Complement GetMonitorPosition SDL implementation
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@ -693,20 +693,18 @@ int GetCurrentMonitor(void)
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// Get selected monitor position
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Vector2 GetMonitorPosition(int monitor)
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{
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if (monitor < 0 || monitor >= SDL_GetNumVideoDisplays())
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const int monitorCount = SDL_GetNumVideoDisplays();
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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TRACELOG(LOG_ERROR, "Invalid monitor index");
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return (Vector2) { 0, 0 };
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SDL_Rect displayBounds;
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if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
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{
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return (Vector2){ (float)displayBounds.x, (float)displayBounds.y };
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}
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else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds");
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}
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SDL_Rect displayBounds;
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if (SDL_GetDisplayBounds(monitor, &displayBounds) != 0)
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{
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TRACELOG(LOG_ERROR, "Failed to get display bounds");
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return (Vector2) { 0, 0 };
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}
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return (Vector2) { displayBounds.x, displayBounds.y };
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else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
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return (Vector2){ 0.0f, 0.0f };
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}
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// Get selected monitor width (currently used by monitor)
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