Quick rename of the example
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image image45 = LoadImage("resources/raylib_logo.png");
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