From e26e15c79dae4dbd5777419a3f040cf8a69ef3b4 Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Fri, 27 Sep 2024 10:08:09 -0700 Subject: [PATCH] Add comment that draw pixel uses geometry and may be slow --- src/raylib.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index f298fd731..106a96ae5 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1234,8 +1234,8 @@ RLAPI Texture2D GetShapesTexture(void); // Get t RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing // Basic shapes drawing functions -RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel -RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)