Update IDE / editor definitions to include the new function
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@ -45,6 +45,7 @@ GetWorldToScreen|Vector2|(Vector3 position, Camera camera);|
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GetCameraMatrix|Matrix|(Camera camera);|
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GetCameraMatrix|Matrix|(Camera camera);|
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SetTargetFPS|void|(int fps);|
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SetTargetFPS|void|(int fps);|
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GetFPS|int|(void);|
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GetFPS|int|(void);|
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GetFrameBusyTime|float|(void);|
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GetFrameTime|float|(void);|
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GetFrameTime|float|(void);|
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GetTime|double|(void);|
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GetTime|double|(void);|
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ColorToInt|int|(Color color);|
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ColorToInt|int|(Color color);|
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@ -419,6 +419,9 @@
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<Param name="int fps" />
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<Param name="int fps" />
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</Overload>
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</Overload>
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</KeyWord>
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</KeyWord>
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<KeyWord name="GetFrameBusyTime" func="yes">
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<Overload retVal="float" descr="Get the time spent actively updating and drawing a frame, excluding sleep time"></Overload>
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</KeyWord>
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<KeyWord name="GetFrameTime" func="yes">
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<KeyWord name="GetFrameTime" func="yes">
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<Overload retVal="float" descr="Get time in seconds for last frame drawn (delta time)"></Overload>
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<Overload retVal="float" descr="Get time in seconds for last frame drawn (delta time)"></Overload>
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</KeyWord>
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</KeyWord>
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@ -2822,7 +2825,7 @@
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<Param name="Vector2 size" />
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<Param name="Vector2 size" />
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<Param name="Vector2 origin" />
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<Param name="Vector2 origin" />
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<Param name="float rotation" />
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<Param name="float rotation" />
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<Param name="0ó¿8± " />
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<Param name="0<EFBFBD>8<EFBFBD> " />
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</Overload>
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</Overload>
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</KeyWord>
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</KeyWord>
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