Cleanup render textures

This commit is contained in:
Jeffery Myers 2021-12-07 11:11:29 -08:00
parent 9635f7ddc1
commit e5ce5ef05e

View File

@ -360,6 +360,13 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(backgroundTexture);
UnloadRenderTexture(lightMask);
for (int i = 0; i < MAX_LIGHTS; i++)
{
if (Lights[i].Active)
UnloadRenderTexture(Lights[i].Mask);
}
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------