSION)); TRACELOG(LOG_INFO, " > GL: %s", glGetString(GL_VERSION));
TRACELOG(LOG_WARNING, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION)); TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// Load OpenGL extensions // Load OpenGL extensions