Add function LoadTextureFromMemory();
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@ -3321,6 +3321,14 @@ Texture2D LoadTextureFromImage(Image image)
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return texture;
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return texture;
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}
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}
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// Load texture from memory buffer, fileType refers to extension: i.e. '.png'
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Texture2D LoadTextureFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) {
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Image img = LoadImageFromMemory(fileType, fileData, dataSize);
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Texture txt = LoadTextureFromImage(img);
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UnloadImage(img);
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return txt;
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}
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// Load cubemap from image, multiple image cubemap layouts supported
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// Load cubemap from image, multiple image cubemap layouts supported
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TextureCubemap LoadTextureCubemap(Image image, int layout)
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TextureCubemap LoadTextureCubemap(Image image, int layout)
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{
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{
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