store bytes at global data seg

This commit is contained in:
r3g492 2026-03-31 21:17:35 +09:00
parent a6dc9f9e92
commit e5677717b0

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@ -108,7 +108,7 @@ int main(void)
decalMaterial.maps[MATERIAL_MAP_DIFFUSE].color = RAYWHITE;
bool showModel = true;
Model decalModels[MAX_DECALS] = { 0 };
static Model decalModels[MAX_DECALS] = { 0 };
int decalCount = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second