Remove Vector3{Up,Down,Left,Right,Forward,Backward}
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@ -504,54 +504,6 @@ RMAPI Vector3 Vector3One(void)
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return result;
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return result;
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}
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}
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// Vector pointing toward the positive Y-axis
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RMAPI Vector3 Vector3Up(void)
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{
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Vector3 result = { 0.0f, 1.0f, 0.0f };
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return result;
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}
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// Vector pointing toward the negative Y-axis
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RMAPI Vector3 Vector3Down(void)
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{
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Vector3 result = { 0.0f, -1.0f, 0.0f };
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return result;
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}
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// Vector pointing toward the positive X-axis
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RMAPI Vector3 Vector3Right(void)
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{
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Vector3 result = { 1.0f, 0.0f, 0.0f };
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return result;
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}
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// Vector pointing toward the negative X-axis
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RMAPI Vector3 Vector3Left(void)
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{
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Vector3 result = { -1.0f, 0.0f, 0.0f };
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return result;
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}
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// Vector pointing toward the negative Z-axis
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RMAPI Vector3 Vector3Forward(void)
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{
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Vector3 result = { 0.0f, 0.0f, -1.0f };
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return result;
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}
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// Vector pointing toward the positive Z-axis
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RMAPI Vector3 Vector3Backward(void)
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{
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Vector3 result = { 0.0f, 0.0f, 1.0f };
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return result;
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}
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// Add two vectors
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// Add two vectors
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RMAPI Vector3 Vector3Add(Vector3 v1, Vector3 v2)
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RMAPI Vector3 Vector3Add(Vector3 v1, Vector3 v2)
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{
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{
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