Merge branch 'master' of https://github.com/raysan5/raylib into pure

This commit is contained in:
ColleagueRiley 2024-11-24 13:13:46 -05:00
commit dfacae7213
31 changed files with 1110 additions and 234 deletions

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@ -7,7 +7,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| Name | raylib Version | Language | License | | Name | raylib Version | Language | License |
| :--------------------------------------------------------------------------------------- | :--------------: | :------------------------------------------------------------------: | :------------------: | | :--------------------------------------------------------------------------------------- | :--------------: | :------------------------------------------------------------------: | :------------------: |
| [raylib](https://github.com/raysan5/raylib) | **5.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | | [raylib](https://github.com/raysan5/raylib) | **5.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib |
| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.0** | [Beef](https://www.beeflang.org) | MIT | | [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT |
| [raylib-boo](https://github.com/Rabios/raylib-boo) | 3.7 | [Boo](http://boo-language.github.io) | MIT | | [raylib-boo](https://github.com/Rabios/raylib-boo) | 3.7 | [Boo](http://boo-language.github.io) | MIT |
| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT | | [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT |
| [Raylib-cs](https://github.com/ChrisDill/Raylib-cs) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | | [Raylib-cs](https://github.com/ChrisDill/Raylib-cs) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib |
@ -23,11 +23,11 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [dart-raylib](https://gitlab.com/wolfenrain/dart-raylib) | 4.0 | [Dart](https://dart.dev) | MIT | | [dart-raylib](https://gitlab.com/wolfenrain/dart-raylib) | 4.0 | [Dart](https://dart.dev) | MIT |
| [bindbc-raylib3](https://github.com/o3o/bindbc-raylib3) | **5.0** | [D](https://dlang.org) | BSL-1.0 | | [bindbc-raylib3](https://github.com/o3o/bindbc-raylib3) | **5.0** | [D](https://dlang.org) | BSL-1.0 |
| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 | | [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 |
| [raylib-d](https://github.com/schveiguy/raylib-d) | **5.0** | [D](https://dlang.org) | Zlib | | [raylib-d](https://github.com/schveiguy/raylib-d) | **5.5** | [D](https://dlang.org) | Zlib |
| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 | | [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 |
| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD | | [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD |
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT | | [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | 4.5 | [Fortran](https://fortran-lang.org) | ISC | | [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.0** | [Go](https://golang.org) | Zlib | | [raylib-go](https://github.com/gen2brain/raylib-go) | **5.0** | [Go](https://golang.org) | Zlib |
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib | | [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |
| [gforth-raylib](https://github.com/ArnautDaniel/gforth-raylib) | 3.5 | [Gforth](https://gforth.org) | **???** | | [gforth-raylib](https://github.com/ArnautDaniel/gforth-raylib) | 3.5 | [Gforth](https://gforth.org) | **???** |
@ -51,12 +51,12 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [raylib_odin_bindings](https://github.com/Deathbat2190/raylib_odin_bindings) | 4.0-dev | [Odin](https://odin-lang.org) | MIT | | [raylib_odin_bindings](https://github.com/Deathbat2190/raylib_odin_bindings) | 4.0-dev | [Odin](https://odin-lang.org) | MIT |
| [raylib-ocaml](https://github.com/tjammer/raylib-ocaml) | **5.0** | [OCaml](https://ocaml.org) | MIT | | [raylib-ocaml](https://github.com/tjammer/raylib-ocaml) | **5.0** | [OCaml](https://ocaml.org) | MIT |
| [TurboRaylib](https://github.com/turborium/TurboRaylib) | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT | | [TurboRaylib](https://github.com/turborium/TurboRaylib) | 4.5 | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT |
| [Ray4Laz](https://github.com/GuvaCode/Ray4Laz) | **5.0** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib | | [Ray4Laz](https://github.com/GuvaCode/Ray4Laz) | **5.5** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib |
| [Raylib.4.0.Pascal](https://github.com/sysrpl/Raylib.4.0.Pascal) | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib | | [Raylib.4.0.Pascal](https://github.com/sysrpl/Raylib.4.0.Pascal) | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal) | Zlib |
| [pyraylib](https://github.com/Ho011/pyraylib) | 3.7 | [Python](https://www.python.org) | Zlib | | [pyraylib](https://github.com/Ho011/pyraylib) | 3.7 | [Python](https://www.python.org) | Zlib |
| [raylib-python-cffi](https://github.com/electronstudio/raylib-python-cffi) | 4.2 | [Python](https://www.python.org) | EPL-2.0 | | [raylib-python-cffi](https://github.com/electronstudio/raylib-python-cffi) | **5.5** | [Python](https://www.python.org) | EPL-2.0 |
| [raylibpyctbg](https://github.com/overdev/raylibpyctbg) | 4.5 | [Python](https://www.python.org) | MIT | | [raylibpyctbg](https://github.com/overdev/raylibpyctbg) | 4.5 | [Python](https://www.python.org) | MIT |
| [raylib-py](https://github.com/overdev/raylib-py) | **5.0b1** | [Python](https://www.python.org) | MIT | | [raylib-py](https://github.com/overdev/raylib-py) | 5.5 | [Python](https://www.python.org) | MIT |
| [raylib-python-ctypes](https://github.com/sDos280/raylib-python-ctypes) | 4.6-dev | [Python](https://www.python.org) | MIT | | [raylib-python-ctypes](https://github.com/sDos280/raylib-python-ctypes) | 4.6-dev | [Python](https://www.python.org) | MIT |
| [raylib-pkpy-bindings](https://github.com/blueloveTH/pkpy-bindings) | 4.6-dev | [pocketpy](https://pocketpy.dev) | MIT | | [raylib-pkpy-bindings](https://github.com/blueloveTH/pkpy-bindings) | 4.6-dev | [pocketpy](https://pocketpy.dev) | MIT |
| [raylib-php](https://github.com/joseph-montanez/raylib-php) | 4.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | | [raylib-php](https://github.com/joseph-montanez/raylib-php) | 4.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib |
@ -90,7 +90,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's paradigm. These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's paradigm.
| Name | raylib Version | Language | License | | Name | raylib Version | Language | License |
| ---------------------------------------------------- | :------------: | :------------------------------------------: | :-----: | | ---------------------------------------------------- | :------------: | :------------------------------------------: | :-----: |
| [raylib-cpp](https://github.com/robloach/raylib-cpp) | **5.0** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib | | [raylib-cpp](https://github.com/robloach/raylib-cpp) | **5.5** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib |
| [claylib](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib | | [claylib](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib |
| [rayed-bqn](https://github.com/Brian-ED/rayed-bqn) | **5.0** | [BQN](https://mlochbaum.github.io/BQN) | MIT | | [rayed-bqn](https://github.com/Brian-ED/rayed-bqn) | **5.0** | [BQN](https://mlochbaum.github.io/BQN) | MIT |

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@ -475,7 +475,7 @@ Undoubtedly, this is the **biggest raylib update in 10 years**. Many new feature
notes on raylib 5.5 notes on raylib 5.5
------------------- -------------------
One year after raylib 5.0 release, arribes `raylib 5.5`, the next big revision of the library. It's been **11 years** since raylib 1.0 release and in all this time it has never stopped growing and improving. With an outstanding number of new contributors and improvements, it's, again, the biggest raylib release to date. One year after raylib 5.0 release, arrives `raylib 5.5`, the next big revision of the library. It's been **11 years** since raylib 1.0 release and in all this time it has never stopped growing and improving. With an outstanding number of new contributors and improvements, it's, again, the biggest raylib release to date.
Some numbers for this release: Some numbers for this release:
@ -487,7 +487,7 @@ Some numbers for this release:
Highlights for `raylib 5.5`: Highlights for `raylib 5.5`:
- **`NEW` raylib pre-configured Windows package**: The new raylib **postable and self-contained Windows package** for `raylib 5.5`, intended for nobel devs that start in programming world, comes with one big addition: support for **C code building for Web platform with one-single-mouse-click!** For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition **greatly simplifies C to WebAssembly project building for new users**. The `raylib Windows Installer` package can be downloaded for free from [raylib on itch.io](https://raysan5.itch.io/raylib). - **`NEW` raylib pre-configured Windows package**: The new raylib **portable and self-contained Windows package** for `raylib 5.5`, intended for nobel devs that start in programming world, comes with one big addition: support for **C code building for Web platform with one-single-mouse-click!** For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition **greatly simplifies C to WebAssembly project building for new users**. The `raylib Windows Installer` package can be downloaded for free from [raylib on itch.io](https://raysan5.itch.io/raylib).
- **`NEW` raylib project creator tool**: A brand new tool developed to help raylib users to **setup new projects in a professional way**. `raylib project creator` generates a complete project structure with **multiple build systems ready-to-use** and **GitHub CI/CD actions pre-configured**. It only requires providing some C files and basic project parameters! The tools is [free and open-source](https://raysan5.itch.io/raylib-project-creator), and [it can be used online](https://raysan5.itch.io/raylib-project-creator)!. - **`NEW` raylib project creator tool**: A brand new tool developed to help raylib users to **setup new projects in a professional way**. `raylib project creator` generates a complete project structure with **multiple build systems ready-to-use** and **GitHub CI/CD actions pre-configured**. It only requires providing some C files and basic project parameters! The tools is [free and open-source](https://raysan5.itch.io/raylib-project-creator), and [it can be used online](https://raysan5.itch.io/raylib-project-creator)!.

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@ -14,7 +14,7 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
[![GitHub Releases Downloads](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases) [![GitHub Releases Downloads](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases)
[![GitHub Stars](https://img.shields.io/github/stars/raysan5/raylib?style=flat&label=stars)](https://github.com/raysan5/raylib/stargazers) [![GitHub Stars](https://img.shields.io/github/stars/raysan5/raylib?style=flat&label=stars)](https://github.com/raysan5/raylib/stargazers)
[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/5.0)](https://github.com/raysan5/raylib/commits/master) [![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/5.5)](https://github.com/raysan5/raylib/commits/master)
[![GitHub Sponsors](https://img.shields.io/github/sponsors/raysan5?label=sponsors)](https://github.com/sponsors/raysan5) [![GitHub Sponsors](https://img.shields.io/github/sponsors/raysan5?label=sponsors)](https://github.com/sponsors/raysan5)
[![Packaging Status](https://repology.org/badge/tiny-repos/raylib.svg)](https://repology.org/project/raylib/versions) [![Packaging Status](https://repology.org/badge/tiny-repos/raylib.svg)](https://repology.org/project/raylib/versions)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)

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@ -12,8 +12,6 @@ comptime {
} }
fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void { fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void {
raylib.defineCMacro("PLATFORM_DESKTOP", null);
switch (platform) { switch (platform) {
.glfw => raylib.defineCMacro("PLATFORM_DESKTOP_GLFW", null), .glfw => raylib.defineCMacro("PLATFORM_DESKTOP_GLFW", null),
.rgfw => raylib.defineCMacro("PLATFORM_DESKTOP_RGFW", null), .rgfw => raylib.defineCMacro("PLATFORM_DESKTOP_RGFW", null),
@ -58,6 +56,7 @@ const config_h_flags = outer: {
var lines = std.mem.tokenizeScalar(u8, config_h, '\n'); var lines = std.mem.tokenizeScalar(u8, config_h, '\n');
while (lines.next()) |line| { while (lines.next()) |line| {
if (!std.mem.containsAtLeast(u8, line, 1, "SUPPORT")) continue; if (!std.mem.containsAtLeast(u8, line, 1, "SUPPORT")) continue;
if (std.mem.containsAtLeast(u8, line, 1, "MODULE")) continue;
if (std.mem.startsWith(u8, line, "//")) continue; if (std.mem.startsWith(u8, line, "//")) continue;
if (std.mem.startsWith(u8, line, "#if")) continue; if (std.mem.startsWith(u8, line, "#if")) continue;
@ -94,10 +93,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
}); });
} }
if (options.config.len > 0) {
// Sets a flag indiciating the use of a custom `config.h` // Sets a flag indiciating the use of a custom `config.h`
try raylib_flags_arr.append("-DEXTERNAL_CONFIG_FLAGS"); try raylib_flags_arr.append("-DEXTERNAL_CONFIG_FLAGS");
if (options.config.len > 0) {
// Splits a space-separated list of config flags into multiple flags // Splits a space-separated list of config flags into multiple flags
// //
// Note: This means certain flags like `-x c++` won't be processed properly. // Note: This means certain flags like `-x c++` won't be processed properly.
@ -126,6 +124,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
// Otherwise, append default value from config.h to compile flags // Otherwise, append default value from config.h to compile flags
try raylib_flags_arr.append(flag); try raylib_flags_arr.append(flag);
} }
} else {
// Set default config if no custome config got set
try raylib_flags_arr.appendSlice(&config_h_flags);
} }
const raylib = if (options.shared) const raylib = if (options.shared)
@ -150,26 +151,32 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2); var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2);
c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" }); c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" });
if (options.raudio) {
try c_source_files.append("src/raudio.c");
}
if (options.rmodels) {
try c_source_files.append("src/rmodels.c");
}
if (options.rshapes) { if (options.rshapes) {
try c_source_files.append("src/rshapes.c"); try c_source_files.append("src/rshapes.c");
} try raylib_flags_arr.append("-DSUPPORT_MODULE_RSHAPES");
if (options.rtext) {
try c_source_files.append("src/rtext.c");
} }
if (options.rtextures) { if (options.rtextures) {
try c_source_files.append("src/rtextures.c"); try c_source_files.append("src/rtextures.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RTEXTURES");
}
if (options.rtext) {
try c_source_files.append("src/rtext.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RTEXT");
}
if (options.rmodels) {
try c_source_files.append("src/rmodels.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RMODELS");
}
if (options.raudio) {
try c_source_files.append("src/raudio.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RAUDIO");
} }
if (options.opengl_version != .auto) { if (options.opengl_version != .auto) {
raylib.defineCMacro(options.opengl_version.toCMacroStr(), null); raylib.defineCMacro(options.opengl_version.toCMacroStr(), null);
} }
raylib.addIncludePath(b.path("src/platforms"));
switch (target.result.os.tag) { switch (target.result.os.tag) {
.windows => { .windows => {
try c_source_files.append("src/rglfw.c"); try c_source_files.append("src/rglfw.c");
@ -302,12 +309,14 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
} }
pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void { pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
const raylib_dep = b.dependencyFromBuildZig(@This(), .{});
var gen_step = b.addWriteFiles(); var gen_step = b.addWriteFiles();
raylib.step.dependOn(&gen_step.step); raylib.step.dependOn(&gen_step.step);
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path }); raylib.addCSourceFile(.{ .file = raygui_c_path });
raylib.addIncludePath(raygui_dep.path("src")); raylib.addIncludePath(raygui_dep.path("src"));
raylib.addIncludePath(raylib_dep.path("src"));
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
} }
@ -327,7 +336,7 @@ pub const Options = struct {
const defaults = Options{}; const defaults = Options{};
fn getOptions(b: *std.Build) Options { pub fn getOptions(b: *std.Build) Options {
return .{ return .{
.platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform, .platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform,
.raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio,

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@ -115,7 +115,7 @@ int main(void)
// Update camera computes movement internally depending on the camera mode // Update camera computes movement internally depending on the camera mode
// Some default standard keyboard/mouse inputs are hardcoded to simplify use // Some default standard keyboard/mouse inputs are hardcoded to simplify use
// For advance camera controls, it's reecommended to compute camera movement manually // For advanced camera controls, it's recommended to compute camera movement manually
UpdateCamera(&camera, cameraMode); // Update camera UpdateCamera(&camera, cameraMode); // Update camera
/* /*

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@ -1,6 +1,6 @@
#version 100 #version 100
precision mediump float; precision highp float;
#define MAX_LIGHTS 4 #define MAX_LIGHTS 4
#define LIGHT_DIRECTIONAL 0 #define LIGHT_DIRECTIONAL 0
@ -17,12 +17,12 @@ struct Light {
}; };
// Input vertex attributes (from vertex shader) // Input vertex attributes (from vertex shader)
varying in vec3 fragPosition; varying vec3 fragPosition;
varying in vec2 fragTexCoord; varying vec2 fragTexCoord;
varying in vec4 fragColor; varying vec4 fragColor;
varying in vec3 fragNormal; varying vec3 fragNormal;
varying in vec4 shadowPos; varying vec4 shadowPos;
varying in mat3 TBN; varying mat3 TBN;
// Input uniform values // Input uniform values
@ -113,7 +113,7 @@ vec3 pbr(){
vec3 baseRefl = mix(vec3(0.04),albedo.rgb,metallic); vec3 baseRefl = mix(vec3(0.04),albedo.rgb,metallic);
vec3 Lo = vec3(0.0); // acumulate lighting lum vec3 Lo = vec3(0.0); // acumulate lighting lum
for(int i=0;i<numOfLights;++i){ for(int i=0;i<4;++i){
vec3 L = normalize(lights[i].position - fragPosition); // calc light vector vec3 L = normalize(lights[i].position - fragPosition); // calc light vector
vec3 H = normalize(V + L); // calc halfway bisecting vector vec3 H = normalize(V + L); // calc halfway bisecting vector

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@ -1,14 +1,22 @@
#version 330 #version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord; in vec2 fragTexCoord;
in vec4 fragColor; in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0; uniform sampler2D texture0;
uniform vec4 colDiffuse; uniform vec4 colDiffuse;
// Output fragment color
//out vec4 finalColor;
// NOTE: Add here your custom variables
void main() void main()
{ {
vec4 texelColor = texture2D(texture0, fragTexCoord); vec4 texelColor = texture(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor; gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = gl_FragCoord.z; gl_FragDepth = gl_FragCoord.z;
} }

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@ -20,22 +20,22 @@ void main()
float y = 1.0/resolution.y; float y = 1.0/resolution.y;
vec4 horizEdge = vec4(0.0); vec4 horizEdge = vec4(0.0);
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0; horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0; horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0;
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0; horizEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0; horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0; horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0;
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0; horizEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
vec4 vertEdge = vec4(0.0); vec4 vertEdge = vec4(0.0);
vertEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0; vertEdge -= texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
vertEdge -= texture2D(texture0, vec2(fragTexCoord.x , fragTexCoord.y - y))*2.0; vertEdge -= texture(texture0, vec2(fragTexCoord.x , fragTexCoord.y - y))*2.0;
vertEdge -= texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0; vertEdge -= texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
vertEdge += texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0; vertEdge += texture(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
vertEdge += texture2D(texture0, vec2(fragTexCoord.x , fragTexCoord.y + y))*2.0; vertEdge += texture(texture0, vec2(fragTexCoord.x , fragTexCoord.y + y))*2.0;
vertEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0; vertEdge += texture(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
vec3 edge = sqrt((horizEdge.rgb*horizEdge.rgb) + (vertEdge.rgb*vertEdge.rgb)); vec3 edge = sqrt((horizEdge.rgb*horizEdge.rgb) + (vertEdge.rgb*vertEdge.rgb));
finalColor = vec4(edge, texture2D(texture0, fragTexCoord).a); finalColor = vec4(edge, texture(texture0, fragTexCoord).a);
} }

View File

@ -41,7 +41,7 @@ void main()
} }
tc += center; tc += center;
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;; vec4 color = texture(texture0, tc/texSize)*colDiffuse*fragColor;;
finalColor = vec4(color.rgb, 1.0);; finalColor = vec4(color.rgb, 1.0);;
} }

View File

@ -22,7 +22,7 @@
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330 #define GLSL_VERSION 330
#else // PLATFORM_ANDROID, PLATFORM_WEB #else // PLATFORM_ANDROID, PLATFORM_WEB
#define GLSL_VERSION 120 #define GLSL_VERSION 100
#endif #endif
#include <stdlib.h> // Required for: NULL #include <stdlib.h> // Required for: NULL

View File

@ -15,7 +15,7 @@
{ {
"name": "RAYLIB_VERSION_MINOR", "name": "RAYLIB_VERSION_MINOR",
"type": "INT", "type": "INT",
"value": 5, "value": 6,
"description": "" "description": ""
}, },
{ {
@ -27,7 +27,7 @@
{ {
"name": "RAYLIB_VERSION", "name": "RAYLIB_VERSION",
"type": "STRING", "type": "STRING",
"value": "5.5", "value": "5.6-dev",
"description": "" "description": ""
}, },
{ {

View File

@ -15,7 +15,7 @@ return {
{ {
name = "RAYLIB_VERSION_MINOR", name = "RAYLIB_VERSION_MINOR",
type = "INT", type = "INT",
value = 5, value = 6,
description = "" description = ""
}, },
{ {
@ -27,7 +27,7 @@ return {
{ {
name = "RAYLIB_VERSION", name = "RAYLIB_VERSION",
type = "STRING", type = "STRING",
value = "5.5", value = "5.6-dev",
description = "" description = ""
}, },
{ {

View File

@ -14,7 +14,7 @@ Define 002: RAYLIB_VERSION_MAJOR
Define 003: RAYLIB_VERSION_MINOR Define 003: RAYLIB_VERSION_MINOR
Name: RAYLIB_VERSION_MINOR Name: RAYLIB_VERSION_MINOR
Type: INT Type: INT
Value: 5 Value: 6
Description: Description:
Define 004: RAYLIB_VERSION_PATCH Define 004: RAYLIB_VERSION_PATCH
Name: RAYLIB_VERSION_PATCH Name: RAYLIB_VERSION_PATCH
@ -24,7 +24,7 @@ Define 004: RAYLIB_VERSION_PATCH
Define 005: RAYLIB_VERSION Define 005: RAYLIB_VERSION
Name: RAYLIB_VERSION Name: RAYLIB_VERSION
Type: STRING Type: STRING
Value: "5.5" Value: "5.6-dev"
Description: Description:
Define 006: __declspec(x) Define 006: __declspec(x)
Name: __declspec(x) Name: __declspec(x)

View File

@ -3,9 +3,9 @@
<Defines count="57"> <Defines count="57">
<Define name="RAYLIB_H" type="GUARD" value="" desc="" /> <Define name="RAYLIB_H" type="GUARD" value="" desc="" />
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" /> <Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="5" desc="" /> <Define name="RAYLIB_VERSION_MINOR" type="INT" value="6" desc="" />
<Define name="RAYLIB_VERSION_PATCH" type="INT" value="0" desc="" /> <Define name="RAYLIB_VERSION_PATCH" type="INT" value="0" desc="" />
<Define name="RAYLIB_VERSION" type="STRING" value="5.5" desc="" /> <Define name="RAYLIB_VERSION" type="STRING" value="5.6-dev" desc="" />
<Define name="__declspec(x)" type="MACRO" value="__attribute__((x))" desc="" /> <Define name="__declspec(x)" type="MACRO" value="__attribute__((x))" desc="" />
<Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="We are building the library as a Win32 shared library (.dll)" /> <Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="We are building the library as a Win32 shared library (.dll)" />
<Define name="PI" type="FLOAT" value="3.14159265358979323846" desc="" /> <Define name="PI" type="FLOAT" value="3.14159265358979323846" desc="" />

View File

@ -0,0 +1,387 @@
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{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release.DLL|x64.Build.0 = Release.DLL|x64
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release|x64.ActiveCfg = Release|x64
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release|x64.Build.0 = Release|x64
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release|x86.ActiveCfg = Release|Win32
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}.Release|x86.Build.0 = Release|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug|x64.ActiveCfg = Debug|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug|x64.Build.0 = Debug|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug|x86.ActiveCfg = Debug|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Debug|x86.Build.0 = Debug|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release.DLL|x64.Build.0 = Release.DLL|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release|x64.ActiveCfg = Release|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release|x64.Build.0 = Release|x64
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release|x86.ActiveCfg = Release|Win32
{CCA63A76-D9FC-4130-9F67-4D97F9770D53}.Release|x86.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -2739,6 +2775,8 @@ Global
{8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{3A7FE53D-35F7-49DC-9C9A-A5204A53523F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{CCA63A76-D9FC-4130-9F67-4D97F9770D53} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -71,6 +71,30 @@
// Enabling this flag allows manual control of the frame processes, use at your own risk // Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1 //#define SUPPORT_CUSTOM_FRAME_CONTROL 1
// Support for clipboard image loading
// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows)
#define SUPPORT_CLIPBOARD_IMAGE 1
// NOTE: Clipboard image loading requires support for some image file formats
// TODO: Those defines should probably be removed from here, I prefer to let the user manage them
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1
#endif
#ifndef STBI_REQUIRED
#define STBI_REQUIRED
#endif
#ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows
#define SUPPORT_FILEFORMAT_BMP 1
#endif
#ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu
#define SUPPORT_FILEFORMAT_PNG 1
#endif
#ifndef SUPPORT_FILEFORMAT_JPG
#define SUPPORT_FILEFORMAT_JPG 1
#endif
#endif
// rcore: Configuration values // rcore: Configuration values
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -273,31 +297,4 @@
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message #define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
// Enable partial support for clipboard image, only working on SDL3 or
// being on both Windows OS + GLFW or Windows OS + RGFW
#define SUPPORT_CLIPBOARD_IMAGE 1
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef STBI_REQUIRED
#define STBI_REQUIRED
#endif
#ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows
#define SUPPORT_FILEFORMAT_BMP 1
#endif
#ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu
#define SUPPORT_FILEFORMAT_PNG 1
#endif
#ifndef SUPPORT_FILEFORMAT_JPG
#define SUPPORT_FILEFORMAT_JPG 1
#endif
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1
#endif
#endif
#endif // CONFIG_H #endif // CONFIG_H

View File

@ -515,6 +515,16 @@ const char *GetClipboardText(void)
return NULL; return NULL;
} }
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {

View File

@ -967,32 +967,29 @@ const char *GetClipboardText(void)
return glfwGetClipboardString(platform.handle); return glfwGetClipboardString(platform.handle);
} }
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image // Get clipboard image
Image GetClipboardImage(void) Image GetClipboardImage(void)
{ {
Image image = {0}; Image image = { 0 };
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
unsigned long long int dataSize = 0; unsigned long long int dataSize = 0;
void* fileData = NULL; void *fileData = NULL;
int width = 0;
int height = 0;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize); fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_GLFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL) if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
{ else image = LoadImageFromMemory(".bmp", fileData, (int)dataSize);
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); #else
} TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
else #endif
{ #endif // SUPPORT_CLIPBOARD_IMAGE
image = LoadImageFromMemory(".bmp", fileData, (int)dataSize);
}
return image; return image;
} }
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)

View File

@ -594,7 +594,7 @@ Vector2 GetMonitorPosition(int monitor)
{ {
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y}; return (Vector2){(float)mons[monitor].rect.x, (float)mons[monitor].rect.y};
} }
// Get selected monitor width (currently used by monitor) // Get selected monitor width (currently used by monitor)
@ -618,7 +618,7 @@ int GetMonitorPhysicalWidth(int monitor)
{ {
RGFW_monitor* mons = RGFW_getMonitors(); RGFW_monitor* mons = RGFW_getMonitors();
return mons[monitor].physW; return (int)mons[monitor].physW;
} }
// Get selected monitor physical height in millimetres // Get selected monitor physical height in millimetres
@ -626,7 +626,7 @@ int GetMonitorPhysicalHeight(int monitor)
{ {
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].physH; return (int)mons[monitor].physH;
} }
// Get selected monitor refresh rate // Get selected monitor refresh rate
@ -647,7 +647,7 @@ const char *GetMonitorName(int monitor)
// Get window position XY on monitor // Get window position XY on monitor
Vector2 GetWindowPosition(void) Vector2 GetWindowPosition(void)
{ {
return (Vector2){ platform.window->r.x, platform.window->r.y }; return (Vector2){ (float)platform.window->r.x, (float)platform.window->r.y };
} }
// Get window scale DPI factor for current monitor // Get window scale DPI factor for current monitor
@ -661,7 +661,7 @@ Vector2 GetWindowScaleDPI(void)
// Set clipboard text content // Set clipboard text content
void SetClipboardText(const char *text) void SetClipboardText(const char *text)
{ {
RGFW_writeClipboard(text, strlen(text)); RGFW_writeClipboard(text, (u32)strlen(text));
} }
// Get clipboard text content // Get clipboard text content
@ -671,42 +671,39 @@ const char *GetClipboardText(void)
return RGFW_readClipboard(NULL); return RGFW_readClipboard(NULL);
} }
#if defined(SUPPORT_CLIPBOARD_IMAGE) #if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
#ifdef _WIN32 #define WIN32_CLIPBOARD_IMPLEMENTATION
# define WIN32_CLIPBOARD_IMPLEMENTATION #define WINUSER_ALREADY_INCLUDED
# define WINUSER_ALREADY_INCLUDED #define WINBASE_ALREADY_INCLUDED
# define WINBASE_ALREADY_INCLUDED #define WINGDI_ALREADY_INCLUDED
# define WINGDI_ALREADY_INCLUDED #include "../external/win32_clipboard.h"
# include "../external/win32_clipboard.h"
#endif #endif
#endif // SUPPORT_CLIPBOARD_IMAGE
// Get clipboard image // Get clipboard image
Image GetClipboardImage(void) Image GetClipboardImage(void)
{ {
Image image = {0}; Image image = { 0 };
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
unsigned long long int dataSize = 0; unsigned long long int dataSize = 0;
void* fileData = NULL; void *fileData = NULL;
int width = 0;
int height = 0;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize); fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
#endif
if (fileData == NULL) if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
{ else image = LoadImageFromMemory(".bmp", fileData, (int)dataSize);
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data."); #else
} TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
else #endif
{ #endif // SUPPORT_CLIPBOARD_IMAGE
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image; return image;
} }
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
@ -979,7 +976,7 @@ void PollInputEvents(void)
case RGFW_quit: CORE.Window.shouldClose = true; break; case RGFW_quit: CORE.Window.shouldClose = true; break;
case RGFW_dnd: // Dropped file case RGFW_dnd: // Dropped file
{ {
for (int i = 0; i < event->droppedFilesCount; i++) for (u32 i = 0; i < event->droppedFilesCount; i++)
{ {
if (CORE.Window.dropFileCount == 0) if (CORE.Window.dropFileCount == 0)
{ {
@ -1063,7 +1060,7 @@ void PollInputEvents(void)
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown)) if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{ {
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = (float)event->scroll;
break; break;
} }
@ -1081,7 +1078,7 @@ void PollInputEvents(void)
{ {
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown)) if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{ {
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = (float)event->scroll;
break; break;
} }

View File

@ -74,7 +74,6 @@
#endif #endif
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -240,7 +239,7 @@ static const int CursorsLUT[] = {
// SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can. // SDL3 Migration Layer made to avoid `ifdefs` inside functions when we can.
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
// SDL3 Migration: // SDL3 Migration:
// SDL_WINDOW_FULLSCREEN_DESKTOP has been removed, // SDL_WINDOW_FULLSCREEN_DESKTOP has been removed,
@ -249,7 +248,6 @@ static const int CursorsLUT[] = {
// or the borderless fullscreen desktop mode will be used // or the borderless fullscreen desktop mode will be used
#define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN #define SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FULLSCREEN
#define SDL_IGNORE false #define SDL_IGNORE false
#define SDL_DISABLE false #define SDL_DISABLE false
#define SDL_ENABLE true #define SDL_ENABLE true
@ -260,27 +258,29 @@ static const int CursorsLUT[] = {
// SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag. // SDL3 Migration: The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
#define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|) #define SDL_WINDOW_SHOWN 0x0 // It's a flag, so no problem in setting it to zero if we use in a bitor (|)
//
// SDL3 Migration: Renamed // SDL3 Migration: Renamed
// IMPORTANT: // IMPORTANT: Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
// Might need to call SDL_CleanupEvent somewhere see :https://github.com/libsdl-org/SDL/issues/3540#issuecomment-1793449852
//
#define SDL_DROPFILE SDL_EVENT_DROP_FILE #define SDL_DROPFILE SDL_EVENT_DROP_FILE
// SDL2 implementation for SDL3 function
const char* SDL_GameControllerNameForIndex(int joystickIndex) const char *SDL_GameControllerNameForIndex(int joystickIndex)
{ {
// NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index // NOTE: SDL3 uses the IDs itself (SDL_JoystickID) instead of SDL2 joystick_index
const char* name = NULL; const char *name = NULL;
int numJoysticks = 0; int numJoysticks = 0;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks);
if (joysticks) {
if (joystickIndex < numJoysticks) { if (joysticks)
{
if (joystickIndex < numJoysticks)
{
SDL_JoystickID instance_id = joysticks[joystickIndex]; SDL_JoystickID instance_id = joysticks[joystickIndex];
name = SDL_GetGamepadNameForID(instance_id); name = SDL_GetGamepadNameForID(instance_id);
} }
SDL_free(joysticks); SDL_free(joysticks);
} }
return name; return name;
} }
@ -288,45 +288,40 @@ int SDL_GetNumVideoDisplays(void)
{ {
int monitorCount = 0; int monitorCount = 0;
SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount); SDL_DisplayID *displays = SDL_GetDisplays(&monitorCount);
// Safe because If `mem` is NULL, SDL_free does nothing.
// Safe because If `mem` is NULL, SDL_free does nothing
SDL_free(displays); SDL_free(displays);
return monitorCount; return monitorCount;
} }
// SLD3 Migration: To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE`
// SLD3 Migration: // representing the *processing state* of the event before this function makes any changes to it
// To emulate SDL2 this function should return `SDL_DISABLE` or `SDL_ENABLE` Uint8 SDL_EventState(Uint32 type, int state)
// representing the *processing state* of the event before this function makes any changes to it. {
Uint8 SDL_EventState(Uint32 type, int state) {
Uint8 stateBefore = SDL_EventEnabled(type); Uint8 stateBefore = SDL_EventEnabled(type);
switch (state) switch (state)
{ {
case SDL_DISABLE: SDL_SetEventEnabled(type, false); break; case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
case SDL_ENABLE: SDL_SetEventEnabled(type, true); break; case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
default: TRACELOG(LOG_WARNING, "Event sate: unknow type"); default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
} }
return stateBefore; return stateBefore;
} }
void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode) void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
{ {
const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID); const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
if (currMode == NULL)
{ if (currMode == NULL) TRACELOG(LOG_WARNING, "No current display mode");
TRACELOG(LOG_WARNING, "No current display mode"); else *mode = *currMode;
}
else
{
*mode = *currMode;
}
} }
// SDL3 Migration: Renamed // SDL3 Migration: Renamed
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_Adapter
SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{ {
return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask)); return SDL_CreateSurface(width, height, SDL_GetPixelFormatForMasks(depth, Rmask, Gmask, Bmask, Amask));
@ -337,11 +332,14 @@ SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth
// not reliable across platforms, approximately replaced by multiplying // not reliable across platforms, approximately replaced by multiplying
// SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms. // SDL_GetWindowDisplayScale() times 160 on iPhone and Android, and 96 on other platforms.
// returns 0 on success or a negative error code on failure // returns 0 on success or a negative error code on failure
int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi) { int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)
float dpi = SDL_GetWindowDisplayScale(platform.window) * 96.0; {
float dpi = SDL_GetWindowDisplayScale(platform.window)*96.0;
if (ddpi != NULL) *ddpi = dpi; if (ddpi != NULL) *ddpi = dpi;
if (hdpi != NULL) *hdpi = dpi; if (hdpi != NULL) *hdpi = dpi;
if (vdpi != NULL) *vdpi = dpi; if (vdpi != NULL) *vdpi = dpi;
return 0; return 0;
} }
@ -368,17 +366,13 @@ int SDL_NumJoysticks(void)
return numJoysticks; return numJoysticks;
} }
// SDL_SetRelativeMouseMode // SDL_SetRelativeMouseMode
// returns 0 on success or a negative error code on failure // returns 0 on success or a negative error code on failure
// If relative mode is not supported, this returns -1. // If relative mode is not supported, this returns -1.
int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled) int SDL_SetRelativeMouseMode_Adapter(SDL_bool enabled)
{ {
//
// SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled) // SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled)
// \returns true on success or false on failure; call SDL_GetError() for more // \returns true on success or false on failure; call SDL_GetError() for more
//
if (SDL_SetWindowRelativeMouseMode(platform.window, enabled)) if (SDL_SetWindowRelativeMouseMode(platform.window, enabled))
{ {
return 0; // success return 0; // success
@ -398,7 +392,6 @@ bool SDL_GetRelativeMouseMode_Adapter(void)
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_Adapter
int SDL_GetNumTouchFingers(SDL_TouchID touchID) int SDL_GetNumTouchFingers(SDL_TouchID touchID)
{ {
// SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count) // SDL_Finger **SDL_GetTouchFingers(SDL_TouchID touchID, int *count)
@ -412,16 +405,16 @@ int SDL_GetNumTouchFingers(SDL_TouchID touchID)
// Since SDL2 doesn't have this function we leave a stub // Since SDL2 doesn't have this function we leave a stub
// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3) // SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
void* SDL_GetClipboardData(const char *mime_type, size_t *size) { void* SDL_GetClipboardData(const char *mime_type, size_t *size)
{
TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3"); TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
// We could possibly implement it ourselves in this case for some easier platforms // We could possibly implement it ourselves in this case for some easier platforms
return NULL; return NULL;
} }
#endif // PLATFORM_DESKTOP_SDL3 #endif // PLATFORM_DESKTOP_SDL3
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -452,7 +445,7 @@ void ToggleFullscreen(void)
const int monitor = SDL_GetWindowDisplayIndex(platform.window); const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays(); const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure #if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount)) if ((monitor > 0) && (monitor <= monitorCount))
#else #else
if ((monitor >= 0) && (monitor < monitorCount)) if ((monitor >= 0) && (monitor < monitorCount))
@ -479,7 +472,8 @@ void ToggleBorderlessWindowed(void)
{ {
const int monitor = SDL_GetWindowDisplayIndex(platform.window); const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays(); const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount)) if ((monitor > 0) && (monitor <= monitorCount))
#else #else
if ((monitor >= 0) && (monitor < monitorCount)) if ((monitor >= 0) && (monitor < monitorCount))
@ -532,7 +526,8 @@ void SetWindowState(unsigned int flags)
{ {
const int monitor = SDL_GetWindowDisplayIndex(platform.window); const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays(); const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount)) if ((monitor > 0) && (monitor <= monitorCount))
#else #else
if ((monitor >= 0) && (monitor < monitorCount)) if ((monitor >= 0) && (monitor < monitorCount))
@ -595,7 +590,8 @@ void SetWindowState(unsigned int flags)
{ {
const int monitor = SDL_GetWindowDisplayIndex(platform.window); const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays(); const int monitorCount = SDL_GetNumVideoDisplays();
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
#if defined(PLATFORM_DESKTOP_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if ((monitor > 0) && (monitor <= monitorCount)) if ((monitor > 0) && (monitor <= monitorCount))
#else #else
if ((monitor >= 0) && (monitor < monitorCount)) if ((monitor >= 0) && (monitor < monitorCount))
@ -818,7 +814,8 @@ void SetWindowMonitor(int monitor)
const int screenWidth = CORE.Window.screen.width; const int screenWidth = CORE.Window.screen.width;
const int screenHeight = CORE.Window.screen.height; const int screenHeight = CORE.Window.screen.height;
SDL_Rect usableBounds; SDL_Rect usableBounds;
#ifdef PLATFORM_DESKTOP_SDL3 // Different style for success checking
#if defined(PLATFORM_DESKTOP_SDL3) // Different style for success checking
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds)) if (SDL_GetDisplayUsableBounds(monitor, &usableBounds))
#else #else
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0) if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
@ -933,7 +930,8 @@ Vector2 GetMonitorPosition(int monitor)
if ((monitor >= 0) && (monitor < monitorCount)) if ((monitor >= 0) && (monitor < monitorCount))
{ {
SDL_Rect displayBounds; SDL_Rect displayBounds;
#ifdef PLATFORM_DESKTOP_SDL3
#if defined(PLATFORM_DESKTOP_SDL3)
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds)) if (SDL_GetDisplayUsableBounds(monitor, &displayBounds))
#else #else
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0) if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
@ -1104,53 +1102,55 @@ const char *GetClipboardText(void)
return buffer; return buffer;
} }
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Get clipboard image // Get clipboard image
Image GetClipboardImage(void) Image GetClipboardImage(void)
{ {
Image image = { 0 };
#if defined(SUPPORT_CLIPBOARD_IMAGE)
// Let's hope compiler put these arrays in static memory // Let's hope compiler put these arrays in static memory
const char *image_formats[] = { const char *imageFormats[] = {
"image/bmp", "image/bmp",
"image/png", "image/png",
"image/jpg", "image/jpg",
"image/tiff", "image/tiff",
}; };
const char *image_extensions[] = { const char *imageExtensions[] = {
".bmp", ".bmp",
".png", ".png",
".jpg", ".jpg",
".tiff", ".tiff",
}; };
Image image = {0};
size_t dataSize = 0; size_t dataSize = 0;
void *fileData = NULL; void *fileData = NULL;
for (int i = 0; i < SDL_arraysize(image_formats); ++i)
for (int i = 0; i < SDL_arraysize(imageFormats); ++i)
{ {
// NOTE: This pointer should be free with SDL_free() at some point. // NOTE: This pointer should be free with SDL_free() at some point
fileData = SDL_GetClipboardData(image_formats[i], &dataSize); fileData = SDL_GetClipboardData(imageFormats[i], &dataSize);
if (fileData) {
image = LoadImageFromMemory(image_extensions[i], fileData, dataSize); if (fileData)
{
image = LoadImageFromMemory(imageExtensions[i], fileData, dataSize);
if (IsImageValid(image)) if (IsImageValid(image))
{ {
TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", image_extensions[i]); TRACELOG(LOG_INFO, "Clipboard image: Got image from clipboard as a `%s` successfully", imageExtensions[i]);
return image; return image;
} }
} }
} }
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. %s", SDL_GetError()); if (!IsImageValid(image)) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data. Error: %s", SDL_GetError());
return image;
}
#endif #endif
return image;
}
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
SDL_ShowCursor(); SDL_ShowCursor();
#else #else
SDL_ShowCursor(SDL_ENABLE); SDL_ShowCursor(SDL_ENABLE);
@ -1161,7 +1161,7 @@ void ShowCursor(void)
// Hides mouse cursor // Hides mouse cursor
void HideCursor(void) void HideCursor(void)
{ {
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
SDL_HideCursor(); SDL_HideCursor();
#else #else
SDL_ShowCursor(SDL_DISABLE); SDL_ShowCursor(SDL_DISABLE);
@ -1174,7 +1174,7 @@ void EnableCursor(void)
{ {
SDL_SetRelativeMouseMode(SDL_FALSE); SDL_SetRelativeMouseMode(SDL_FALSE);
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() // SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
SDL_ShowCursor(); SDL_ShowCursor();
#else #else
@ -1275,7 +1275,7 @@ const char *GetKeyName(int key)
static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event) static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{ {
#ifdef PLATFORM_DESKTOP_SDL3 // SDL3 #if defined(PLATFORM_DESKTOP_SDL3) // SDL3
int count = 0; int count = 0;
SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count); SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
CORE.Input.Touch.pointCount = count; CORE.Input.Touch.pointCount = count;
@ -1288,7 +1288,9 @@ static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height; CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1; CORE.Input.Touch.currentTouchState[i] = 1;
} }
SDL_free(fingers); SDL_free(fingers);
#else // SDL2 #else // SDL2
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId); CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
@ -1393,7 +1395,8 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *)); CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
#if defined(PLATFORM_DESKTOP_SDL3)
// const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ // const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed. // Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE, and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events, you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed.
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
@ -1407,7 +1410,8 @@ void PollInputEvents(void)
else if (CORE.Window.dropFileCount < 1024) else if (CORE.Window.dropFileCount < 1024)
{ {
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#ifdef PLATFORM_DESKTOP_SDL3
#if defined(PLATFORM_DESKTOP_SDL3)
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data); strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
#else #else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file); strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
@ -1460,7 +1464,7 @@ void PollInputEvents(void)
case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED: case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_RESTORED:
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
break; break;
#else #else
default: break; default: break;
@ -1471,7 +1475,7 @@ void PollInputEvents(void)
// Keyboard events // Keyboard events
case SDL_KEYDOWN: case SDL_KEYDOWN:
{ {
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
// SDL3 Migration: The following structures have been removed: * SDL_Keysym // SDL3 Migration: The following structures have been removed: * SDL_Keysym
KeyboardKey key = ConvertScancodeToKey(event.key.scancode); KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else #else
@ -1502,7 +1506,7 @@ void PollInputEvents(void)
case SDL_KEYUP: case SDL_KEYUP:
{ {
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
KeyboardKey key = ConvertScancodeToKey(event.key.scancode); KeyboardKey key = ConvertScancodeToKey(event.key.scancode);
#else #else
KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode);
@ -1858,7 +1862,7 @@ int InitPlatform(void)
} }
// Init window // Init window
#ifdef PLATFORM_DESKTOP_SDL3 #if defined(PLATFORM_DESKTOP_SDL3)
platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags); platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#else #else
platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags); platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
@ -1946,11 +1950,10 @@ int InitPlatform(void)
CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory(); CORE.Storage.basePath = SDL_GetBasePath(); // Alternative: GetWorkingDirectory();
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
#if defined(PLATFORM_DESKTOP_SDL3)
#ifdef PLATFORM_DESKTOP_SDL3
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL3): Initialized successfully");
#else #else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL): Initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (SDL2): Initialized successfully");
#endif #endif
return 0; return 0;

View File

@ -509,6 +509,16 @@ const char *GetClipboardText(void)
return NULL; return NULL;
} }
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {

View File

@ -292,6 +292,16 @@ const char *GetClipboardText(void)
return NULL; return NULL;
} }
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {

View File

@ -771,8 +771,11 @@ Vector2 GetWindowPosition(void)
// Get window scale DPI factor for current monitor // Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void) Vector2 GetWindowScaleDPI(void)
{ {
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); // NOTE: Returned scale is relative to the current monitor where the browser window is located
return (Vector2){ 1.0f, 1.0f }; Vector2 scale = { 1.0f, 1.0f };
scale.x = (float)EM_ASM_DOUBLE( { return window.devicePixelRatio; } );
scale.y = scale.x;
return scale;
} }
// Set clipboard text content // Set clipboard text content
@ -805,6 +808,16 @@ const char *GetClipboardText(void)
return NULL; return NULL;
} }
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {

View File

@ -1855,6 +1855,8 @@ void SeekMusicStream(Music music, float position)
ma_mutex_lock(&AUDIO.System.lock); ma_mutex_lock(&AUDIO.System.lock);
music.stream.buffer->framesProcessed = positionInFrames; music.stream.buffer->framesProcessed = positionInFrames;
music.stream.buffer->isSubBufferProcessed[0] = true;
music.stream.buffer->isSubBufferProcessed[1] = true;
ma_mutex_unlock(&AUDIO.System.lock); ma_mutex_unlock(&AUDIO.System.lock);
} }

View File

@ -1,6 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) * raylib v5.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
* *
* FEATURES: * FEATURES:
* - NO external dependencies, all required libraries included with raylib * - NO external dependencies, all required libraries included with raylib
@ -88,9 +88,9 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
#define RAYLIB_VERSION_MAJOR 5 #define RAYLIB_VERSION_MAJOR 5
#define RAYLIB_VERSION_MINOR 5 #define RAYLIB_VERSION_MINOR 6
#define RAYLIB_VERSION_PATCH 0 #define RAYLIB_VERSION_PATCH 0
#define RAYLIB_VERSION "5.5" #define RAYLIB_VERSION "5.6-dev"
// Function specifiers in case library is build/used as a shared library // Function specifiers in case library is build/used as a shared library
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll

View File

@ -304,6 +304,14 @@ RMAPI float Vector2DotProduct(Vector2 v1, Vector2 v2)
return result; return result;
} }
// Calculate two vectors cross product
RMAPI float Vector2CrossProduct(Vector2 v1, Vector2 v2)
{
float result = (v1.x*v2.y - v1.y*v2.x);
return result;
}
// Calculate distance between two vectors // Calculate distance between two vectors
RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) RMAPI float Vector2Distance(Vector2 v1, Vector2 v2)
{ {
@ -2648,7 +2656,7 @@ inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs)
return Vector2Transform(lhs, rhs); return Vector2Transform(lhs, rhs);
} }
inline const Vector2& operator -= (Vector2& lhs, const Matrix& rhs) inline const Vector2& operator *= (Vector2& lhs, const Matrix& rhs)
{ {
lhs = Vector2Transform(lhs, rhs); lhs = Vector2Transform(lhs, rhs);
return lhs; return lhs;
@ -2661,7 +2669,7 @@ inline Vector2 operator / (const Vector2& lhs, const float& rhs)
inline const Vector2& operator /= (Vector2& lhs, const float& rhs) inline const Vector2& operator /= (Vector2& lhs, const float& rhs)
{ {
lhs = Vector2Scale(lhs, rhs); lhs = Vector2Scale(lhs, 1.0f / rhs);
return lhs; return lhs;
} }
@ -2742,7 +2750,7 @@ inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs)
return Vector3Transform(lhs, rhs); return Vector3Transform(lhs, rhs);
} }
inline const Vector3& operator -= (Vector3& lhs, const Matrix& rhs) inline const Vector3& operator *= (Vector3& lhs, const Matrix& rhs)
{ {
lhs = Vector3Transform(lhs, rhs); lhs = Vector3Transform(lhs, rhs);
return lhs; return lhs;
@ -2755,7 +2763,7 @@ inline Vector3 operator / (const Vector3& lhs, const float& rhs)
inline const Vector3& operator /= (Vector3& lhs, const float& rhs) inline const Vector3& operator /= (Vector3& lhs, const float& rhs)
{ {
lhs = Vector3Scale(lhs, rhs); lhs = Vector3Scale(lhs, 1.0f / rhs);
return lhs; return lhs;
} }
@ -2839,7 +2847,7 @@ inline Vector4 operator / (const Vector4& lhs, const float& rhs)
inline const Vector4& operator /= (Vector4& lhs, const float& rhs) inline const Vector4& operator /= (Vector4& lhs, const float& rhs)
{ {
lhs = Vector4Scale(lhs, rhs); lhs = Vector4Scale(lhs, 1.0f / rhs);
return lhs; return lhs;
} }

View File

@ -3,7 +3,7 @@
* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API * rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
* *
* DESCRIPTION: * DESCRIPTION:
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) * An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0)
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
* *
* ADDITIONAL NOTES: * ADDITIONAL NOTES:

View File

@ -1943,13 +1943,14 @@ bool ExportMesh(Mesh mesh, const char *fileName)
if (IsFileExtension(fileName, ".obj")) if (IsFileExtension(fileName, ".obj"))
{ {
// Estimated data size, it should be enough... // Estimated data size, it should be enough...
int dataSize = mesh.vertexCount*(int)strlen("v 0000.00f 0000.00f 0000.00f") + int vc = mesh.vertexCount;
mesh.vertexCount*(int)strlen("vt 0.000f 0.00f") + int dataSize = vc*(int)strlen("v -0000.000000f -0000.000000f -0000.000000f\n") +
mesh.vertexCount*(int)strlen("vn 0.000f 0.00f 0.00f") + vc*(int)strlen("vt -0.000000f -0.000000f\n") +
mesh.triangleCount*(int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); vc*(int)strlen("vn -0.0000f -0.0000f -0.0000f\n") +
mesh.triangleCount*snprintf(NULL, 0, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", vc, vc, vc, vc, vc, vc, vc, vc, vc);
// NOTE: Text data buffer size is estimated considering mesh data size // NOTE: Text data buffer size is estimated considering mesh data size
char *txtData = (char *)RL_CALLOC(dataSize*2 + 2000, sizeof(char)); char *txtData = (char *)RL_CALLOC(dataSize + 1000, sizeof(char));
int byteCount = 0; int byteCount = 0;
byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n"); byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n");
@ -1969,17 +1970,17 @@ bool ExportMesh(Mesh mesh, const char *fileName)
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3) for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{ {
byteCount += sprintf(txtData + byteCount, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]); byteCount += sprintf(txtData + byteCount, "v %.6f %.6f %.6f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
} }
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2) for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
{ {
byteCount += sprintf(txtData + byteCount, "vt %.3f %.3f\n", mesh.texcoords[v], mesh.texcoords[v + 1]); byteCount += sprintf(txtData + byteCount, "vt %.6f %.6f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
} }
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3) for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{ {
byteCount += sprintf(txtData + byteCount, "vn %.3f %.3f %.3f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]); byteCount += sprintf(txtData + byteCount, "vn %.4f %.4f %.4f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
} }
if (mesh.indices != NULL) if (mesh.indices != NULL)
@ -2000,8 +2001,6 @@ bool ExportMesh(Mesh mesh, const char *fileName)
} }
} }
byteCount += sprintf(txtData + byteCount, "\n");
// NOTE: Text data length exported is determined by '\0' (NULL) character // NOTE: Text data length exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData); success = SaveFileText(fileName, txtData);

View File

@ -1339,6 +1339,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
int GetGlyphIndex(Font font, int codepoint) int GetGlyphIndex(Font font, int codepoint)
{ {
int index = 0; int index = 0;
if (!IsFontValid(font)) return index;
#define SUPPORT_UNORDERED_CHARSET #define SUPPORT_UNORDERED_CHARSET
#if defined(SUPPORT_UNORDERED_CHARSET) #if defined(SUPPORT_UNORDERED_CHARSET)