Merge branch 'raysan5:master' into master
This commit is contained in:
commit
dddcf1a177
|
|
@ -36,7 +36,7 @@ Some people ported raylib to other languages in form of bindings or wrappers to
|
|||
| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings |
|
||||
| raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
|
||||
| raylib.v | **4.0** | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v |
|
||||
| raylib-ocaml | 3.7 | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
|
||||
| raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
|
||||
| raylib-swift | 3.7 | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib |
|
||||
| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib |
|
||||
| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib |
|
||||
|
|
|
|||
|
|
@ -4,26 +4,35 @@ target_compile_definitions("raylib" PUBLIC "${GRAPHICS}")
|
|||
|
||||
function(define_if target variable)
|
||||
if (${${variable}})
|
||||
message(STATUS "${variable}=${${variable}}")
|
||||
target_compile_definitions(${target} PUBLIC "${variable}")
|
||||
endif ()
|
||||
endfunction()
|
||||
|
||||
if (${CUSTOMIZE_BUILD})
|
||||
target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS)
|
||||
define_if("raylib" USE_AUDIO)
|
||||
define_if("raylib" SUPPORT_MODULE_RSHAPES)
|
||||
define_if("raylib" SUPPORT_MODULE_RTEXTURES)
|
||||
define_if("raylib" SUPPORT_MODULE_RTEXT)
|
||||
define_if("raylib" SUPPORT_MODULE_RMODELS)
|
||||
define_if("raylib" SUPPORT_MODULE_RAUDIO)
|
||||
define_if("raylib" SUPPORT_CAMERA_SYSTEM)
|
||||
define_if("raylib" SUPPORT_GESTURES_SYSTEM)
|
||||
define_if("raylib" SUPPORT_MOUSE_GESTURES)
|
||||
define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI)
|
||||
define_if("raylib" SUPPORT_BUSY_WAIT_LOOP)
|
||||
define_if("raylib" SUPPORT_EVENTS_WAITING)
|
||||
define_if("raylib" SUPPORT_DEFAULT_FONT)
|
||||
define_if("raylib" SUPPORT_SCREEN_CAPTURE)
|
||||
define_if("raylib" SUPPORT_GIF_RECORDING)
|
||||
define_if("raylib" SUPPORT_HIGH_DPI)
|
||||
define_if("raylib" SUPPORT_COMPRESSION_API)
|
||||
define_if("raylib" SUPPORT_BUSY_WAIT_LOOP)
|
||||
define_if("raylib" SUPPORT_EVENTS_WAITING)
|
||||
define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
|
||||
define_if("raylib" SUPPORT_DATA_STORAGE)
|
||||
define_if("raylib" SUPPORT_VR_SIMULATOR)
|
||||
define_if("raylib" SUPPORT_FONT_TEXTURE)
|
||||
define_if("raylib" SUPPORT_COMPRESSION_API)
|
||||
define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
|
||||
define_if("raylib" SUPPORT_IMAGE_EXPORT)
|
||||
define_if("raylib" SUPPORT_IMAGE_GENERATION)
|
||||
define_if("raylib" SUPPORT_IMAGE_MANIPULATION)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_PNG)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_DDS)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_HDR)
|
||||
|
|
@ -33,31 +42,27 @@ if (${CUSTOMIZE_BUILD})
|
|||
define_if("raylib" SUPPORT_FILEFORMAT_TGA)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_JPG)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_GIF)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_QOI)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_PSD)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_PKM)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_PVR)
|
||||
define_if("raylib" ORT_IMAGE_EXPORT)
|
||||
define_if("raylib" SUPPORT_IMAGE_MANIPULATION)
|
||||
define_if("raylib" SUPPORT_IMAGE_GENERATION)
|
||||
define_if("raylib" SUPPORT_DEFAULT_FONT)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_FNT)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_TTF)
|
||||
define_if("raylib" SUPPORT_TEXT_MANIPULATION)
|
||||
define_if("raylib" SUPPORT_MESH_GENERATION)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_OBJ)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_MTL)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_IQM)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_GLTF)
|
||||
define_if("raylib" SUPPORT_MESH_GENERATION)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_VOX)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_WAV)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_OGG)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_XM)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_MOD)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_MP3)
|
||||
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
|
||||
define_if("raylib" SUPPORT_STANDARD_FILEIO)
|
||||
define_if("raylib" SUPPORT_TRACELOG)
|
||||
define_if("raylib" SUPPORT_COMPRESSION_API)
|
||||
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096")
|
||||
|
|
|
|||
|
|
@ -40,10 +40,10 @@ elseif (${PLATFORM} MATCHES "Android")
|
|||
set(PLATFORM_CPP "PLATFORM_ANDROID")
|
||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
set(raylib_sources "${raylib_sources} ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c")
|
||||
add_definitions(-DANDROID -D__ANDROID_API__=21)
|
||||
include_directories(external/android/native_app_glue)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate")
|
||||
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
|
||||
|
||||
find_library(OPENGL_LIBRARY OpenGL)
|
||||
set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
|
||||
|
|
|
|||
|
|
@ -23,42 +23,32 @@
|
|||
|
||||
.PHONY: all clean
|
||||
|
||||
# Define required environment variables
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# Define required raylib variables
|
||||
PROJECT_NAME ?= raylib_examples
|
||||
RAYLIB_VERSION ?= 4.0.0
|
||||
RAYLIB_PATH ?= ..
|
||||
PROJECT_NAME ?= raylib_examples
|
||||
RAYLIB_VERSION ?= 4.0.0
|
||||
RAYLIB_PATH ?= ..
|
||||
|
||||
# Define default options
|
||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
||||
RAYLIB_INCLUDE_PATH ?= /usr/local/include
|
||||
RAYLIB_LIB_PATH ?= /usr/local/lib
|
||||
|
||||
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# Locations of your newly installed library and associated headers. See ../src/Makefile
|
||||
# On Linux, if you have installed raylib but cannot compile the examples, check that
|
||||
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
|
||||
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
|
||||
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
|
||||
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
|
||||
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
|
||||
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
|
||||
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
|
||||
DESTDIR ?= /usr/local
|
||||
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
|
||||
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
|
||||
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
|
||||
|
||||
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
|
||||
# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
|
||||
# Build mode for project: DEBUG or RELEASE
|
||||
BUILD_MODE ?= RELEASE
|
||||
|
||||
# Use external GLFW library instead of rglfw module
|
||||
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
|
||||
USE_EXTERNAL_GLFW ?= FALSE
|
||||
|
||||
# Use Wayland display server protocol on Linux desktop
|
||||
# by default it uses X11 windowing system
|
||||
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
|
||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
|
||||
# Use cross-compiler for PLATFORM_RPI
|
||||
|
|
@ -75,54 +65,52 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS=WINDOWS
|
||||
PLATFORM_OS = WINDOWS
|
||||
else
|
||||
UNAMEOS=$(shell uname)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
ifeq ($(UNAMEOS),FreeBSD)
|
||||
PLATFORM_OS=BSD
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),OpenBSD)
|
||||
PLATFORM_OS=BSD
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),NetBSD)
|
||||
PLATFORM_OS=BSD
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),DragonFly)
|
||||
PLATFORM_OS=BSD
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS=OSX
|
||||
PLATFORM_OS = OSX
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
UNAMEOS=$(shell uname)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
UNAMEOS=$(shell uname)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS=LINUX
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
|
||||
# RAYLIB_PATH adjustment for different platforms.
|
||||
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
|
||||
# Required for ldconfig or other tools that do not perform path expansion.
|
||||
# RAYLIB_PATH adjustment for LINUX platform
|
||||
# TODO: Do we really need this?
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
||||
RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
||||
endif
|
||||
endif
|
||||
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
|
||||
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
|
||||
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
|
||||
|
||||
# Default path for raylib on Raspberry Pi
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
|
|
@ -130,6 +118,9 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
|
|||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library
|
||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= C:/emsdk
|
||||
|
|
@ -137,29 +128,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
||||
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library.
|
||||
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
|
||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||
|
||||
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
|
||||
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
|
||||
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
|
||||
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
|
||||
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
|
||||
# bundle libraylib.so with your game. Change it to your liking.
|
||||
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
|
||||
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
|
||||
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
||||
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
|
||||
# To see which libraries a built example is linking to, ldd core/core_basic_window;
|
||||
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
|
||||
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
|
||||
|
||||
# Define default C compiler: gcc
|
||||
# NOTE: define g++ compiler if using C++
|
||||
# Define default C compiler: CC
|
||||
#------------------------------------------------------------------------------------------------
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
|
|
@ -186,7 +159,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
CC = emcc
|
||||
endif
|
||||
|
||||
# Define default make program
|
||||
# Define default make program: MAKE
|
||||
#------------------------------------------------------------------------------------------------
|
||||
MAKE ?= make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
|
|
@ -201,7 +175,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
MAKE = mingw32-make
|
||||
endif
|
||||
|
||||
# Define compiler flags:
|
||||
# Define compiler flags: CFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# -O1 defines optimization level
|
||||
# -g include debug information on compilation
|
||||
# -s strip unnecessary data from build
|
||||
|
|
@ -209,6 +184,7 @@ endif
|
|||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
|
||||
|
||||
|
|
@ -226,6 +202,10 @@ else
|
|||
endif
|
||||
|
||||
# Additional flags for compiler (if desired)
|
||||
# -Wextra enables some extra warning flags that are not enabled by -Wall
|
||||
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
|
||||
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
|
||||
# -Werror=implicit-function-declaration catch function calls without prior declaration
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
|
|
@ -234,7 +214,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# Explicitly enable runtime link to libraylib.so
|
||||
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
|
||||
CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
|
@ -245,51 +225,47 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
|
|||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||
endif
|
||||
|
||||
# Define include paths for required headers
|
||||
# Define include paths for required headers: INCLUDE_PATHS
|
||||
# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
|
||||
#------------------------------------------------------------------------------------------------
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# RPI required libraries
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# DRM required libraries
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Consider -L$(RAYLIB_H_INSTALL_PATH)
|
||||
INCLUDE_PATHS += -I/usr/local/include
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_H_INSTALL_PATH)
|
||||
endif
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs.
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# resource file contains windows executable icon and properties
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
ifeq ($(BUILD_MODE), RELEASE)
|
||||
LDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Consider -L$(RAYLIB_INSTALL_PATH)
|
||||
LDFLAGS += -Lsrc -L/usr/local/lib
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Reset everything.
|
||||
# Precedence: immediately local, installed version, raysan5 provided libs
|
||||
LDFLAGS += -L$(RAYLIB_INSTALL_PATH)
|
||||
LDFLAGS += -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
|
|
@ -322,8 +298,9 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
|||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
|
||||
endif
|
||||
|
||||
# Define any libraries required on linking
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
|
|
@ -387,7 +364,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
||||
# Define all object files required
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
CORE = \
|
||||
core/core_basic_window \
|
||||
core/core_basic_screen_manager \
|
||||
|
|
@ -433,7 +411,7 @@ SHAPES = \
|
|||
shapes/shapes_easings_rectangle_array \
|
||||
shapes/shapes_draw_ring \
|
||||
shapes/shapes_draw_circle_sector \
|
||||
shapes/shapes_draw_rectangle_rounded
|
||||
shapes/shapes_top_down_lights
|
||||
|
||||
TEXTURES = \
|
||||
textures/textures_logo_raylib \
|
||||
|
|
@ -526,6 +504,8 @@ PHYSICS = \
|
|||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Default target entry
|
||||
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
|
||||
|
||||
|
|
|
|||
|
|
@ -77,6 +77,9 @@ int main(void)
|
|||
{
|
||||
float fp = (float)(mousePosition.y);
|
||||
frequency = 40.0f + (float)(fp);
|
||||
|
||||
float pan = (float)(mousePosition.x) / (float)screenWidth;
|
||||
SetAudioStreamPan(stream, pan);
|
||||
}
|
||||
|
||||
// Rewrite the sine wave.
|
||||
|
|
@ -137,7 +140,7 @@ int main(void)
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
|
||||
DrawText("click mouse button to change frequency", 10, 10, 20, DARKGRAY);
|
||||
DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY);
|
||||
|
||||
// Draw the current buffer state proportionate to the screen
|
||||
for (int i = 0; i < screenWidth; i++)
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
*
|
||||
********************************************************************************************
|
||||
*
|
||||
* The shader makes alpha holes in the forground to give the apearance of a top
|
||||
* The shader makes alpha holes in the forground to give the appearance of a top
|
||||
* down look at a spotlight casting a pool of light...
|
||||
*
|
||||
* The right hand side of the screen there is just enough light to see whats
|
||||
|
|
|
|||
350
examples/shapes/shapes_top_down_lights.c
Normal file
350
examples/shapes/shapes_top_down_lights.c
Normal file
|
|
@ -0,0 +1,350 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - top down lights
|
||||
*
|
||||
* This example has been created using raylib 4.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2022 Jeffery Myers (@JeffM2501)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raymath.h"
|
||||
#include "rlgl.h"
|
||||
|
||||
// Custom Blend Modes
|
||||
#define RLGL_SRC_ALPHA 0x0302
|
||||
#define RLGL_MIN 0x8007
|
||||
#define RLGL_MAX 0x8008
|
||||
|
||||
#define MAX_BOXES 20
|
||||
#define MAX_SHADOWS MAX_BOXES*3 // MAX_BOXES *3. Each box can cast up to two shadow volumes for the edges it is away from, and one for the box itself
|
||||
#define MAX_LIGHTS 16
|
||||
|
||||
// Shadow geometry type
|
||||
typedef struct ShadowGeometry {
|
||||
Vector2 vertices[4];
|
||||
} ShadowGeometry;
|
||||
|
||||
// Light info type
|
||||
typedef struct LightInfo {
|
||||
bool active; // Is this light slot active?
|
||||
bool dirty; // Does this light need to be updated?
|
||||
bool valid; // Is this light in a valid position?
|
||||
|
||||
Vector2 position; // Light position
|
||||
RenderTexture mask; // Alpha mask for the light
|
||||
float outerRadius; // The distance the light touches
|
||||
Rectangle bounds; // A cached rectangle of the light bounds to help with culling
|
||||
|
||||
ShadowGeometry shadows[MAX_SHADOWS];
|
||||
int shadowCount;
|
||||
} LightInfo;
|
||||
|
||||
|
||||
LightInfo lights[MAX_LIGHTS] = { 0 };
|
||||
|
||||
// Move a light and mark it as dirty so that we update it's mask next frame
|
||||
void MoveLight(int slot, float x, float y)
|
||||
{
|
||||
lights[slot].dirty = true;
|
||||
lights[slot].position.x = x;
|
||||
lights[slot].position.y = y;
|
||||
|
||||
// update the cached bounds
|
||||
lights[slot].bounds.x = x - lights[slot].outerRadius;
|
||||
lights[slot].bounds.y = y - lights[slot].outerRadius;
|
||||
}
|
||||
|
||||
// Compute a shadow volume for the edge
|
||||
// It takes the edge and projects it back by the light radius and turns it into a quad
|
||||
void ComputeShadowVolumeForEdge(int slot, Vector2 sp, Vector2 ep)
|
||||
{
|
||||
if (lights[slot].shadowCount >= MAX_SHADOWS) return;
|
||||
|
||||
float extension = lights[slot].outerRadius*2;
|
||||
|
||||
Vector2 spVector = Vector2Normalize(Vector2Subtract(sp, lights[slot].position));
|
||||
Vector2 spProjection = Vector2Add(sp, Vector2Scale(spVector, extension));
|
||||
|
||||
Vector2 epVector = Vector2Normalize(Vector2Subtract(ep, lights[slot].position));
|
||||
Vector2 epProjection = Vector2Add(ep, Vector2Scale(epVector, extension));
|
||||
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[0] = sp;
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[1] = ep;
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[2] = epProjection;
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[3] = spProjection;
|
||||
|
||||
lights[slot].shadowCount++;
|
||||
}
|
||||
|
||||
// Draw the light and shadows to the mask for a light
|
||||
void DrawLightMask(int slot)
|
||||
{
|
||||
// Use the light mask
|
||||
BeginTextureMode(lights[slot].mask);
|
||||
|
||||
ClearBackground(WHITE);
|
||||
|
||||
// Force the blend mode to only set the alpha of the destination
|
||||
rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MIN);
|
||||
rlSetBlendMode(BLEND_CUSTOM);
|
||||
|
||||
// If we are valid, then draw the light radius to the alpha mask
|
||||
if (lights[slot].valid) DrawCircleGradient((int)lights[slot].position.x, (int)lights[slot].position.y, lights[slot].outerRadius, ColorAlpha(WHITE, 0), WHITE);
|
||||
|
||||
rlDrawRenderBatchActive();
|
||||
|
||||
// Cut out the shadows from the light radius by forcing the alpha to maximum
|
||||
rlSetBlendMode(BLEND_ALPHA);
|
||||
rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MAX);
|
||||
rlSetBlendMode(BLEND_CUSTOM);
|
||||
|
||||
// Draw the shadows to the alpha mask
|
||||
for (int i = 0; i < lights[slot].shadowCount; i++)
|
||||
{
|
||||
DrawTriangleFan(lights[slot].shadows[i].vertices, 4, WHITE);
|
||||
}
|
||||
|
||||
rlDrawRenderBatchActive();
|
||||
|
||||
// Go back to normal blend mode
|
||||
rlSetBlendMode(BLEND_ALPHA);
|
||||
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
// Setup a light
|
||||
void SetupLight(int slot, float x, float y, float radius)
|
||||
{
|
||||
lights[slot].active = true;
|
||||
lights[slot].valid = false; // The light must prove it is valid
|
||||
lights[slot].mask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
|
||||
lights[slot].outerRadius = radius;
|
||||
|
||||
lights[slot].bounds.width = radius * 2;
|
||||
lights[slot].bounds.height = radius * 2;
|
||||
|
||||
MoveLight(slot, x, y);
|
||||
|
||||
// Force the render texture to have something in it
|
||||
DrawLightMask(slot);
|
||||
}
|
||||
|
||||
// See if a light needs to update it's mask
|
||||
bool UpdateLight(int slot, Rectangle* boxes, int count)
|
||||
{
|
||||
if (!lights[slot].active || !lights[slot].dirty) return false;
|
||||
|
||||
lights[slot].dirty = false;
|
||||
lights[slot].shadowCount = 0;
|
||||
lights[slot].valid = false;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// Are we in a box? if so we are not valid
|
||||
if (CheckCollisionPointRec(lights[slot].position, boxes[i])) return false;
|
||||
|
||||
// If this box is outside our bounds, we can skip it
|
||||
if (!CheckCollisionRecs(lights[slot].bounds, boxes[i])) continue;
|
||||
|
||||
// Check the edges that are on the same side we are, and cast shadow volumes out from them
|
||||
|
||||
// Top
|
||||
Vector2 sp = (Vector2){ boxes[i].x, boxes[i].y };
|
||||
Vector2 ep = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y };
|
||||
|
||||
if (lights[slot].position.y > ep.y) ComputeShadowVolumeForEdge(slot, sp, ep);
|
||||
|
||||
// Right
|
||||
sp = ep;
|
||||
ep.y += boxes[i].height;
|
||||
if (lights[slot].position.x < ep.x) ComputeShadowVolumeForEdge(slot, sp, ep);
|
||||
|
||||
// Bottom
|
||||
sp = ep;
|
||||
ep.x -= boxes[i].width;
|
||||
if (lights[slot].position.y < ep.y) ComputeShadowVolumeForEdge(slot, sp, ep);
|
||||
|
||||
// Left
|
||||
sp = ep;
|
||||
ep.y -= boxes[i].height;
|
||||
if (lights[slot].position.x > ep.x) ComputeShadowVolumeForEdge(slot, sp, ep);
|
||||
|
||||
// The box itself
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[0] = (Vector2){ boxes[i].x, boxes[i].y };
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[1] = (Vector2){ boxes[i].x, boxes[i].y + boxes[i].height };
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[2] = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y + boxes[i].height };
|
||||
lights[slot].shadows[lights[slot].shadowCount].vertices[3] = (Vector2){ boxes[i].x + boxes[i].width, boxes[i].y };
|
||||
lights[slot].shadowCount++;
|
||||
}
|
||||
|
||||
lights[slot].valid = true;
|
||||
|
||||
DrawLightMask(slot);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set up some boxes
|
||||
void SetupBoxes(Rectangle *boxes, int *count)
|
||||
{
|
||||
boxes[0] = (Rectangle){ 150,80, 40, 40 };
|
||||
boxes[1] = (Rectangle){ 1200, 700, 40, 40 };
|
||||
boxes[2] = (Rectangle){ 200, 600, 40, 40 };
|
||||
boxes[3] = (Rectangle){ 1000, 50, 40, 40 };
|
||||
boxes[4] = (Rectangle){ 500, 350, 40, 40 };
|
||||
|
||||
for (int i = 5; i < MAX_BOXES; i++)
|
||||
{
|
||||
boxes[i] = (Rectangle){(float)GetRandomValue(0,GetScreenWidth()), (float)GetRandomValue(0,GetScreenHeight()), (float)GetRandomValue(10,100), (float)GetRandomValue(10,100) };
|
||||
}
|
||||
|
||||
*count = MAX_BOXES;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - top down lights");
|
||||
|
||||
// Initialize our 'world' of boxes
|
||||
int boxCount = 0;
|
||||
Rectangle boxes[MAX_BOXES] = { 0 };
|
||||
SetupBoxes(boxes, &boxCount);
|
||||
|
||||
// Create a checkerboard ground texture
|
||||
Image img = GenImageChecked(64, 64, 32, 32, DARKBROWN, DARKGRAY);
|
||||
Texture2D backgroundTexture = LoadTextureFromImage(img);
|
||||
UnloadImage(img);
|
||||
|
||||
// Create a global light mask to hold all the blended lights
|
||||
RenderTexture lightMask = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
|
||||
|
||||
// Setup initial light
|
||||
SetupLight(0, 600, 400, 300);
|
||||
int nextLight = 1;
|
||||
|
||||
bool showLines = false;
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Drag light 0
|
||||
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) MoveLight(0, GetMousePosition().x, GetMousePosition().y);
|
||||
|
||||
// Make a new light
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && (nextLight < MAX_LIGHTS))
|
||||
{
|
||||
SetupLight(nextLight, GetMousePosition().x, GetMousePosition().y, 200);
|
||||
nextLight++;
|
||||
}
|
||||
|
||||
// Toggle debug info
|
||||
if (IsKeyPressed(KEY_F1)) showLines = !showLines;
|
||||
|
||||
// Update the lights and keep track if any were dirty so we know if we need to update the master light mask
|
||||
bool dirtyLights = false;
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (UpdateLight(i, boxes, boxCount)) dirtyLights = true;
|
||||
}
|
||||
|
||||
// Update the light mask
|
||||
if (dirtyLights)
|
||||
{
|
||||
// Build up the light mask
|
||||
BeginTextureMode(lightMask);
|
||||
|
||||
ClearBackground(BLACK);
|
||||
|
||||
// Force the blend mode to only set the alpha of the destination
|
||||
rlSetBlendFactors(RLGL_SRC_ALPHA, RLGL_SRC_ALPHA, RLGL_MIN);
|
||||
rlSetBlendMode(BLEND_CUSTOM);
|
||||
|
||||
// Merge in all the light masks
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (lights[i].active) DrawTextureRec(lights[i].mask.texture, (Rectangle){ 0, 0, (float)GetScreenWidth(), -(float)GetScreenHeight() }, Vector2Zero(), WHITE);
|
||||
}
|
||||
|
||||
rlDrawRenderBatchActive();
|
||||
|
||||
// Go back to normal blend
|
||||
rlSetBlendMode(BLEND_ALPHA);
|
||||
EndTextureMode();
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK);
|
||||
|
||||
// Draw the tile background
|
||||
DrawTextureRec(backgroundTexture, (Rectangle){ 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, Vector2Zero(), WHITE);
|
||||
|
||||
// Overlay the shadows from all the lights
|
||||
DrawTextureRec(lightMask.texture, (Rectangle){ 0, 0, (float)GetScreenWidth(), -(float)GetScreenHeight() }, Vector2Zero(), ColorAlpha(WHITE, showLines? 0.75f : 1.0f));
|
||||
|
||||
// Draw the lights
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (lights[i].active) DrawCircle((int)lights[i].position.x, (int)lights[i].position.y, 10, (i == 0)? YELLOW : WHITE);
|
||||
}
|
||||
|
||||
if (showLines)
|
||||
{
|
||||
for (int s = 0; s < lights[0].shadowCount; s++)
|
||||
{
|
||||
DrawTriangleFan(lights[0].shadows[s].vertices, 4, DARKPURPLE);
|
||||
}
|
||||
|
||||
for (int b = 0; b < boxCount; b++)
|
||||
{
|
||||
if (CheckCollisionRecs(boxes[b],lights[0].bounds)) DrawRectangleRec(boxes[b], PURPLE);
|
||||
|
||||
DrawRectangleLines((int)boxes[b].x, (int)boxes[b].y, (int)boxes[b].width, (int)boxes[b].height, DARKBLUE);
|
||||
}
|
||||
|
||||
DrawText("(F1) Hide Shadow Volumes", 10, 50, 10, GREEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText("(F1) Show Shadow Volumes", 10, 50, 10, GREEN);
|
||||
}
|
||||
|
||||
DrawFPS(screenWidth - 80, 10);
|
||||
DrawText("Drag to move light #1", 10, 10, 10, DARKGREEN);
|
||||
DrawText("Right click to add new light", 10, 30, 10, DARKGREEN);
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(backgroundTexture);
|
||||
UnloadRenderTexture(lightMask);
|
||||
for (int i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
if (lights[i].active) UnloadRenderTexture(lights[i].mask);
|
||||
}
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/shapes/shapes_top_down_lights.png
Normal file
BIN
examples/shapes/shapes_top_down_lights.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 71 KiB |
|
|
@ -1,44 +1,38 @@
|
|||
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
|
||||
project(example)
|
||||
|
||||
# Set this to the minimal version you want to support
|
||||
find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake
|
||||
|
||||
# You could change the QUIET above to REQUIRED and remove this if() clause
|
||||
# This part downloads raylib and builds it if it's not installed on your system
|
||||
# Dependencies
|
||||
find_package(raylib 4.0.0 QUIET) # QUIET or REQUIRED
|
||||
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
|
||||
include(FetchContent)
|
||||
|
||||
FetchContent_Declare(
|
||||
raylib
|
||||
URL https://github.com/raysan5/raylib/archive/master.tar.gz
|
||||
URL https://github.com/raysan5/raylib/archive/refs/tags/4.0.0.tar.gz
|
||||
)
|
||||
|
||||
FetchContent_GetProperties(raylib)
|
||||
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_Populate(raylib)
|
||||
|
||||
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
|
||||
|
||||
# build raylib
|
||||
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
|
||||
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# This is the main part:
|
||||
# Our Project
|
||||
|
||||
add_executable(${PROJECT_NAME} core_basic_window.c)
|
||||
#set(raylib_VERBOSE 1)
|
||||
target_link_libraries(${PROJECT_NAME} raylib)
|
||||
|
||||
# Web Configurations
|
||||
if (${PLATFORM} STREQUAL "Web")
|
||||
# Tell Emscripten to build an example.html file.
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
|
||||
endif()
|
||||
|
||||
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
|
||||
if (APPLE)
|
||||
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
|
||||
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
|
||||
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
|
||||
endif()
|
||||
|
||||
# That's it! You should have an example executable that you can run. Have fun!
|
||||
|
|
|
|||
29
projects/CMake/README.md
Normal file
29
projects/CMake/README.md
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
# raylib CMake Project
|
||||
|
||||
This provides a base project template which builds with [CMake](https://cmake.org).
|
||||
|
||||
## Usage
|
||||
|
||||
To compile the example, use one of the following dependending on your build target...
|
||||
|
||||
### Desktop
|
||||
|
||||
Use the following to build for desktop:
|
||||
|
||||
``` bash
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
```
|
||||
|
||||
### Web
|
||||
|
||||
Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html):
|
||||
|
||||
``` bash
|
||||
mkdir build
|
||||
cd build
|
||||
emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3" -DCMAKE_EXECUTABLE_SUFFIX=".html"
|
||||
emmake make
|
||||
```
|
||||
|
|
@ -1,57 +1,56 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window
|
||||
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
||||
*
|
||||
* Welcome to raylib!
|
||||
* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
|
||||
* As you will notice, code structure is slightly diferent to the other examples...
|
||||
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
||||
|
||||
SetTargetFPS(60);
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
|
@ -60,3 +59,25 @@ int main()
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@ IDE | Platform(s) | Source | Example(s)
|
|||
----| ------------| :-------: | :-----:
|
||||
[4coder](http://4coder.net/) | Windows | ❌ | ✔️
|
||||
[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️
|
||||
[CMake](https://cmake.org/) | Windows, Linux, macOS | ✔️ | ✔️
|
||||
[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️
|
||||
[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
|
||||
[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
|
||||
[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
|
||||
|
|
|
|||
387
projects/VS2019/examples/shapes_top_down_lights.vcxproj
Normal file
387
projects/VS2019/examples/shapes_top_down_lights.vcxproj
Normal file
|
|
@ -0,0 +1,387 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{67A9CF3B-A5E8-442E-A437-ED74A08CA312}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>shapes_top_down_lights</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>shapes_top_down_lights</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\effects</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
<Message>Copy Debug DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
<Message>Copy Debug DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAs>CompileAsC</CompileAs>
|
||||
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\shapes\shapes_top_down_lights.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
|
||||
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
|
@ -199,6 +199,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", "
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{67A9CF3B-A5E8-442E-A437-ED74A08CA312}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_demo", "examples\physics_demo.vcxproj", "{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_friction", "examples\physics_friction.vcxproj", "{A6260ED4-5361-4B61-B6B9-8D8119457BA4}"
|
||||
|
|
@ -1675,6 +1677,22 @@ Global
|
|||
{1EDD4BCF-345C-4065-8CBD-7285224293C3}.Release|x64.Build.0 = Release|x64
|
||||
{1EDD4BCF-345C-4065-8CBD-7285224293C3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{1EDD4BCF-345C-4065-8CBD-7285224293C3}.Release|x86.Build.0 = Release|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x64.Build.0 = Debug|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x86.Build.0 = Debug|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x64.ActiveCfg = Release|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x64.Build.0 = Release|x64
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x86.ActiveCfg = Release|Win32
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x86.Build.0 = Release|Win32
|
||||
{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
|
|
@ -2238,6 +2256,7 @@ Global
|
|||
{1C49E35A-2838-49D9-9D5F-4B8134960EF6} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{F91142E2-A999-47F0-9E74-38C1E2930EBE} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{1EDD4BCF-345C-4065-8CBD-7285224293C3} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{67A9CF3B-A5E8-442E-A437-ED74A08CA312} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{581F89BD-FBB9-4699-B8DB-EB38E6DEE097} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F}
|
||||
{A6260ED4-5361-4B61-B6B9-8D8119457BA4} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F}
|
||||
{29817904-E3D3-4C28-BD8D-A3A09DD199D2} = {D6B669E2-68D0-4E62-83D1-E14DDD6A356F}
|
||||
|
|
|
|||
|
|
@ -117,13 +117,12 @@ endif
|
|||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= C:/emsdk
|
||||
EMSCRIPTEN_VERSION ?= 1.38.31
|
||||
CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit
|
||||
PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
|
||||
NODE_VERSION = 8.9.1_64bit
|
||||
export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
|
||||
EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
|
||||
EMSDK_PATH ?= C:/emsdk
|
||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
||||
NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library.
|
||||
|
|
@ -344,7 +343,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
|||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
||||
# Define a recursive wildcard function
|
||||
|
|
|
|||
|
|
@ -15,12 +15,30 @@
|
|||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Local Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
Camera camera = { 0 };
|
||||
Vector3 cubePosition = { 0 };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Local Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static void UpdateDrawFrame(void); // Update and draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
|
|
@ -30,7 +48,6 @@ int main()
|
|||
|
||||
InitWindow(screenWidth, screenHeight, "raylib");
|
||||
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
|
||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
|
|
@ -39,45 +56,55 @@ int main()
|
|||
|
||||
SetCameraMode(camera, CAMERA_ORBITAL);
|
||||
|
||||
Vector3 cubePosition = { 0 };
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Update and draw game frame
|
||||
static void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
1
projects/VSCode/resources/LICENSE
Normal file
1
projects/VSCode/resources/LICENSE
Normal file
|
|
@ -0,0 +1 @@
|
|||
Assets license.
|
||||
82
src/Makefile
82
src/Makefile
|
|
@ -15,33 +15,35 @@
|
|||
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
|
||||
# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
|
||||
#
|
||||
# Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
||||
# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty.
|
||||
# In no event will the authors be held liable for any damages arising from
|
||||
# the use of this software.
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose,
|
||||
# including commercial applications, and to alter it and redistribute it
|
||||
# freely, subject to the following restrictions:
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not
|
||||
# claim that you wrote the original software. If you use this software in a
|
||||
# product, an acknowledgment in the product documentation would be
|
||||
# appreciated but is not required.
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not
|
||||
# be misrepresented as being the original software.
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#******************************************************************************
|
||||
#**************************************************************************************************
|
||||
|
||||
# Please read the wiki to know how to compile raylib, because there are different methods.
|
||||
# NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms
|
||||
# https://github.com/raysan5/raylib/wiki
|
||||
|
||||
.PHONY: all clean install uninstall
|
||||
|
||||
# Define required environment variables
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# Define required raylib variables
|
||||
RAYLIB_VERSION = 4.0.0
|
||||
RAYLIB_API_VERSION = 400
|
||||
|
|
@ -70,10 +72,6 @@ RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
|
|||
# if NONE, default config.h flags are used
|
||||
RAYLIB_CONFIG_FLAGS ?= NONE
|
||||
|
||||
# Define raylib platform
|
||||
# Options: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# To define additional cflags: Use make CUSTOM_CFLAGS=""
|
||||
|
||||
# Include raylib modules on compilation
|
||||
|
|
@ -87,11 +85,11 @@ RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/extras
|
|||
RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras
|
||||
|
||||
# Use external GLFW library instead of rglfw module
|
||||
USE_EXTERNAL_GLFW ?= FALSE
|
||||
USE_EXTERNAL_GLFW ?= FALSE
|
||||
|
||||
# Use Wayland display server protocol on Linux desktop
|
||||
# by default it uses X11 windowing system
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
|
||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
|
||||
# Use cross-compiler for PLATFORM_RPI
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
|
|
@ -102,9 +100,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
|||
endif
|
||||
endif
|
||||
|
||||
# Determine if the file has root access (only for installing raylib)
|
||||
# "whoami" prints the name of the user that calls him (so, if it is the root
|
||||
# user, "whoami" prints "root").
|
||||
# Determine if the file has root access (only required to install raylib)
|
||||
# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
|
||||
ROOT = $(shell whoami)
|
||||
|
||||
# By default we suppose we are working on Windows
|
||||
|
|
@ -220,7 +217,8 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
GRAPHICS = GRAPHICS_API_OPENGL_ES2
|
||||
endif
|
||||
|
||||
# Define default C compiler and archiver to pack library
|
||||
# Define default C compiler and archiver to pack library: CC, AR
|
||||
#------------------------------------------------------------------------------------------------
|
||||
CC = gcc
|
||||
AR = ar
|
||||
|
||||
|
|
@ -266,7 +264,8 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
|
||||
endif
|
||||
|
||||
# Define compiler flags:
|
||||
# Define compiler flags: CFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# -O1 defines optimization level
|
||||
# -g include debug information on compilation
|
||||
# -s strip unnecessary data from build
|
||||
|
|
@ -274,6 +273,7 @@ endif
|
|||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
|
||||
# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
|
||||
|
|
@ -377,8 +377,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
endif
|
||||
endif
|
||||
|
||||
# Define include paths for required headers
|
||||
# Define include paths for required headers: INCLUDE_PATHS
|
||||
# NOTE: Several external required libraries (stb and others)
|
||||
#------------------------------------------------------------------------------------------------
|
||||
INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
|
||||
|
||||
# Define additional directories containing required header files
|
||||
|
|
@ -388,13 +389,11 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# RPI required libraries
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# DRM required libraries
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
|
|
@ -418,7 +417,9 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
endif
|
||||
endif
|
||||
|
||||
# Define linker flags (required for dynamic library generation)
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
# NOTE: This is only required for dynamic library generation
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH)
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
|
|
@ -452,7 +453,9 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
LDFLAGS += -Wl,-undefined,dynamic_lookup
|
||||
endif
|
||||
|
||||
# Define linker libraries (required for dynamic library generation)
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: This is only required for dynamic library generation
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm
|
||||
|
|
@ -485,13 +488,8 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
|
||||
endif
|
||||
|
||||
# Define all object files required with a wildcard
|
||||
# The wildcard takes all files that finish with ".c",
|
||||
# and replaces extentions with ".o", that are the object files
|
||||
# NOTE: Some objects depend on the PLATFORM to be added or not!
|
||||
# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
|
||||
|
||||
# Define object required on compilation
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
OBJS = rcore.o \
|
||||
rshapes.o \
|
||||
rtextures.o \
|
||||
|
|
@ -520,6 +518,8 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|||
OBJS += android_native_app_glue.o
|
||||
endif
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Default target entry
|
||||
all: raylib
|
||||
|
||||
|
|
|
|||
135
src/build.zig
135
src/build.zig
|
|
@ -1,5 +1,77 @@
|
|||
const std = @import("std");
|
||||
|
||||
pub fn Pkg(srcdir: []const u8) type {
|
||||
return struct {
|
||||
pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
|
||||
// Standard release options allow the person running `zig build` to select
|
||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
|
||||
const mode = b.standardReleaseOptions();
|
||||
|
||||
const raylib_flags = &[_][]const u8{
|
||||
"-std=gnu99",
|
||||
"-DPLATFORM_DESKTOP",
|
||||
"-DGL_SILENCE_DEPRECATION=199309L",
|
||||
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
|
||||
};
|
||||
|
||||
const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
|
||||
raylib.setTarget(target);
|
||||
raylib.setBuildMode(mode);
|
||||
raylib.linkLibC();
|
||||
|
||||
raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
|
||||
|
||||
raylib.addCSourceFiles(&.{
|
||||
srcdir ++ "/raudio.c",
|
||||
srcdir ++ "/rcore.c",
|
||||
srcdir ++ "/rmodels.c",
|
||||
srcdir ++ "/rshapes.c",
|
||||
srcdir ++ "/rtext.c",
|
||||
srcdir ++ "/rtextures.c",
|
||||
srcdir ++ "/utils.c",
|
||||
}, raylib_flags);
|
||||
|
||||
switch (raylib.target.toTarget().os.tag) {
|
||||
.windows => {
|
||||
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
|
||||
raylib.linkSystemLibrary("winmm");
|
||||
raylib.linkSystemLibrary("gdi32");
|
||||
raylib.linkSystemLibrary("opengl32");
|
||||
raylib.addIncludeDir("external/glfw/deps/mingw");
|
||||
},
|
||||
.linux => {
|
||||
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
|
||||
raylib.linkSystemLibrary("GL");
|
||||
raylib.linkSystemLibrary("rt");
|
||||
raylib.linkSystemLibrary("dl");
|
||||
raylib.linkSystemLibrary("m");
|
||||
raylib.linkSystemLibrary("X11");
|
||||
},
|
||||
.macos => {
|
||||
// On macos rglfw.c include Objective-C files.
|
||||
const raylib_flags_extra_macos = &[_][]const u8{
|
||||
"-ObjC",
|
||||
};
|
||||
raylib.addCSourceFiles(
|
||||
&.{srcdir ++ "/rglfw.c"},
|
||||
raylib_flags ++ raylib_flags_extra_macos,
|
||||
);
|
||||
raylib.linkFramework("Foundation");
|
||||
},
|
||||
else => {
|
||||
@panic("Unsupported OS");
|
||||
},
|
||||
}
|
||||
|
||||
raylib.setOutputDir("./");
|
||||
raylib.install();
|
||||
return raylib;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const lib = Pkg(".");
|
||||
|
||||
pub fn build(b: *std.build.Builder) void {
|
||||
// Standard target options allows the person running `zig build` to choose
|
||||
// what target to build for. Here we do not override the defaults, which
|
||||
|
|
@ -7,66 +79,5 @@ pub fn build(b: *std.build.Builder) void {
|
|||
// for restricting supported target set are available.
|
||||
const target = b.standardTargetOptions(.{});
|
||||
|
||||
// Standard release options allow the person running `zig build` to select
|
||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
|
||||
const mode = b.standardReleaseOptions();
|
||||
|
||||
const raylib_flags = &[_][]const u8{
|
||||
"-std=gnu99",
|
||||
"-DPLATFORM_DESKTOP",
|
||||
"-DGL_SILENCE_DEPRECATION",
|
||||
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
|
||||
};
|
||||
|
||||
const raylib = b.addStaticLibrary("raylib", "raylib.h");
|
||||
raylib.setTarget(target);
|
||||
raylib.setBuildMode(mode);
|
||||
raylib.linkLibC();
|
||||
|
||||
raylib.addIncludeDir("external/glfw/include");
|
||||
|
||||
raylib.addCSourceFiles(&.{
|
||||
"raudio.c",
|
||||
"rcore.c",
|
||||
"rmodels.c",
|
||||
"rshapes.c",
|
||||
"rtext.c",
|
||||
"rtextures.c",
|
||||
"utils.c",
|
||||
}, raylib_flags);
|
||||
|
||||
switch (raylib.target.toTarget().os.tag) {
|
||||
.windows => {
|
||||
raylib.addCSourceFiles(&.{"rglfw.c"}, raylib_flags);
|
||||
raylib.linkSystemLibrary("winmm");
|
||||
raylib.linkSystemLibrary("gdi32");
|
||||
raylib.linkSystemLibrary("opengl32");
|
||||
raylib.addIncludeDir("external/glfw/deps/mingw");
|
||||
},
|
||||
.linux => {
|
||||
raylib.addCSourceFiles(&.{"rglfw.c"}, raylib_flags);
|
||||
raylib.linkSystemLibrary("GL");
|
||||
raylib.linkSystemLibrary("rt");
|
||||
raylib.linkSystemLibrary("dl");
|
||||
raylib.linkSystemLibrary("m");
|
||||
raylib.linkSystemLibrary("X11");
|
||||
},
|
||||
.macos => {
|
||||
// On macos rglfw.c include Objective-C files.
|
||||
const raylib_flags_extra_macos = &[_][]const u8{
|
||||
"-ObjC",
|
||||
};
|
||||
raylib.addCSourceFiles(
|
||||
&.{"rglfw.c"},
|
||||
raylib_flags ++ raylib_flags_extra_macos,
|
||||
);
|
||||
raylib.linkFramework("Foundation");
|
||||
},
|
||||
else => {
|
||||
@panic("Unsupported OS");
|
||||
},
|
||||
}
|
||||
|
||||
raylib.setOutputDir("./");
|
||||
raylib.install();
|
||||
_ = lib.addRaylib(b, target);
|
||||
}
|
||||
|
|
|
|||
6
src/external/cgltf.h
vendored
6
src/external/cgltf.h
vendored
|
|
@ -948,7 +948,11 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m
|
|||
fseek(file, 0, SEEK_END);
|
||||
|
||||
#ifdef _WIN32
|
||||
__int64 length = _ftelli64(file);
|
||||
#ifdef __TINYC__
|
||||
__int64 length = ftell(file);
|
||||
#else
|
||||
__int64 length = _ftelli64(file);
|
||||
#endif
|
||||
#else
|
||||
long length = ftell(file);
|
||||
#endif
|
||||
|
|
|
|||
26
src/external/qoi.h
vendored
26
src/external/qoi.h
vendored
|
|
@ -91,9 +91,9 @@ struct qoi_header_t {
|
|||
uint8_t colorspace; // 0 = sRGB with linear alpha, 1 = all channels linear
|
||||
};
|
||||
|
||||
Images are encoded from top to bottom, left to right. The decoder and encoder
|
||||
start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An image is
|
||||
complete when all pixels specified by width * height have been covered.
|
||||
Images are encoded row by row, left to right, top to bottom. The decoder and
|
||||
encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An
|
||||
image is complete when all pixels specified by width * height have been covered.
|
||||
|
||||
Pixels are encoded as
|
||||
- a run of the previous pixel
|
||||
|
|
@ -135,8 +135,8 @@ The possible chunks are:
|
|||
2-bit tag b00
|
||||
6-bit index into the color index array: 0..63
|
||||
|
||||
A valid encoder must not issue 7 or more consecutive QOI_OP_INDEX chunks to the
|
||||
index 0, to avoid confusion with the 8 byte end marker.
|
||||
A valid encoder must not issue 2 or more consecutive QOI_OP_INDEX chunks to the
|
||||
same index. QOI_OP_RUN should be used instead.
|
||||
|
||||
|
||||
.- QOI_OP_DIFF -----------.
|
||||
|
|
@ -156,6 +156,8 @@ so "1 - 2" will result in 255, while "255 + 1" will result in 0.
|
|||
Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as
|
||||
0 (b00). 1 is stored as 3 (b11).
|
||||
|
||||
The alpha value remains unchanged from the previous pixel.
|
||||
|
||||
|
||||
.- QOI_OP_LUMA -------------------------------------.
|
||||
| Byte[0] | Byte[1] |
|
||||
|
|
@ -171,8 +173,8 @@ Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as
|
|||
The green channel is used to indicate the general direction of change and is
|
||||
encoded in 6 bits. The red and blue channels (dr and db) base their diffs off
|
||||
of the green channel difference and are encoded in 4 bits. I.e.:
|
||||
dr_dg = (last_px.r - cur_px.r) - (last_px.g - cur_px.g)
|
||||
db_dg = (last_px.b - cur_px.b) - (last_px.g - cur_px.g)
|
||||
dr_dg = (cur_px.r - prev_px.r) - (cur_px.g - prev_px.g)
|
||||
db_dg = (cur_px.b - prev_px.b) - (cur_px.g - prev_px.g)
|
||||
|
||||
The difference to the current channel values are using a wraparound operation,
|
||||
so "10 - 13" will result in 253, while "250 + 7" will result in 1.
|
||||
|
|
@ -180,6 +182,8 @@ so "10 - 13" will result in 253, while "250 + 7" will result in 1.
|
|||
Values are stored as unsigned integers with a bias of 32 for the green channel
|
||||
and a bias of 8 for the red and blue channel.
|
||||
|
||||
The alpha value remains unchanged from the previous pixel.
|
||||
|
||||
|
||||
.- QOI_OP_RUN ------------.
|
||||
| Byte[0] |
|
||||
|
|
@ -206,6 +210,8 @@ QOI_OP_RGBA tags.
|
|||
8-bit green channel value
|
||||
8-bit blue channel value
|
||||
|
||||
The alpha value remains unchanged from the previous pixel.
|
||||
|
||||
|
||||
.- QOI_OP_RGBA ---------------------------------------------------.
|
||||
| Byte[0] | Byte[1] | Byte[2] | Byte[3] | Byte[4] |
|
||||
|
|
@ -242,7 +248,7 @@ The colorspace in this qoi_desc is an enum where
|
|||
1 = all channels are linear
|
||||
You may use the constants QOI_SRGB or QOI_LINEAR. The colorspace is purely
|
||||
informative. It will be saved to the file header, but does not affect
|
||||
en-/decoding in any way. */
|
||||
how chunks are en-/decoded. */
|
||||
|
||||
#define QOI_SRGB 0
|
||||
#define QOI_LINEAR 1
|
||||
|
|
@ -352,14 +358,14 @@ typedef union {
|
|||
|
||||
static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1};
|
||||
|
||||
void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
|
||||
static void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) {
|
||||
bytes[(*p)++] = (0xff000000 & v) >> 24;
|
||||
bytes[(*p)++] = (0x00ff0000 & v) >> 16;
|
||||
bytes[(*p)++] = (0x0000ff00 & v) >> 8;
|
||||
bytes[(*p)++] = (0x000000ff & v);
|
||||
}
|
||||
|
||||
unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
|
||||
static unsigned int qoi_read_32(const unsigned char *bytes, int *p) {
|
||||
unsigned int a = bytes[(*p)++];
|
||||
unsigned int b = bytes[(*p)++];
|
||||
unsigned int c = bytes[(*p)++];
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* DESCRIPTION:
|
||||
*
|
||||
* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
|
||||
* to simluate physics. A physics step contains the following phases: get collision information,
|
||||
* to simulate physics. A physics step contains the following phases: get collision information,
|
||||
* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
|
||||
* bodies with a position vector to be used in any 3D rendering API.
|
||||
*
|
||||
|
|
|
|||
82
src/minshell.html
Normal file
82
src/minshell.html
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib web game</title>
|
||||
|
||||
<meta name="title" content="raylib web game">
|
||||
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Open Graph metatags for sharing -->
|
||||
<meta property="og:title" content="raylib web game">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:url" content="https://www.raylib.com/games.html">
|
||||
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
|
||||
<!-- Twitter metatags for sharing -->
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@raysan5">
|
||||
<meta name="twitter:title" content="raylib web game">
|
||||
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
|
||||
<meta name="twitter:url" content="https://www.raylib.com/games.html">
|
||||
<meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body { margin: 0px; }
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
</style>
|
||||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||||
<script type='text/javascript'>
|
||||
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
|
||||
{
|
||||
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
|
||||
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
|
||||
var data = FS.readFile(memoryFSname);
|
||||
var blob;
|
||||
|
||||
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
|
||||
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
|
||||
|
||||
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
|
||||
// in Settings/Advanced/Downloads section you have a setting:
|
||||
// 'Ask where to save each file before downloading' - which you can set true/false.
|
||||
// If you enable this setting it would always ask you and bring the SaveAsDialog
|
||||
saveAs(blob, localFSname);
|
||||
}
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
|
||||
<p id="output" />
|
||||
<script>
|
||||
var Module = {
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
return canvas;
|
||||
})()
|
||||
};
|
||||
</script>
|
||||
{{{ SCRIPT }}}
|
||||
</body>
|
||||
</html>
|
||||
77
src/raudio.c
77
src/raudio.c
|
|
@ -317,6 +317,7 @@ struct rAudioBuffer {
|
|||
|
||||
float volume; // Audio buffer volume
|
||||
float pitch; // Audio buffer pitch
|
||||
float pan; // Audio buffer pan (0.0f to 1.0f)
|
||||
|
||||
bool playing; // Audio buffer state: AUDIO_PLAYING
|
||||
bool paused; // Audio buffer state: AUDIO_PAUSED
|
||||
|
|
@ -373,7 +374,7 @@ static AudioData AUDIO = { // Global AUDIO context
|
|||
//----------------------------------------------------------------------------------
|
||||
static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message);
|
||||
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
|
||||
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume);
|
||||
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer);
|
||||
|
||||
#if defined(RAUDIO_STANDALONE)
|
||||
static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
|
||||
|
|
@ -398,6 +399,7 @@ void PauseAudioBuffer(AudioBuffer *buffer);
|
|||
void ResumeAudioBuffer(AudioBuffer *buffer);
|
||||
void SetAudioBufferVolume(AudioBuffer *buffer, float volume);
|
||||
void SetAudioBufferPitch(AudioBuffer *buffer, float pitch);
|
||||
void SetAudioBufferPan(AudioBuffer *buffer, float pan);
|
||||
void TrackAudioBuffer(AudioBuffer *buffer);
|
||||
void UntrackAudioBuffer(AudioBuffer *buffer);
|
||||
|
||||
|
|
@ -553,6 +555,8 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
|
|||
// Init audio buffer values
|
||||
audioBuffer->volume = 1.0f;
|
||||
audioBuffer->pitch = 1.0f;
|
||||
audioBuffer->pan = 0.5f;
|
||||
|
||||
audioBuffer->playing = false;
|
||||
audioBuffer->paused = false;
|
||||
audioBuffer->looping = false;
|
||||
|
|
@ -657,6 +661,15 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
|
|||
}
|
||||
}
|
||||
|
||||
// Set pan for an audio buffer
|
||||
void SetAudioBufferPan(AudioBuffer *buffer, float pan)
|
||||
{
|
||||
if (pan < 0.0f) pan = 0.0f;
|
||||
else if (pan > 1.0f) pan = 1.0f;
|
||||
|
||||
if (buffer != NULL) buffer->pan = pan;
|
||||
}
|
||||
|
||||
// Track audio buffer to linked list next position
|
||||
void TrackAudioBuffer(AudioBuffer *buffer)
|
||||
{
|
||||
|
|
@ -1048,6 +1061,8 @@ void PlaySoundMulti(Sound sound)
|
|||
|
||||
SetAudioBufferVolume(AUDIO.MultiChannel.pool[index], sound.stream.buffer->volume);
|
||||
SetAudioBufferPitch(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pitch);
|
||||
SetAudioBufferPan(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pan);
|
||||
|
||||
AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping;
|
||||
AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage;
|
||||
AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false;
|
||||
|
|
@ -1113,6 +1128,12 @@ void SetSoundPitch(Sound sound, float pitch)
|
|||
SetAudioBufferPitch(sound.stream.buffer, pitch);
|
||||
}
|
||||
|
||||
// Set pan for a sound
|
||||
void SetSoundPan(Sound sound, float pan)
|
||||
{
|
||||
SetAudioBufferPan(sound.stream.buffer, pan);
|
||||
}
|
||||
|
||||
// Convert wave data to desired format
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
||||
{
|
||||
|
|
@ -1809,6 +1830,12 @@ void SetMusicPitch(Music music, float pitch)
|
|||
SetAudioBufferPitch(music.stream.buffer, pitch);
|
||||
}
|
||||
|
||||
// Set pan for a music
|
||||
void SetMusicPan(Music music, float pan)
|
||||
{
|
||||
SetAudioBufferPan(music.stream.buffer, pan);
|
||||
}
|
||||
|
||||
// Get music time length (in seconds)
|
||||
float GetMusicTimeLength(Music music)
|
||||
{
|
||||
|
|
@ -1989,6 +2016,12 @@ void SetAudioStreamPitch(AudioStream stream, float pitch)
|
|||
SetAudioBufferPitch(stream.buffer, pitch);
|
||||
}
|
||||
|
||||
// Set pan for audio stream
|
||||
void SetAudioStreamPan(AudioStream stream, float pan)
|
||||
{
|
||||
SetAudioBufferPan(stream.buffer, pan);
|
||||
}
|
||||
|
||||
// Default size for new audio streams
|
||||
void SetAudioStreamBufferSizeDefault(int size)
|
||||
{
|
||||
|
|
@ -2184,7 +2217,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
|
|||
float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels);
|
||||
float *framesIn = tempBuffer;
|
||||
|
||||
MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume);
|
||||
MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer);
|
||||
|
||||
framesToRead -= framesJustRead;
|
||||
framesRead += framesJustRead;
|
||||
|
|
@ -2226,16 +2259,40 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
|
|||
|
||||
// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
|
||||
// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
|
||||
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume)
|
||||
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer)
|
||||
{
|
||||
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
|
||||
{
|
||||
for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel)
|
||||
{
|
||||
float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels);
|
||||
const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels);
|
||||
const float localVolume = buffer->volume;
|
||||
|
||||
frameOut[iChannel] += (frameIn[iChannel]*localVolume);
|
||||
const ma_uint32 nChannels = AUDIO.System.device.playback.channels;
|
||||
if (nChannels == 2)
|
||||
{
|
||||
const float left = buffer->pan;
|
||||
const float right = 1.0f - left;
|
||||
|
||||
// fast sine approximation in [0..1] for pan law: y = 0.5f * x * (3 - x * x);
|
||||
const float levels[2] = { localVolume*0.5f*left*(3.0f-left*left), localVolume*0.5f*right*(3.0f-right*right) };
|
||||
|
||||
float *frameOut = framesOut;
|
||||
const float *frameIn = framesIn;
|
||||
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
|
||||
{
|
||||
frameOut[0] += (frameIn[0]*levels[0]);
|
||||
frameOut[1] += (frameIn[1]*levels[1]);
|
||||
frameOut += 2;
|
||||
frameIn += 2;
|
||||
}
|
||||
}
|
||||
else // pan is kinda meaningless
|
||||
{
|
||||
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
|
||||
{
|
||||
for (ma_uint32 iChannel = 0; iChannel < nChannels; ++iChannel)
|
||||
{
|
||||
float *frameOut = framesOut + (iFrame * nChannels);
|
||||
const float *frameIn = framesIn + (iFrame * nChannels);
|
||||
|
||||
frameOut[iChannel] += (frameIn[iChannel] * localVolume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -155,6 +155,7 @@ int GetSoundsPlaying(void); // Get number of
|
|||
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.0 to 1.0, 0.5=center)
|
||||
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||
void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||
|
|
@ -173,6 +174,7 @@ void PauseMusicStream(Music music); // Pause music p
|
|||
void ResumeMusicStream(Music music); // Resume playing paused music
|
||||
void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
|
||||
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||
void SetMusicPan(Music sound, float pan); // Set pan for a music (0.0 to 1.0, 0.5=center)
|
||||
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
|
@ -189,6 +191,7 @@ bool IsAudioStreamPlaying(AudioStream stream); // Check if audi
|
|||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
void SetAudioStreamPan(AudioStream strean, float pan); // Set pan for audio stream (0.0 to 1.0, 0.5=center)
|
||||
void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
|||
12
src/raylib.h
12
src/raylib.h
|
|
@ -839,7 +839,7 @@ typedef enum {
|
|||
BLEND_MULTIPLIED, // Blend textures multiplying colors
|
||||
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
||||
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
||||
BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
|
||||
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
|
||||
} BlendMode;
|
||||
|
||||
// Gesture
|
||||
|
|
@ -1041,12 +1041,14 @@ RLAPI bool SaveFileText(const char *fileName, char *text); // Save text d
|
|||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
||||
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
|
||||
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
||||
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
|
||||
RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
|
||||
RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
|
||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
||||
|
|
@ -1335,6 +1337,7 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
|
|||
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
||||
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
||||
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
||||
RLAPI void DrawTextCodepoints(Font font, int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||
|
||||
// Text font info functions
|
||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||
|
|
@ -1498,10 +1501,11 @@ RLAPI int GetSoundsPlaying(void); // Get num
|
|||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
|
||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
|
||||
RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
|
||||
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
|
||||
RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
|
||||
|
||||
// Music management functions
|
||||
|
|
@ -1517,6 +1521,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
|||
RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
|
||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
|
||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
||||
|
|
@ -1532,6 +1537,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
|
|||
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
|
||||
#if defined(__cplusplus)
|
||||
|
|
|
|||
|
|
@ -334,6 +334,21 @@ RMAPI Vector2 Vector2Normalize(Vector2 v)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Transforms a Vector2 by a given Matrix
|
||||
RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat)
|
||||
{
|
||||
Vector2 result = { 0 };
|
||||
|
||||
float x = v.x;
|
||||
float y = v.y;
|
||||
float z = 0;
|
||||
|
||||
result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12;
|
||||
result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Calculate linear interpolation between two vectors
|
||||
RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
|
||||
{
|
||||
|
|
@ -1475,8 +1490,7 @@ RMAPI Quaternion QuaternionInvert(Quaternion q)
|
|||
{
|
||||
Quaternion result = q;
|
||||
|
||||
float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
|
||||
float lengthSq = length*length;
|
||||
float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w;
|
||||
|
||||
if (lengthSq != 0.0)
|
||||
{
|
||||
|
|
|
|||
113
src/rcore.c
113
src/rcore.c
|
|
@ -160,6 +160,23 @@
|
|||
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
|
||||
#endif
|
||||
|
||||
// Platform specific defines to handle GetApplicationDirectory()
|
||||
#if defined (PLATFORM_DESKTOP)
|
||||
#if defined(_WIN32)
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH 1025
|
||||
#endif
|
||||
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(void *hModule, void *lpFilename, unsigned long nSize);
|
||||
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(void *hModule, void *lpFilename, unsigned long nSize);
|
||||
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, void *widestr, int cchwide, void *str, int cbmb, void *defchar, int *used_default);
|
||||
#elif defined(__linux__)
|
||||
#include <unistd.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <sys/syslimits.h>
|
||||
#include <mach-o/dyld.h>
|
||||
#endif // OSs
|
||||
#endif // PLATFORM_DESKTOP
|
||||
|
||||
#include <stdlib.h> // Required for: srand(), rand(), atexit()
|
||||
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
|
||||
#include <string.h> // Required for: strrchr(), strcmp(), strlen()
|
||||
|
|
@ -2834,6 +2851,24 @@ bool DirectoryExists(const char *dirPath)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Get file length in bytes
|
||||
// NOTE: GetFileSize() conflicts with windows.h
|
||||
int GetFileLength(const char *fileName)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
FILE *file = fopen(fileName, "rb");
|
||||
|
||||
if (file != NULL)
|
||||
{
|
||||
fseek(file, 0L, SEEK_END);
|
||||
size = (int)ftell(file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
// Get pointer to extension for a filename string (includes the dot: .png)
|
||||
const char *GetFileExtension(const char *fileName)
|
||||
{
|
||||
|
|
@ -2969,6 +3004,82 @@ const char *GetWorkingDirectory(void)
|
|||
return path;
|
||||
}
|
||||
|
||||
const char *GetApplicationDirectory(void)
|
||||
{
|
||||
static char appDir[MAX_FILEPATH_LENGTH] = { 0 };
|
||||
memset(appDir, 0, MAX_FILEPATH_LENGTH);
|
||||
|
||||
#if defined(_WIN32)
|
||||
int len = 0;
|
||||
#if defined (UNICODE)
|
||||
unsigned short widePath[MAX_PATH];
|
||||
len = GetModuleFileNameW(NULL, widePath, MAX_PATH);
|
||||
len = WideCharToMultiByte(0, 0, widePath, len, appDir, MAX_PATH, NULL, NULL);
|
||||
#else
|
||||
len = GetModuleFileNameA(NULL, appDir, MAX_PATH);
|
||||
#endif
|
||||
if (len > 0)
|
||||
{
|
||||
for (int i = len; i >= 0; --i)
|
||||
{
|
||||
if (appDir[i] == '\\')
|
||||
{
|
||||
appDir[i + 1] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
appDir[0] = '.';
|
||||
appDir[1] = '\\';
|
||||
}
|
||||
|
||||
#elif defined(__linux__)
|
||||
unsigned int size = sizeof(appDir);
|
||||
ssize_t len = readlink("/proc/self/exe", appDir, size);
|
||||
|
||||
if (len > 0)
|
||||
{
|
||||
for (int i = len; i >= 0; --i)
|
||||
{
|
||||
if (appDir[i] == '/')
|
||||
{
|
||||
appDir[i + 1] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
appDir[0] = '.';
|
||||
appDir[1] = '/';
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
uint32_t size = sizeof(appDir);
|
||||
|
||||
if (_NSGetExecutablePath(appDir, &size) == 0)
|
||||
{
|
||||
int len = strlen(appDir);
|
||||
for (int i = len; i >= 0; --i)
|
||||
{
|
||||
if (appDir[i] == '/')
|
||||
{
|
||||
appDir[i + 1] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
appDir[0] = '.';
|
||||
appDir[1] = '/';
|
||||
}
|
||||
#endif
|
||||
|
||||
return appDir;
|
||||
}
|
||||
|
||||
// Get filenames in a directory path
|
||||
// NOTE: Files count is returned by parameters pointer
|
||||
char **GetDirectoryFiles(const char *dirPath, int *fileCount)
|
||||
|
|
@ -3142,7 +3253,7 @@ char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLen
|
|||
encodedData[j++] = base64encodeTable[(triple >> 0*6) & 0x3F];
|
||||
}
|
||||
|
||||
for (int i = 0; i < modTable[dataLength%3]; i++) encodedData[*outputLength - 1 - i] = '=';
|
||||
for (int i = 0; i < modTable[dataLength%3]; i++) encodedData[*outputLength - 1 - i] = '='; // Padding character
|
||||
|
||||
return encodedData;
|
||||
}
|
||||
|
|
|
|||
70
src/rlgl.h
70
src/rlgl.h
|
|
@ -1778,7 +1778,11 @@ void rlSetBlendMode(int mode)
|
|||
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
||||
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
|
||||
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
|
||||
case RL_BLEND_CUSTOM: glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); break;
|
||||
case RL_BLEND_CUSTOM:
|
||||
{
|
||||
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
|
||||
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
|
@ -3541,56 +3545,69 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
|
|||
unsigned int id = 0;
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
unsigned int vertexShaderId = RLGL.State.defaultVShaderId;
|
||||
unsigned int fragmentShaderId = RLGL.State.defaultFShaderId;
|
||||
unsigned int vertexShaderId = 0;
|
||||
unsigned int fragmentShaderId = 0;
|
||||
|
||||
// Compile vertex shader (if provided)
|
||||
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
|
||||
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
|
||||
// In case no vertex shader was provided or compilation failed, we use default vertex shader
|
||||
if (vertexShaderId == 0) vertexShaderId = RLGL.State.defaultVShaderId;
|
||||
|
||||
// Compile fragment shader (if provided)
|
||||
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
|
||||
// In case no fragment shader was provided or compilation failed, we use default fragment shader
|
||||
if (fragmentShaderId == 0) fragmentShaderId = RLGL.State.defaultFShaderId;
|
||||
|
||||
// In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id
|
||||
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId;
|
||||
else
|
||||
{
|
||||
// One of or both shader are new, we need to compile a new shader program
|
||||
id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
|
||||
|
||||
// We can detach and delete vertex/fragment shaders (if not default ones)
|
||||
// NOTE: We detach shader before deletion to make sure memory is freed
|
||||
if (vertexShaderId != RLGL.State.defaultVShaderId)
|
||||
{
|
||||
// Detach shader before deletion to make sure memory is freed
|
||||
glDetachShader(id, vertexShaderId);
|
||||
glDeleteShader(vertexShaderId);
|
||||
}
|
||||
if (fragmentShaderId != RLGL.State.defaultFShaderId)
|
||||
{
|
||||
// Detach shader before deletion to make sure memory is freed
|
||||
glDetachShader(id, fragmentShaderId);
|
||||
glDeleteShader(fragmentShaderId);
|
||||
}
|
||||
|
||||
// In case shader program loading failed, we assign default shader
|
||||
if (id == 0)
|
||||
{
|
||||
TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code");
|
||||
// In case shader loading fails, we return the default shader
|
||||
TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader");
|
||||
id = RLGL.State.defaultShaderId;
|
||||
}
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
// Get available shader uniforms
|
||||
// NOTE: This information is useful for debug...
|
||||
int uniformCount = -1;
|
||||
glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount);
|
||||
|
||||
// Get available shader uniforms
|
||||
// NOTE: This information is useful for debug...
|
||||
int uniformCount = -1;
|
||||
for (int i = 0; i < uniformCount; i++)
|
||||
{
|
||||
int namelen = -1;
|
||||
int num = -1;
|
||||
char name[256] = { 0 }; // Assume no variable names longer than 256
|
||||
GLenum type = GL_ZERO;
|
||||
|
||||
glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount);
|
||||
// Get the name of the uniforms
|
||||
glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name);
|
||||
|
||||
for (int i = 0; i < uniformCount; i++)
|
||||
{
|
||||
int namelen = -1;
|
||||
int num = -1;
|
||||
char name[256] = { 0 }; // Assume no variable names longer than 256
|
||||
GLenum type = GL_ZERO;
|
||||
|
||||
// Get the name of the uniforms
|
||||
glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name);
|
||||
|
||||
name[namelen] = 0;
|
||||
|
||||
TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name));
|
||||
name[namelen] = 0;
|
||||
TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name));
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -4338,7 +4355,8 @@ static void rlLoadShaderDefault(void)
|
|||
"} \n";
|
||||
#endif
|
||||
|
||||
// NOTE: Compiled vertex/fragment shaders are kept for re-use
|
||||
// NOTE: Compiled vertex/fragment shaders are not deleted,
|
||||
// they are kept for re-use as default shaders in case some shader loading fails
|
||||
RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader
|
||||
RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader
|
||||
|
||||
|
|
|
|||
|
|
@ -4692,13 +4692,12 @@ static Model LoadGLTF(const char *fileName)
|
|||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(imAlbedo);
|
||||
UnloadImage(imAlbedo);
|
||||
}
|
||||
|
||||
// Load base color factor (tint)
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255);
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255);
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255);
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255);
|
||||
}
|
||||
// Load base color factor (tint)
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255);
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255);
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255);
|
||||
model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255);
|
||||
|
||||
// Load metallic/roughness texture
|
||||
if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture)
|
||||
|
|
|
|||
32
src/rtext.c
32
src/rtext.c
|
|
@ -1091,6 +1091,38 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
|
|||
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
}
|
||||
|
||||
// Draw multiple character (codepoints)
|
||||
void DrawTextCodepoints(Font font, int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint)
|
||||
{
|
||||
int textOffsetY = 0; // Offset between lines (on line break '\n')
|
||||
float textOffsetX = 0.0f; // Offset X to next character to draw
|
||||
|
||||
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int index = GetGlyphIndex(font, codepoints[i]);
|
||||
|
||||
if (codepoints[i] == '\n')
|
||||
{
|
||||
// NOTE: Fixed line spacing of 1.5 line-height
|
||||
// TODO: Support custom line spacing defined by user
|
||||
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
|
||||
textOffsetX = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((codepoints[i] != ' ') && (codepoints[i] != '\t'))
|
||||
{
|
||||
DrawTextCodepoint(font, codepoints[i], (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint);
|
||||
}
|
||||
|
||||
if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
|
||||
else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Measure string width for default font
|
||||
int MeasureText(const char *text, int fontSize)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -500,7 +500,8 @@ bool ExportImage(Image image, const char *fileName)
|
|||
else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, channels, imgData);
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_JPG)
|
||||
else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100
|
||||
else if (IsFileExtension(fileName, ".jpg") ||
|
||||
IsFileExtension(fileName, ".jpeg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100
|
||||
#endif
|
||||
#if defined(SUPPORT_FILEFORMAT_QOI)
|
||||
else if (IsFileExtension(fileName, ".qoi"))
|
||||
|
|
@ -4324,6 +4325,7 @@ static Image LoadPKM(const unsigned char *fileData, unsigned int fileSize)
|
|||
|
||||
#if defined(SUPPORT_FILEFORMAT_KTX)
|
||||
// Load KTX compressed image data (ETC1/ETC2 compression)
|
||||
// TODO: Review KTX loading, many things changed!
|
||||
static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize)
|
||||
{
|
||||
unsigned char *fileDataPtr = (unsigned char *)fileData;
|
||||
|
|
@ -4398,6 +4400,8 @@ static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize)
|
|||
if (ktxHeader->glInternalFormat == 0x8D64) image.format = PIXELFORMAT_COMPRESSED_ETC1_RGB;
|
||||
else if (ktxHeader->glInternalFormat == 0x9274) image.format = PIXELFORMAT_COMPRESSED_ETC2_RGB;
|
||||
else if (ktxHeader->glInternalFormat == 0x9278) image.format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
|
||||
|
||||
// TODO: Support uncompressed data formats? Right now it returns format = 0!
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4406,11 +4410,12 @@ static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize)
|
|||
|
||||
// Save image data as KTX file
|
||||
// NOTE: By default KTX 1.1 spec is used, 2.0 is still on draft (01Oct2018)
|
||||
// TODO: Review KTX saving, many things changed!
|
||||
static int SaveKTX(Image image, const char *fileName)
|
||||
{
|
||||
// KTX file Header (64 bytes)
|
||||
// v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
|
||||
// v2.0 - http://github.khronos.org/KTX-Specification/ - still on draft, not ready for implementation
|
||||
// v2.0 - http://github.khronos.org/KTX-Specification/ - Final specs by 2021-04-18
|
||||
typedef struct {
|
||||
char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" // KTX 2.0: "«KTX 22»\r\n\x1A\n"
|
||||
unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04
|
||||
|
|
|
|||
|
|
@ -4,28 +4,28 @@
|
|||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
<title>raylib web game</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="title" content="raylib web game">
|
||||
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Open Graph metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:title" content="raylib web game">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:url" content="https://www.raylib.com/games.html">
|
||||
<meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
|
||||
<!-- Twitter metatags for sharing -->
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@raysan5">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:title" content="raylib web game">
|
||||
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
|
||||
<meta name="twitter:url" content="https://www.raylib.com/games.html">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user