Restore original example.

This commit is contained in:
Reece Mackie 2019-04-25 19:28:44 +01:00
parent 7aa333583d
commit ec133dbfdd

View File

@ -38,8 +38,9 @@ void App::Update()
ClearBackground(RAYWHITE);
//posX += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_X] * 5;
//posY += gamepadAxisState[GAMEPAD_PLAYER1][GAMEPAD_XBOX_AXIS_LEFT_Y] * -5;
posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
DrawRectangle(posX, posY, 400, 100, RED);
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
@ -50,13 +51,13 @@ void App::Update()
if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
if (IsKeyPressed(KEY_A) || IsGamepadButtonPressed(0, GAMEPAD_XBOX_BUTTON_LEFT))
if (IsKeyPressed(KEY_A))
{
posX -= 50;
EnableCursor();
}
if (IsKeyPressed(KEY_D) || IsGamepadButtonPressed(0, GAMEPAD_XBOX_BUTTON_RIGHT))
if (IsKeyPressed(KEY_D))
{
posX += 50;
DisableCursor();