Update rcore_ios.c
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@ -301,15 +301,16 @@ Vector2 GetWindowScaleDPI(void)
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// Set clipboard text content
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void SetClipboardText(const char *text)
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{
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TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
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UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
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pasteboard.string = [NSString stringWithUTF8String:text];
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}
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// Get clipboard text content
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// NOTE: returned string is allocated and freed by GLFW
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const char *GetClipboardText(void)
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{
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TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
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return NULL;
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UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
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NSString *clipboard = pasteboard.string;
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return clipboard.UTF8String;
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}
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// Show mouse cursor
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@ -372,12 +373,8 @@ double GetTime(void)
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// Ref: https://github.com/raysan5/raylib/issues/686
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void OpenURL(const char *url)
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{
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// Security check to (partially) avoid malicious code on target platform
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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else
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{
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TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
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}
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NSURL *nsurl = [NSURL URLWithString:[NSString stringWithUTF8String:url]];
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[[UIApplication sharedApplication] openURL:nsurl options:@{} completionHandler:nil];
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}
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//----------------------------------------------------------------------------------
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@ -578,9 +575,8 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", GetRenderWidth(), GetRenderHeight());
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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TRACELOG(LOG_INFO, " > GL: %s", glGetString(GL_VERSION));
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TRACELOG(LOG_INFO, " > EGL: %s", eglQueryString(platform.device, EGL_VERSION));
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}
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//----------------------------------------------------------------------------
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