fixed more brackets
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@ -4,7 +4,7 @@
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*
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example complexity rating: [★☆☆☆] 1/4
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*
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*
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* Example originally created with raylib 5.6-dev
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
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*
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*
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* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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@ -75,24 +75,28 @@ int main(void)
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bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
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bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
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bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
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bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
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if (leftButtonDown || rightButtonDown) {
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if (leftButtonDown || rightButtonDown)
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{
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// The color for the line
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// The color for the line
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Color drawColor;
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Color drawColor;
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if (leftButtonDown) {
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if (leftButtonDown)
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{
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// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
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// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
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lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
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lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
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// While the hue is >=360, subtract it to bring it down into the range 0-360
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// While the hue is >=360, subtract it to bring it down into the range 0-360
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// This is more visually accurate than resetting to zero
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// This is more visually accurate than resetting to zero
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while (lineHue >= 360.0f) {
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while (lineHue >= 360.0f)
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{
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lineHue -= 360.0f;
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lineHue -= 360.0f;
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}
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}
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// Create the final color
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// Create the final color
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drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
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drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
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}
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}
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else if (rightButtonDown) {
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else if (rightButtonDown)
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{
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// Use the background color as an "eraser"
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// Use the background color as an "eraser"
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drawColor = backgroundColor;
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drawColor = backgroundColor;
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}
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}
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