Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
This commit is contained in:
parent
23616153d4
commit
e577614a04
|
|
@ -1050,6 +1050,12 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return glfwUpdateGamepadMappings(mappings);
|
return glfwUpdateGamepadMappings(mappings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GamepadSetVibration() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -938,6 +938,15 @@ int SetGamepadMappings(const char *mappings)
|
||||||
return SDL_GameControllerAddMapping(mappings);
|
return SDL_GameControllerAddMapping(mappings);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs)
|
||||||
|
{
|
||||||
|
if (IsGamepadAvailable(gamepad))
|
||||||
|
{
|
||||||
|
SDL_JoystickRumble(platform.gamepad[gamepad], (Uint16)(leftMotor*0xFFFF), (Uint16)(rightMotor*0xFFFF), durationMs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Set mouse position XY
|
// Set mouse position XY
|
||||||
void SetMousePosition(int x, int y)
|
void SetMousePosition(int x, int y)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
21
src/raylib.h
21
src/raylib.h
|
|
@ -1162,16 +1162,17 @@ RLAPI int GetCharPressed(void); // Get char presse
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
// Input-related functions: gamepads
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
||||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
||||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
||||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
||||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
||||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
||||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||||
|
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float durationMs); // Set gamepad vibration for both motors
|
||||||
|
|
||||||
// Input-related functions: mouse
|
// Input-related functions: mouse
|
||||||
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user