missed defines to build.
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@ -320,6 +320,8 @@
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#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA
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#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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