Added GetScreenSize function to return screen width & height as a Vector2.
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@ -986,6 +986,7 @@ RLAPI void SetWindowFocused(void); // Set window
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI Vector2 GetScreenSize(void); // Get current screen width and height as a Vector2
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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@ -762,6 +762,12 @@ int GetScreenHeight(void)
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return CORE.Window.screen.height;
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return CORE.Window.screen.height;
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}
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}
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// Get current screen width and height as a Vector2
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Vector2 GetScreenSize(void)
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{
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return (Vector2){ (float)CORE.Window.screen.width, (float)CORE.Window.screen.height };
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}
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// Get current render width which is equal to screen width*dpi scale
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// Get current render width which is equal to screen width*dpi scale
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int GetRenderWidth(void)
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int GetRenderWidth(void)
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{
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{
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