Move shared function defs and some global var to rcore.h

This commit is contained in:
MichaelFiber 2023-09-19 16:50:54 -04:00
parent 227ba707f8
commit dec1aa850b
2 changed files with 27 additions and 17 deletions

View File

@ -212,9 +212,9 @@ static int screenshotCounter = 0; // Screenshots counter
#endif
#if defined(SUPPORT_GIF_RECORDING)
static int gifFrameCounter = 0; // GIF frames counter
static bool gifRecording = false; // GIF recording state
static MsfGifState gifState = { 0 }; // MSGIF context state
int gifFrameCounter = 0; // GIF frames counter
bool gifRecording = false; // GIF recording state
MsfGifState gifState = { 0 }; // MSGIF context state
#endif
#if defined(SUPPORT_EVENTS_AUTOMATION)
@ -305,20 +305,9 @@ static bool eventsRecording = false; // Record events
#endif
//-----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void InitTimer(void); // Initialize timer (hi-resolution if available)
static void SetupFramebuffer(int width, int height); // Setup main framebuffer
static void SetupViewport(int width, int height); // Set viewport for a provided width and height
static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path
@ -2181,7 +2170,7 @@ int GetTouchPointCount(void)
//----------------------------------------------------------------------------------
// Set viewport for a provided width and height
static void SetupViewport(int width, int height)
void SetupViewport(int width, int height)
{
CORE.Window.render.width = width;
CORE.Window.render.height = height;
@ -2210,7 +2199,7 @@ static void SetupViewport(int width, int height)
// Compute framebuffer size relative to screen size and display size
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
static void SetupFramebuffer(int width, int height)
void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
@ -2287,7 +2276,7 @@ static void SetupFramebuffer(int width, int height)
}
// Initialize hi-resolution timer
static void InitTimer(void)
void InitTimer(void)
{
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.

View File

@ -256,4 +256,25 @@ typedef struct CoreData {
extern CoreData CORE;
#if defined(SUPPORT_GIF_RECORDING)
extern int gifFrameCounter = 0; // GIF frames counter
extern bool gifRecording = false; // GIF recording state
extern MsfGifState gifState = { 0 }; // MSGIF context state
#endif
//----------------------------------------------------------------------------------
// Function Definition
//----------------------------------------------------------------------------------
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
#endif
void InitTimer(void); // Initialize timer (hi-resolution if available)
void SetupFramebuffer(int width, int height); // Setup main framebuffer
void SetupViewport(int width, int height); // Set viewport for a provided width and height
#endif