removed unnecessary platform_web check
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09babdf505
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@ -5406,9 +5406,7 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS))
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if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS))
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{
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{
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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#if defined(PLATFORM_WEB)
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id);
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id);
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#endif
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}
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}
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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