re-enable GPU skinning for mac, and fix the max buffer to be correct based on the GPU skinning support flag.
This commit is contained in:
parent
e938c18dde
commit
e43f9bacad
11
src/config.h
11
src/config.h
|
|
@ -121,12 +121,10 @@
|
|||
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
|
||||
|
||||
// The mac OpenGL drivers do not support more than 8 VBOs, so we can't support GPU animations
|
||||
#ifndef __APPLE__
|
||||
#define RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#endif
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#define RL_SUPPORT_MESH_GPU_SKINNING // Remove this if your GPU does not support more than 8 VBOs
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
|
||||
#endif
|
||||
|
|
@ -237,7 +235,8 @@
|
|||
// rmodels: Configuration values
|
||||
//------------------------------------------------------------------------------------
|
||||
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
#define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh
|
||||
#else
|
||||
#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
|
||||
|
|
|
|||
|
|
@ -4172,7 +4172,7 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
|
|||
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
|
||||
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS);
|
||||
glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1342,7 +1342,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
|
|||
rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2);
|
||||
}
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
if (mesh->boneIds != NULL)
|
||||
{
|
||||
// Enable vertex attribute: boneIds (shader-location = 6)
|
||||
|
|
@ -1489,7 +1489,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
|
|||
// Upload model normal matrix (if locations available)
|
||||
if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel)));
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
// Upload Bone Transforms
|
||||
if (material.shader.locs[SHADER_LOC_BONE_MATRICES] != -1 && mesh.boneMatrices)
|
||||
{
|
||||
|
|
@ -1575,7 +1575,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
|
|||
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]);
|
||||
}
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
// Bind mesh VBO data: vertex bone ids (shader-location = 6, if available)
|
||||
if (material.shader.locs[SHADER_LOC_VERTEX_BONEIDS] != -1)
|
||||
{
|
||||
|
|
@ -1735,7 +1735,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
|
|||
// Upload model normal matrix (if locations available)
|
||||
if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel)));
|
||||
|
||||
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
|
||||
#ifdef RL_SUPPORT_MESH_GPU_SKINNING
|
||||
// Upload Bone Transforms
|
||||
if (material.shader.locs[SHADER_LOC_BONE_MATRICES] != -1 && mesh.boneMatrices)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user