update from PR feedback
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@ -1034,13 +1034,13 @@ int main(int argc, char *argv[])
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if (catIndex > -1)
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{
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int nextCatIndex = catIndex;
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int nextCatIndex = catIndex + 1;
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if (nextCatIndex > (REXM_MAX_EXAMPLE_CATEGORIES - 1)) nextCatIndex = -1; // EOF
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// Find position to add new example on list, just before the following category
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// Category order: core, shapes, textures, text, models, shaders, audio
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int exListNextCatIndex = -1;
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if (nextCatIndex != -1) exListNextCatIndex = TextFindIndex(exList, exCategories[nextCatIndex]);
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if (nextCatIndex != -1) exListNextCatIndex = TextFindIndex(exList, TextFormat("\n%s", exCategories[nextCatIndex])) + 1;
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else exListNextCatIndex = exListLen; // EOF
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strncpy(exListUpdated, exList, exListNextCatIndex);
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