Apply style fixes from code review: remove duplicate screenScale assignment, collapse single-statement ifs to one line, remove trailing periods from comments
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@ -1469,10 +1469,8 @@ int InitPlatform(void)
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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#endif
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// GLFW 3.4+ defaults GLFW_SCALE_FRAMEBUFFER to TRUE, causing framebuffer/window
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// size mismatch on Wayland with display scaling. Disable without FLAG_WINDOW_HIGHDPI.
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
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glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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// GLFW 3.4+ defaults GLFW_SCALE_FRAMEBUFFER to TRUE, causing framebuffer/window size mismatch on Wayland with display scaling
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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}
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// Mouse passthrough
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@ -1671,14 +1669,10 @@ int InitPlatform(void)
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// NOTE: On APPLE platforms system manage window and input scaling
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// Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
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// Screen scaling matrix is required in case desired screen area is different from display area
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CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
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#if !defined(__APPLE__)
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
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{
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// On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling; read actual framebuffer
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// size instead of resizing the window (which would double-scale).
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// On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling; read actual framebuffer size instead of resizing the window (which would double-scale)
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
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CORE.Window.render.width = fbWidth;
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@ -1876,8 +1870,7 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
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CORE.Window.screenScale = MatrixScale(1.0f, 1.0f, 1.0f);
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SetMouseScale(1.0f, 1.0f);
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// On Wayland with GLFW_SCALE_FRAMEBUFFER, the framebuffer is still scaled
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// in fullscreen. Use logical window size as screen and apply screenScale.
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// On Wayland with GLFW_SCALE_FRAMEBUFFER, the framebuffer is still scaled in fullscreen, use logical window size as screen and apply screenScale
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if ((glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) &&
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FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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{
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@ -1905,8 +1898,7 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
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CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
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#if !defined(__APPLE__)
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// On Wayland, mouse coords are already in logical space
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND)
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SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND) SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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#endif
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}
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else
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@ -1936,8 +1928,7 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
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#if !defined(__APPLE__)
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// On Wayland, mouse coords are already in logical space
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND)
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SetMouseScale(1.0f/scalex, 1.0f/scaley);
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND) SetMouseScale(1.0f/scalex, 1.0f/scaley);
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#endif
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}
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