Adding getters for Music, Sound and AudioStream
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f1007554a0
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54
src/raudio.c
54
src/raudio.c
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@ -1202,18 +1202,36 @@ bool IsSoundPlaying(Sound sound)
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return result;
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}
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// Get volume for a sound
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float GetSoundVolume(Sound sound)
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{
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return sound.stream.buffer->volume;
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}
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// Set volume for a sound
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void SetSoundVolume(Sound sound, float volume)
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{
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SetAudioBufferVolume(sound.stream.buffer, volume);
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}
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// Get pitch for a sound
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float GetSoundPitch(Sound sound)
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{
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return sound.stream.buffer->pitch;
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}
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// Set pitch for a sound
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void SetSoundPitch(Sound sound, float pitch)
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{
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SetAudioBufferPitch(sound.stream.buffer, pitch);
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}
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// Get pan for a sound
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float GetSoundPan(Sound sound)
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{
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return sound.stream.buffer->pan;
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}
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// Set pan for a sound
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void SetSoundPan(Sound sound, float pan)
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{
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@ -2022,18 +2040,36 @@ bool IsMusicStreamPlaying(Music music)
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return IsAudioStreamPlaying(music.stream);
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}
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// Get volume for music
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float GetMusicVolume(Music music)
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{
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return music.stream.buffer->volume;
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}
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// Set volume for music
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void SetMusicVolume(Music music, float volume)
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{
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SetAudioStreamVolume(music.stream, volume);
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}
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// Get pitch for music
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float GetMusicPitch(Music music)
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{
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return music.stream.buffer->pitch;
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}
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// Set pitch for music
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void SetMusicPitch(Music music, float pitch)
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{
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SetAudioBufferPitch(music.stream.buffer, pitch);
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}
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// Get pan for a music
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float GetMusicPan(Music music)
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{
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return music.stream.buffer->pan;
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}
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// Set pan for a music
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void SetMusicPan(Music music, float pan)
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{
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@ -2185,18 +2221,36 @@ void StopAudioStream(AudioStream stream)
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StopAudioBuffer(stream.buffer);
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}
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// Get volume for audio stream (1.0 is max level)
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float GetAudioStreamVolume(AudioStream stream)
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{
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return stream.buffer->volume;
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}
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// Set volume for audio stream (1.0 is max level)
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void SetAudioStreamVolume(AudioStream stream, float volume)
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{
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SetAudioBufferVolume(stream.buffer, volume);
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}
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// Get pitch for audio stream (1.0 is base level)
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float GetAudioStreamPitch(AudioStream stream)
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{
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return stream.buffer->pitch;
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}
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// Set pitch for audio stream (1.0 is base level)
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void SetAudioStreamPitch(AudioStream stream, float pitch)
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{
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SetAudioBufferPitch(stream.buffer, pitch);
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}
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// Get pan for audio stream
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float GetAudioStreamPan(AudioStream stream)
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{
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return stream.buffer->pan;
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}
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// Set pan for audio stream
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void SetAudioStreamPan(AudioStream stream, float pan)
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{
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@ -1621,8 +1621,11 @@ RLAPI void PauseSound(Sound sound); // Pause a
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RLAPI void ResumeSound(Sound sound); // Resume a paused sound
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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RLAPI float GetSoundVolume(Sound sound); // Get volume for a sound (1.0 is max level)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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RLAPI float GetSoundPitch(Sound sound); // Get pitch for a sound (1.0 is base level)
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RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
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RLAPI float GetSoundPan(Sound sound); // Set pan for a sound (0.5 is center)
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RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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@ -1642,8 +1645,11 @@ RLAPI void PauseMusicStream(Music music); // Pause m
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI float GetMusicVolume(Music music); // Get volume for music (1.0 is max level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI float GetMusicPitch(Music music); // Get pitch for a music (1.0 is base level)
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RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
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RLAPI float GetMusicPan(Music music); // Get pan for a music (0.5 is center)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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@ -1659,8 +1665,11 @@ RLAPI void ResumeAudioStream(AudioStream stream); // Resume
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RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
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RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
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RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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RLAPI float GetAudioStreamVolume(AudioStream stream); // Get volume for audio stream (1.0 is max level)
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI float GetAudioStreamPitch(AudioStream stream); // Get pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
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RLAPI float GetAudioStreamPan(AudioStream stream); // Get pan for audio stream (0.5 is centered)
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
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