added DrawTextPro to accommodate lineSpacing
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@ -1217,6 +1217,7 @@ RLAPI void UnloadFont(Font font);
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, float fontSize, float spacing, float lineSpacing, Color tint); // Draw text using font, additional parameters and line spacing
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RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
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RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
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int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
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11
src/text.c
11
src/text.c
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@ -790,7 +790,14 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale,
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// Draw text using Font
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// NOTE: chars spacing is NOT proportional to fontSize
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// NOTE: Fixed line spacing of 1.5 line-height
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void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
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{
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DrawTextPro(font, text, position, fontSize, spacing, font.baseSize * 1.5, tint);
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}
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// Draw text using Font with line spacing
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void DrawTextPro(Font font, const char *text, Vector2 position, float fontSize, float spacing, float lineSpacing, Color tint)
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{
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int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
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@ -812,9 +819,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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if (codepoint == '\n')
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{
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// NOTE: Fixed line spacing of 1.5 line-height
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// TODO: Support custom line spacing defined by user
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetY += (int)lineSpacing * scaleFactor;
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textOffsetX = 0.0f;
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}
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else
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