Fix coding convention

This commit is contained in:
ubkp 2023-12-07 00:58:40 -03:00
parent f8112c3486
commit e35ac61aff

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@ -1184,19 +1184,22 @@ void PollInputEvents(void)
// Check touch events // Check touch events
// NOTE: These cases need to be reviewed on a real touch screen // NOTE: These cases need to be reviewed on a real touch screen
case SDL_FINGERDOWN: { case SDL_FINGERDOWN:
{
CORE.Input.Touch.currentTouchState[event.tfinger.fingerId] = 1; CORE.Input.Touch.currentTouchState[event.tfinger.fingerId] = 1;
touchAction = 1; touchAction = 1;
gestureUpdate = true; gestureUpdate = true;
} break; } break;
case SDL_FINGERUP: { case SDL_FINGERUP:
{
CORE.Input.Touch.currentTouchState[event.tfinger.fingerId] = 0; CORE.Input.Touch.currentTouchState[event.tfinger.fingerId] = 0;
touchAction = 0; touchAction = 0;
gestureUpdate = true; gestureUpdate = true;
} break; } break;
case SDL_FINGERMOTION: { case SDL_FINGERMOTION:
{
CORE.Input.Touch.position[event.tfinger.fingerId].x = (float)event.motion.x; CORE.Input.Touch.position[event.tfinger.fingerId].x = (float)event.motion.x;
CORE.Input.Touch.position[event.tfinger.fingerId].y = (float)event.motion.y; CORE.Input.Touch.position[event.tfinger.fingerId].y = (float)event.motion.y;