From e8f7b3415852c8c08c4eda8305f22ade929d6366 Mon Sep 17 00:00:00 2001 From: asdqwe Date: Thu, 8 Aug 2024 19:26:48 -0300 Subject: [PATCH] Fix core_input_gamepad example for Xbox gamepads --- examples/core/core_input_gamepad.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 656f7c244..81f6c1f01 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -20,9 +20,9 @@ #include "raylib.h" // NOTE: Gamepad name ID depends on drivers and OS -#define XBOX360_LEGACY_NAME_ID "Xbox Controller" -#define XBOX360_NAME_ID "Xbox 360 Controller" -#define PS3_NAME_ID "Sony PLAYSTATION(R)3 Controller" +#define XBOX_ALIAS_1 "xbox" +#define XBOX_ALIAS_2 "x-box" +#define PS3_NAME_ID "Sony PLAYSTATION(R)3 Controller" //------------------------------------------------------------------------------------ // Program main entry point @@ -67,7 +67,7 @@ int main(void) { DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); - if (TextIsEqual(GetGamepadName(gamepad), XBOX360_LEGACY_NAME_ID) || TextIsEqual(GetGamepadName(gamepad), XBOX360_NAME_ID)) + if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2)) { DrawTexture(texXboxPad, 0, 0, DARKGRAY);