[rlgl] Fix incorrect matrix multiplication order in rlMultMatrixf

This commit is contained in:
coco24 2024-04-24 23:22:20 +08:00
parent e47ebec661
commit e911c44405

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@ -1296,7 +1296,7 @@ void rlMultMatrixf(const float *matf)
matf[2], matf[6], matf[10], matf[14],
matf[3], matf[7], matf[11], matf[15] };
*RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat);
*RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix);
}
// Multiply the current matrix by a perspective matrix generated by parameters