Rename KEYCODE_MAPPED_NUM to KEYCODE_MAP_SIZE
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@ -80,8 +80,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Local Variables Definition
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//----------------------------------------------------------------------------------
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#define KEYCODE_MAPPED_NUM 162
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static const KeyboardKey KeycodeMap[KEYCODE_MAPPED_NUM] = {
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#define KEYCODE_MAP_SIZE 162
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static const KeyboardKey KeycodeMap[KEYCODE_MAP_SIZE] = {
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KEY_NULL, // AKEYCODE_UNKNOWN
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0, // AKEYCODE_SOFT_LEFT
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0, // AKEYCODE_SOFT_RIGHT
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@ -1185,7 +1185,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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return 1; // Handled gamepad button
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}
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KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAPPED_NUM) ? KeycodeMap[keycode] : KEY_NULL;
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KeyboardKey key = (keycode > 0 && keycode < KEYCODE_MAP_SIZE) ? KeycodeMap[keycode] : KEY_NULL;
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if (key != KEY_NULL)
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{
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// Save current key and its state
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